
		**** The Exodus Project:  ***
		*     Ultima II Upgrade     *
		*                           *
		*        Release 1.1        *
		*****************************

Project Status:

	09-29-2001 - Release 1.1:

	This is a maintenance release of the U2 EGA Upgrade, which has a
	lot of new features.  Updates since the previous release are:

	 - I finished the converting all TLK files to lower-case text where
	   necessary.  I tried to base most of the changes on the "Enhanced"
	   U2 that was released for the Apple II.  I'm not sure if I got all
	   of it right, but I'm sure it's close enough.

	 - Upgraded RENGAL.BAT so that running it twice does not generate
	   a stream of errors.

	 - I created a new program, U2RESET.EXE, which resets your saved game
	   in the event you want to start from scratch.  Previously, it was
	   required to recopy all the MAP and MON files from the CD, but
	   that is no longer necessary.  The program removes all monsters,
	   vehicles, and moongates from the map, clears the monster files,
	   and resets the player file.  It also restocks Legends with Minax's
	   monster hoard and Pluto with a few modes of transport.

	 - Fixed a problem where the game would exit with an error after
	   creating a character.


	Please see below for an abbreviated project history or visit the
	project website (http://exodus.voyd.net/) for the complete status
	history.  I also post relevant information on project updates to
	the rec.games.computer.ultima.series and .dragons newsgroups.


Known Issues:

	There will be some compatibility problems with the save games between
	the CGA and EGA versions if you save on a non-Earth planet or save
	while on a vehicle.  If you saved your game on the inner planets
	(Mercury-Jupiter) and you attempt to start the CGA program, your
	game will load on one of the Earth time periods.  You will get a
	"Wrong Disk" message if you attempt the same with the outer planets.
	Saving with a vehicle in the EGA upgrade will result in that vehicle
	being lost in the CGA version.  This is by design.  It is therefore
	recommended that if you started your game on the EGA version, you
	finish it on the EGA version.  There is no problem migrating save
	games in the other direction, that is using a saved game from the
	CGA version on the EGA upgrade.


Abbreviated History:

	09-29-2001 - 1.1
		- Current version.  Please see above for details.

	07-02-2001 - 1.0
		- You can now save your game on the galactic maps
		- And you can also save your game on a vehicle
		  (fixes moongate-vehicle bug in original)
		- Implemented safeguard for raising an attribute
		  over 99.  It now does not roll back to 00.
		- Configuration program U2CFG.EXE created.  You can
		  enable/disable frame limiter and autosave.
		- Must launch game from ULTIMA2.COM; launching from
		  U2EGA.EXE will return an error.
		- Changed the way the screen is cleared.  (int 10 fcn
		  06 didn't work properly on some systems)
		- Resolved previous NT endgame stability problems (not
		  sure how, either!)
		- Removed some wait period before hyperwarp sequence
		  AND the ability to skip it.
		- Lower-case conversion to all text within U2EGA
		  binary.  TLK files not yet converted.
		- Lower case permitted in character name and (Y)ell
		- Colored (Z)tats, create character, and main menu
		  screens

	05-13-2001 - 0.3 Beta
		- Improved stability
		- Fixed water tile scrolling
		- Slowed frame limiter by 1/2
		- Circle appears over enemy when attacking
		- View through magic helms & in color
		- Fixed outer-space crash
		- Dungeons implemented
		- Dungeon monsters in color
		- Slowed down space sequences
		- Slowed down dungeon sequences
		- Made some modifications to galaxy map patch so game
		  restores properly
		- Divide Overflow fix = Micro Dragon's Speed Fix
		- Graphical glitch fixed on PICTWN-E

	04-21-2001 - 0.2 Alpha
		- Upgraded file I/O
		- Slowed down intro & demo screens
		- Fixed divide overflow error (used fix from UC)
		- Screen blinks when spell is cast
		- Improved stability for dungeon/tower and view helm
		  (although it still doesn't draw to screen)
		- Changed routine prompting for direction
		- Recolored intro & demo screens
		- Encorporated Moonstone Dragon's Galaxy Map Patch

	01-30-2001 - 0.1 Alpha
		- Tiles converted to EGA and colored
		- Implemented EGA video algorithm for maps
		- Frame limiter introduced
		- Added hotkeys (ALT-X,R,M)
		- Applied Frame limiter & hotkeys to endgame
		- Converted intro/demo screens in EGA

	11-21-2000 - Project Begins

