The Horde – Part 2

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Having delved further, I’m coming to the conclusion that there is a lot more to The Horde than I recalled. I went back and finished off the Shimto Plains level and then got sent to the tree realms of Alburga. This is a highly wooded area but I’m warned early on that the trees contain spirits and I shouldn’t cut them down. Indeed doing so knocks chunks off my health thereby ruining my strategy of using loads of trees.

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So instead to raise money I turn to cows. These cost 100 gp but return 25 gp for each season of grazing. The snag is that the horde will eat them up given opportunity which could get seriously expensive. I counter this by building a huge wall and placing them all inside. This is all well and good except these giant herds much their way through all the grass creating rocky ground that they then can’t graze on so I have to move them all about after each season. It’s well worth it as the returns are much better than they were for trees provided I can afford all the cows in the first place. There is a real knock on effect in this game. If you don’t earn enough cash in those early levels, you are going to struggle later on. I know I could have played those better in hindsight and am hoping I did well enough not to hit a brick wall in later levels.

Another bit of complexity I’d forgotten about is that you randomly get news reports halfway through some years which have effects on the game such as hot weather affecting crops, the tax collectors going missing so you don’t have to pay for a year and the like. These all get little FMV scenes to announce them. It’s a nice touch possibly adding replay value but not hugely affecting gameplay.

Finally some of the lands have unique enemies. The ones here are sneaky little thief hordlings that hide in trees, shoot at me and usually run away at speed when I get close to them. This level also introduced wizard hordlings who can teleport around. Thankfully, these are in short supply so my cows remained safe.

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I actually had to play 4 years to get through the second map. Apparently this increases with each location meaning I’ll have to do 7 years in the final world. Chauncey should be about ready to keel over by the end of this game but they clearly live longer or have very short seasons wherever this is set.

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The King awards me with a new title and more deeds, this time for a swampy land where I have to plant trees to reclaim land from the swamp. The unique enemies here are alligators who swim around the swamp at great speed but aren’t much use on the ground. All the more incentive to claim back the land with trees. So far I’ve only been attacked from the East meaning I can have a huge herd of cows to the West happily grazing in the swamp. At some point I’m sure I’ll need to move them.

This is actually a pretty nice little game so far. It came across as simplistic initially but there is some real depth to it and variation in the levels. It’s highly unusual to have no penalties for removing anything from the map which arguably makes proceedings less strategic. Any wall, tree, cow, etc.. that I place on the map can be removed at any point for a full refund. It’s seemingly vital to exploit this right before moving to the next map as nothing you have bought will carry over leaving you potentially penniless at the start of a new level. This looks like something of an oversight and maybe isn’t how I’m supposed to play. I’ll stick with whatever works either way.

The Horde – Part 1

The pronunciation of the title hasn’t changed from the last post but the spelling has for what seems like a appropriate game to take a look at next. The Horde is an action/strategy game published in 1994 by Crystal Dynamics originally for the 3DO but later ported to the PC and Saturn. It’s a game I remember reasonably fondly from renting it from my local library but we’ll have to see how it stands up these days.
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The box is certainly one of the more unique I’ve seen with a pull off top section with cut out teeth. The FMV laden nature of the game (it was for the 3DO after all) is apparent from the cover with the player character Chauncey (Kirk Cameron) pictured protecting his King inside the gaping jaws. According to the box, Cameron was on Growing Pains prior to this game apparently which doesn’t mean a thing to me but he was golden globe nominated twice so I’m guessing he was more famous on the other side of the pond.

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This one is the floppy release which misses some of the point of the game so I’m going to be playing the 3DO version instead. This version has the FMV replaced with some static shots instead and doesn’t feature the CD soundtrack either. There was a PC CD release which had smaller FMV than on the 3DO but was otherwise more or less the same game. Like many games of the era, the box comes with an entirely unnecessary paper map which is also shown during the game.
 
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The manual and FMV intro lay out the plot in which our hapless hero Chauncey was abandoned by his parents as a child, raised by a friendly herd of cows and has worked his way up to serve in the kitchens of the King. During the introduction a banquet is being held in which the evil arch chancellor (who is actually called such in the manual) is regaling everyone with a tail apparently so amusing that the King nearly chokes to death laughing. Chauncey steps in to save the day and is rewarded by being knighted by the King much to the chagrin of the arch chancellor who had initially wanted to kill him for assault. Chauncey is knighted, given the King’s old sword which he can barely lift and awarded the deeds to the Shinto Plains where he now has to go and protect the land from the evil horde.

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The FMV in this title certainly embraces the cheese factor but has higher production values than most of these games did at the time. It’s only there as a framing device rather than being integrated into the gameplay and serves the purpose quite well. FMV always worked well as the carrot to keep me moving forward in 90’s games like this even if plenty of other people skipped it.

The interactive sections contrast to the FMV being very cartoony (in a 90’s pre rendered 3D way). The game plays out in isometric 3D with two distinct stages of gameplay. In this first stage, I get to spend any money I have building, planting or transforming the landscape around the village I’m now protecting. I don’t have many options open at the start but can plant trees, dig out ground to extend waterways, remove trees, etc. I can buy cows which will return money but are a favourite food for the horde, build fences to slow down the horde or spiky pits to kill them off. Finally I can end this stage and advance to the next season (provided I can fight off the horde inbetween). For now those are all my options but I’ll get to buy more later.

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Being green pays in this game and I remember well enough that the secret to beating it is planting huge forests of trees. Each sapling I plant has a chance of growing into a full size tree at the start of the next stage. These can be dug up returning 5 gold for my 1 gold investment. All the others can be dug up again at the very end to get my 1 gold back before I advance to the next map. There is a limit on the number of trees I’m allowed but each turn is timed so managing the giant forest fills up an entire turn on its own. The trick if I recall right is to drum up so much wealth in these early levels that you just need to worry about staying alive at the end of the game.

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Once this management/strategy stage is out of the way, I get attacked by a predetermined and ravenous horde of bright red critters in an arcade stage. These guys spawn at various sides of the map and make their way to my village eating crops, breaking fences and swallowing whole any villagers they can sink their teeth into. I have to run around killing them all guided by an all too small mini map. I can hear them swimming or knocking things down which offers a slight clue as to their location but half the job is finding them.

Later in the game, I’ll have various objects available to help but right now I just have to take out the juvenile hordlings with the King’s sword. Using this swings me round in a circle hitting anything close enough. I have to be careful not to get too close and take damage of course. Swing too often and you get too dizzy to move for a couple of seconds. During all of this the villagers are hiding in their homes. Hordlings will try to knock these down if they get near enough. If any villagers do get eaten, there is a brief window where an engorged hordling will be sitting on the ground and if I kill it in time a dazed villager pops out of the remains.

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If you don’t save any of the villagers at all, then the game is over and it’s back to working in the kitchens. Succeed and you have to play one stage for each season of the year at which point the chancellor demands his taxes.

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You get to save your game at the end of each year can buy some new gear if you have the funds available. The options available are things like stone walls, food which acts as a lure for the horde, bombs, knights to fight for you and a teleportation ring. As far as I recall, there are 3 years for each land and 5 different lands to get through.

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That is basically the whole game but it will get a whole lot harder. As you progress the village gets bigger and harder to defend and the enemies tend to increase in number. New varieties of creature start to appear. First are some hound-like hordlings who still die in one hit but dash around at ridiculous speeds. Far more troublesome are these guardian like goliaths who take 9 hits to kill off and merely have to touch a building to destroy it. I ran into one of these once too often on the final season of year 3 in my first session on the game. The bomb powerup I didn’t buy looks like it might have been a good idea at this stage.
So far, I can’t say much strategy has been involved. All I’ve done is plant lots of trees and relied on being able to stop the horde without the aid of any traps or protection. I’m all for a gentle start to a game anyway and will be finding things much tougher before the end.

The Hoard – January 2018 (Part 2)

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In this second post, I’ll take a very quick look through the attic gaming room. This is where all my old consoles and computers live and is a major improvement over the old room where I simply didn’t have enough space for all this stuff. Everything is set up and working although I do still need to tidy up and label all the SCART switches which are still strewn about the place.

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Starting at the stairs, I was wondering where I was going to put all the larger posters since I don’t really have that much wall real estate so the stairwell is now a very miniature gallery of sorts with some of the standups, posters + my giant Origin sign.

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I’ll gloss over the bookcases which tend to contain all the games that came with each machine and concentrate on the hardware. This left hand corner has a giant Bang & Olufsen TV I picked up cheap last year which I thought would be perfect for gaming. I was only half right as some of the machines refuse to work with it but the majority of the old consoles are plugged into this via a load of SCART switches. There is a serious mess of power extensions and PSU’s piled up behind to power all the consoles.

Going vaguely from left to right, there is a Binatone Pong machine, Intellivision, PS2,  Dreamcast, 3DO, Saturn, CD32, NES, SNES & N64, Wii, Megadrive 2 with MegaCD & 32X, a CDi, and a Gamecube.

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The computers on the desk in front are all connected to the same TV (apart from the Commodore PET). Most of these have featured on the blog at some point already but I really should have a look at some of Origin’s Atari 8 bit ports one of these days. My old hifi is in the back acting as an oversized cassette deck for the rare occasions I want to load something from tape.

Starting from the left we have an Atari Jaguar, BBC Master, C128, Atari 800XL, Vic 20, Dragon 32, Toshiba MSX, Atari ST, ZX81 and the Commodore Pet. There is an Atari 7800 in the background.

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The right hand corner has my old TV and the machines that refuse to work with the B&O TV. The Amiga and Spectrum are the plugged into here along with an MSX2, Fairchild Channel F and a Videopac 7000. The MSX2 was another machine that saw loads of Origin ports which I should try out on the blog one of these days.

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Probably my favourite section next which has all the machines that use their own monitors. It’s a little strange in that the monitor for any given computer is usually to the left of the machine in question to keep space used to a minimum. The IIGS is actually connected the nearest TV via a homemade SCART cable, with the CGA monitor on top used by the Tandy TX. The Tandy has a composite monitor sat on it with my CGA 286 on the far right driving it. That has the Amstrad CPC monitor on it. The FM Towns in the middle had to sit on the floor in the last hose but now finds some deserved desk space. There isn’t enough space for all those keyboards so they have to get shuffled around a bit depending which system is being used.

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The magazine cover disks are hiding out of sight in this little alcove to the right. Finally the Vectrex gets a spot by the stairs on top of the bookcase with all the spare controllers and other bits and pieces.

Now that I have the room for all of these, what is desperately missing is some seating. I had a big sofa in the last room but would need to have demolished part of the new kitchen in my last house to get the thing out again so I had to leave it behind. Given how strewn about all of these machines are, I need something more mobile for in here anyway. All I have right now is my old office chair which is OK as long as it’s just me but not so great for anything multiplayer.

That’s the collection as it stands for now. I’ve got jobs to pay for on the house which will stop it expanding further any time soon and I’m at the stage where there is very little I want any more anyway. Too many of these machines have been barely touched as it is. The definite exception is that I don’t have an Apple Mac anywhere in the collection and really should so I hope to remedy that at some point. I’ve also got a Spectrum Next arriving whenever they get released. In the meanwhile, I’ll see if I can’t play a few more of the games I’ve been meaning to get around to for years.

The Hoard – January 2018 (Part 1)

It’s two years since the last one so it must be time for another look at the games rooms. It has to be said that game playing and collecting has taken a very backward step to real life in the last couple of years and this collection will be much the same as the last time I did this. The biggest change is the location itself now that I’ve moved into a more sizable house.

Speaking of which having recently gone through it myself, I’d be genuinely interested in how fellow collectors get on when moving home. I would guess that 75% of my time packing/unpacking was spent dealing with the collection adding days/weeks of work not to mention doubling my moving costs. The final house I chose was influenced hugely by where I was going to put all this stuff with the large attic room (see part 2) being one of the main selling points. Even before then, you have the interesting experience of trying to sell a house where a third of the rooms are crammed to the rafters with gaming ephemera. During the move I had to dismantle and then rebuild dozens of bookcases, cope with removal men cursing about having to carry massively heavy boxes crammed full of magazines down/up flights of stairs, and sort through literally hundreds of tangled cables when putting everything back together. All this can make you question the notion of having a collection in the first place. Of course, I’m starting to enjoy it all now everything is sorted out and I have some time for myself again. It’s fair to say it’s a lifestyle choice when a collection gets beyond a certain size. I wouldn’t have it any other way but I really, really hope I’m not moving again for a good while now.

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This post will cover the office/pc games room which is primarily where the piles of big box PC games are all stored. As should be clear, I can’t get enough of big box PC games which are the PC gamer’s equivalent of collecting vinyl except even less efficient in how much space they take up. Back at the end of November just after moving this room looked something like the above with a large pile of boxes and very little space to actually unpack anything.

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This is the mostly finished version in dodgy panorama. Google Photos can’t cope with curved window bays by the looks of it. I still have piles of games on top of all the bookcases but there is quite a bit of room to expand compared to what I used to have. Not having to duck in the back half of the room is certainly nice also. It has to be said that the games aren’t anywhere near as organised as they used to be but I have put a little effort into restoring some order to things since the move. I’ll get around to the rest eventually but it’s seriously low priority.

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Starting by the window, this is most of the Origin collection which should contain at least one copy of every game (assuming they haven’t strayed to another shelf). The Might and Magic series is up top. It’s a North facing window so I should be reasonably safe from sun damage – this is definitely something to watch out for.

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The next two cases are far more random. The Bullfrog and Infocom collections are in here along with the SSI gold box games but most of this hasn’t been sorted yet.

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This corner is even less organised with a bit of a Westwood section + a Legend Entertainment shelf among the randomness.

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This section is more orderly with a couple of shelves of Lucasarts, a load of the larger clue books and the Alone In The Dark/Call Of Cthulu series.

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Finally all my Sierra games are in here. They were one of the most prolific PC game publishers and this is the largest section with near enough all the AGI/SCI games included. There is a Star Trek games section of which I’ve still played about one of them and finally a load of FPS’s.

At a rough guess, I’ve finished maybe 1/3 of these games over nearly 30 years of PC gaming. Most of the rest may never have even been played which is where this blog is supposed to come in. It worked for the Origin games but how many of the rest of these I’ll ever finish is yet to be seen.

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My old computer desk looks unnecessarily small in this room and might get replaced at some point. What I do like about it, is that it houses a 19″ CRT underneath the glass which I use with my old games and a more modern LCD above for everything else. This sort of desk was briefly around in the days of CRT’s as it was allegedly easier to look down through the desk like reading a book. Pretty much everyone hated the design but I kind of liked it and it works well for housing two monitors in a small space.

The giant purple box is my regular PC which is showing its age these days and due for a major upgrade at some point. The white box under the desk houses a 400Mhz Pentium II which dual boots DOS/Windows 98. By fiddling around with cache settings this serves for running nearly all old DOS games. I’ve some alternative machines for the really old stuff but they are in part 2. There is an MT-32, CM-64, and SC-155 piled up to provide the audio for all these old games with an extremely complicated wiring arrangement whereby the midi from both PC’s gets fed through these with the output from all soundcards ending up coming out of my main PC headphones or through the VFX-1 if I have it connected. I may do a detailed post on the setup of this machine at some point but it would definitely need a whole post to itself.

There aren’t any pictures up on the walls in here as of yet so it still looks a little bare. I’ll probably add a few of the smaller ones but this room is on the ground floor so I’d like to keep it normal-ish. As it stands I can just about get away with it as a “library” room. I am definitely going to put some pictures up in the attic so I’ll see what I have left over when I finish.

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As a minor aside, the old PC magazines have been moved to what is currently my storage/dumping room along with a load of blu-rays/DVD’s. They didn’t cost much but the magazines are one of my favourite parts of the collection these days. I really like being able to (fairly) quickly look up contemporary reviews on old games when I play them. The only problem is that PC gaming mags didn’t start until the 90’s in the UK so I’ve nothing much from the 80’s.

That covers most of the PC gaming stuff. The old computers/consoles are in the attic which I’ll take a look at in part 2.

Zany Golf

I haven’t managed much gaming over Xmas but did have some time on new years day and decided to dig out a game I remember spending quite some time on years back, Zany Golf. If you’d asked me a couple of days back, I’d have said I played this loads on my first PC but since it doesn’t actually support CGA I’m clearly misremembering. I don’t recall ever actually finishing it at the time but may be wrong about this also. At any rate, I thought I’d give it another go and see if I could beat it this time around.

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The box is relatively small as PC games go coming slightly before they all got supersized. There isn’t much of a manual but there is a code disc which is required every single time you beat the first level of the game to get to level 2. They could at least have only required it the first time but no such luck.

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The back of the box shows screenshots from the much more colourful IIGS version of the game. This is one of the very few titles that was originally made for that system back in 1988. I did try this out on the IIGS and aside from the better graphics, it also uses the sound capabilities to great effect and is definitely the better version of the game. It doesn’t appear to have keyboard control being mouse only which can make gameplay slightly harder on a handful of shots where being able to move the cursor in a straight line comes in handy. Worse version or not, since it’s the one I played years back I’m sticking with DOS.

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Zany Golf was an Electronic Arts game which at this point in time meant the authors got a bit of a writeup on the inside cover. Admittedly, this would require a whole lot more text for modern development teams.

As for the game itself, it’s a sort of crazy golf game where you have to play through 9 holes without running out of shots. Each hole has a par score and you are given this many shots at the start of each new hole in addition to the 3 spare shots you start the game with. The “zany” part comes in as these holes are not the sort of thing you would find on a conventional golf course. But if you prefer the conventional one, then this store could possibly make you happy.

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The possible exception is the first hole which has a very traditional windmill to aim for. Aiming is done by clicking on the ball and pulling back the cursor in a given direction. Further away hits the ball harder. It’s a decent system and feels to me like pulling back a spring in pinball, except I also get to rotate and aim it here.

I’m playing this on my Tandy TX which is a first for me as I’ve always played it in EGA prior to this. The colours are slightly more restricted but I’ve yet to play a game where this makes all that much difference. It also uses the extra voices to good effect for the in game music which was of the truly beepy variety on the original PC.

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The zanyness starts to ramp up in the second hole in which the hole is underneath a bouncing hamburger. Clicking rapidly makes it bounce higher.

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It’s around hole 4 that things start to get more original. There are fans and magic carpet holes. The first of these has lots of fans placed around the course which can be spun by clicking and will blow the ball in the right direction. The magic carpets (the red checkerboards) take this a stage further allowing the cursor keys to move the ball when it’s sat on them.

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The pinball hole is one of the more frustrating relying on a large amount of luck. Two drop targets have to be hit before the ball goes in the hole at the top left. Like any pinball there is lots of luck but this doesn’t have the precise aiming or nudge to placate this. You can’t even press just one flipper at a time so this is a very easy hole to lose lots of shots on through no fault of your own.

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Bonus shots are available for specific actions within the game such as getting the ball in the windmill or alternatively striking a fairy (the little pink thing with wings). These appear at random and give around 4-5 bonus shots when hit. I found that beating the game relied quite a bit on when and where these guys would appear.

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The last level is the trickiest and if I didn’t beat the game 30 years back, it would be here where I got stuck. Two buttons have to be struck on a computer, then the ball needs to be hit into a funnel that moves it up to a higher level. There are ball destroying lasers and energy fields to be avoided and this first part alone is very tricky.

This higher level is full of holes which need to be avoided and energy spheres which catapult the ball around if hit (usually straight into one of the previously mentioned holes).

This final hole is kind of evil. I guess it could be beaten in par but it really wouldn’t be easy. Other than pinball, the rest of the holes are reasonably fair and could probably be done in/under par fairly consistently if you don’t head off chasing fairies.

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At any rate, I eventually got to the last hole with enough shots to spare to take my time nudging the ball slowly around the holes and beat the game. The reward is truly underwhelming as you just get shown the same scorecard as if you’d lost the game. If you complete Zany Golf in/under par, there is a bonus level but I’m definitely not going to try for that. Alternatively there is a mouse-hole on level 9 that allegedly takes you there if you hit the ball in while the eyes in it are red. I had a look at this but on the Tandy, the eyes never seemed to actually change colour. This would actually be an easier way to beat hole 9 than the regular route. I’ll give it a go on the IIGS some time but I’m happy enough to just have got through the game for now.

I’m slightly shocked at how short this game is having gone back to it. Mastering the course in par would certainly take some more practice but is very doable. A practice mode would be nice for this so that you didn’t have to play through the whole game to get to level 9 every time. This sort of arcade gameplay was pretty standard for the 80s of course so I can’t hold it against it.

Zany Golf is a really fun distraction but quite short for a full price game to say the least. It’s quirky and full of character though and well worth a go now you can play it easily for free. The developers had previously ported Marble Madness and I presume that much of that code formed the basis for Zany Golf. It still manages to be its own game and I wish it had seen a sequel or two. Out of all the ports, the DOS version is arguably the worse so you should go for the IIGS if possible. The Megadrive port missed out one of the holes, replacing it with the bonus hole instead. The Amiga port is similar to the IIGS with inferior music but better scrolling.