/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "backends/saves/recorder/recorder-saves.h"
#include "gui/EventRecorder.h"
#include "common/savefile.h"

Common::InSaveFile *RecorderSaveFileManager::openForLoading(const Common::String &filename) {
	Common::InSaveFile *result = g_eventRec.processSaveStream(filename);
	return result;
}

Common::StringArray RecorderSaveFileManager::listSaveFiles(const Common::String &pattern) {
	return g_eventRec.listSaveFiles(pattern);
}

