static const char *const k1IntroStringsFMTownsEnglish[50] = {
	"This is a text test - 1",
	"This is a text test - 2",
	"Greetings, Kallak...",
	"...Powerful leader of the Royal Mystics!",
	"Did I frighten you?",
	"Malcolm!",
	"I heard yesterday of your escape.",
	"And have expected you before now.",
	"Why would I rush?",
	"I rule this land!",
	"Your puny curse restrains me naught.",
	"So, slay me now!",
	"I have little magic left.",
	"I mean to harm you, have no doubt...",
	"...Now you are stone...",
	"...Yet I leave your eyes.",
	"I shed no tears for Kyrandia...",
	"...But cannot deny you yours.",
	"Malcolm the Jester has broken free!",
	"He now controls the Kyragem...",
	"...source of all magic in Kyrandia!",
	"",
	"How dare you trip ME!",
	"But no, something special for you...",
	"A humorous hex!",
	"But I shall give fair warning.",
	"Don't jump on THAT tree!",
	"Don't climb up THAT tree little squirrel!",
	"Boo!",
	"Tis funnier that way...",
	"...Is it not?",
	"Ha ha ha...",
	"Aren't fingers wonderful?",
	"It's great to be alive!",
	"Brandon!",
	"Grandfather! We did it!",
	"No! YOU did it!",
	"Long live King Brandon!",
	"Long live the Royal Mystics!",
	"Now, let's go put Kyrandia back together!",
	"Good idea!",
	"As my first Royal Proclamation...",
	"I name sandals as the official footwear of Kyrandia!",
	"Well done, Brandon!",
	"The Land no longer weeps...",
	"And your friends have been restored!",
	"Dear Brynn...",
	"Malcolm has broken free!",
	"Soon he will come for me.",
	"Please help Brandon..."
};

static const StringListProvider k1IntroStringsFMTownsEnglishProvider = { ARRAYSIZE(k1IntroStringsFMTownsEnglish), k1IntroStringsFMTownsEnglish };

static const char *const k1ItemNamesFMTownsEnglish[107] = {
	"Garnet",
	"Amethyst",
	"Aquamarine",
	"Diamond",
	"Emerald",
	"Pearl",
	"Ruby",
	"Peridot",
	"Sapphire",
	"Opal",
	"Topaz",
	"Onyx",
	"Sunstone",
	"Moonstone",
	"Rainbowstone",
	"Lodestone",
	"Rose",
	"Tulip",
	"Orchid",
	"Silver Rose",
	"Silver Statuette",
	"Silver Coin",
	"Gold Coin",
	"Gold Ring",
	"Royal Chalice",
	"Pinecone",
	"Acorn",
	"Walnut",
	"Everglowing Fireberries",
	"Fireberries",
	"Fireberries",
	"Fireberries",
	"Fireberries",
	"Fireberries",
	"Fish",
	"Fish Bone",
	"Mutton Leg",
	"Bone",
	"Apple",
	"Apple Core",
	"Blueberries",
	"Mushroom",
	"Note",
	"Marble",
	"Saw",
	"Ankh",
	"Feather",
	"Egg",
	"Leaf",
	"Shamrock",
	"Fallen Star",
	"Crystal Ball",
	"Teardrop",
	"Mirror",
	"Ice Shard",
	"Flute",
	"Hourglass",
	"Iron Key",
	"Jade Key",
	"Obsidion Key",
	"Red Potion",
	"Red Potion",
	"Blue Potion",
	"Blue Potion",
	"Yellow Potion",
	"Yellow Potion",
	"Green Potion",
	"Orange Potion",
	"Purple Potion",
	"Potion of Rainbows",
	"Fresh Water",
	"Fresh Water",
	"Salt Water",
	"Salt Water",
	"Mineral Water",
	"Mineral Water",
	"Magical Water",
	"Magical Water",
	"Empty Flask",
	"Empty Flask",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Scroll",
	"Parchment scrap",
	"Parchment scrap",
	"Parchment scrap",
	"Parchment scrap",
	"Parchment scrap",
	"Red Magestone",
	"Orange Magestone",
	"Yellow Magestone",
	"Green Magestone",
	"Blue-Green Magestone",
	"Blue Magestone",
	"Purple Magestone",
	"Heavy rock",
	"Royal Crown",
	"Royal Sceptre",
	"Gold key",
	"Unknown item"
};

static const StringListProvider k1ItemNamesFMTownsEnglishProvider = { ARRAYSIZE(k1ItemNamesFMTownsEnglish), k1ItemNamesFMTownsEnglish };

static const char *const k1TakenStringsFMTownsEnglish[2] = {
	" taken.",
	" taken."
};

static const StringListProvider k1TakenStringsFMTownsEnglishProvider = { ARRAYSIZE(k1TakenStringsFMTownsEnglish), k1TakenStringsFMTownsEnglish };

static const char *const k1PlacedStringsFMTownsEnglish[1] = {
	" placed."
};

static const StringListProvider k1PlacedStringsFMTownsEnglishProvider = { ARRAYSIZE(k1PlacedStringsFMTownsEnglish), k1PlacedStringsFMTownsEnglish };

static const char *const k1DroppedStringsFMTownsEnglish[1] = {
	" dropped."
};

static const StringListProvider k1DroppedStringsFMTownsEnglishProvider = { ARRAYSIZE(k1DroppedStringsFMTownsEnglish), k1DroppedStringsFMTownsEnglish };

static const char *const k1NoDropStringsFMTownsEnglish[2] = {
	"You can't drop any more items in this scene.",
	"You can't put that there."
};

static const StringListProvider k1NoDropStringsFMTownsEnglishProvider = { ARRAYSIZE(k1NoDropStringsFMTownsEnglish), k1NoDropStringsFMTownsEnglish };

static const char *const k1PutDownStringFMTownsEnglish[1] = {
	"Maybe I'd better put this down first."
};

static const StringListProvider k1PutDownStringFMTownsEnglishProvider = { ARRAYSIZE(k1PutDownStringFMTownsEnglish), k1PutDownStringFMTownsEnglish };

static const char *const k1WaitAmuletStringFMTownsEnglish[1] = {
	"I guess I'll have to wait for my Amulet to regain its power."
};

static const StringListProvider k1WaitAmuletStringFMTownsEnglishProvider = { ARRAYSIZE(k1WaitAmuletStringFMTownsEnglish), k1WaitAmuletStringFMTownsEnglish };

static const char *const k1BlackJewelStringFMTownsEnglish[1] = {
	"It's a jewel, but why is it black?"
};

static const StringListProvider k1BlackJewelStringFMTownsEnglishProvider = { ARRAYSIZE(k1BlackJewelStringFMTownsEnglish), k1BlackJewelStringFMTownsEnglish };

static const char *const k1HealingTipStringFMTownsEnglish[1] = {
	"Gee, this could come in handy if I get hurt."
};

static const StringListProvider k1HealingTipStringFMTownsEnglishProvider = { ARRAYSIZE(k1HealingTipStringFMTownsEnglish), k1HealingTipStringFMTownsEnglish };

static const char *const k1PoisonGoneStringFMTownsEnglish[2] = {
	"Amazing!",
	"The effects of the poison are gone!"
};

static const StringListProvider k1PoisonGoneStringFMTownsEnglishProvider = { ARRAYSIZE(k1PoisonGoneStringFMTownsEnglish), k1PoisonGoneStringFMTownsEnglish };

static const char *const k1ThePoisonStringsFMTownsEnglish[4] = {
	"The poison...",
	"I can't breathe...",
	"I don't feel so good...",
	"That snake must\rbe poisonous!"
};

static const StringListProvider k1ThePoisonStringsFMTownsEnglishProvider = { ARRAYSIZE(k1ThePoisonStringsFMTownsEnglish), k1ThePoisonStringsFMTownsEnglish };

static const char *const k1FluteStringsFMTownsEnglish[2] = {
	"Not very impressive sounding.",
	"That last note sure was high!"
};

static const StringListProvider k1FluteStringsFMTownsEnglishProvider = { ARRAYSIZE(k1FluteStringsFMTownsEnglish), k1FluteStringsFMTownsEnglish };

static const char *const k1WispJewelStringsFMTownsEnglish[3] = {
	"I'm not really feeling up to it right now.",
	"I probably should put down my ",
	", first."
};

static const StringListProvider k1WispJewelStringsFMTownsEnglishProvider = { ARRAYSIZE(k1WispJewelStringsFMTownsEnglish), k1WispJewelStringsFMTownsEnglish };

static const char *const k1MagicJewelStringsFMTownsEnglish[1] = {
	"That felt strange."
};

static const StringListProvider k1MagicJewelStringsFMTownsEnglishProvider = { ARRAYSIZE(k1MagicJewelStringsFMTownsEnglish), k1MagicJewelStringsFMTownsEnglish };

static const char *const k1FlaskFullStringFMTownsEnglish[1] = {
	"This flask is already full."
};

static const StringListProvider k1FlaskFullStringFMTownsEnglishProvider = { ARRAYSIZE(k1FlaskFullStringFMTownsEnglish), k1FlaskFullStringFMTownsEnglish };

static const char *const k1FullFlaskStringFMTownsEnglish[4] = {
	"The flask is now filled\rwith fresh, sparkling water.",
	"The flask is now filled\rwith salt water.",
	"The flask is now filled\rwith mineral water.",
	"Magic water."
};

static const StringListProvider k1FullFlaskStringFMTownsEnglishProvider = { ARRAYSIZE(k1FullFlaskStringFMTownsEnglish), k1FullFlaskStringFMTownsEnglish };

static const char *const k1OutroHomeStringFMTownsEnglish[1] = {
	"Home"
};

static const StringListProvider k1OutroHomeStringFMTownsEnglishProvider = { ARRAYSIZE(k1OutroHomeStringFMTownsEnglish), k1OutroHomeStringFMTownsEnglish };

static const char *const k1VeryCleverStringFMTownsEnglish[1] = {
	"Very clever!  But your feeble efforts are futile."
};

static const StringListProvider k1VeryCleverStringFMTownsEnglishProvider = { ARRAYSIZE(k1VeryCleverStringFMTownsEnglish), k1VeryCleverStringFMTownsEnglish };

static const char *const k1GUIStringsFMTownsEnglish[38] = {
	"The Legend of Kyrandia",
	"Load a game",
	"Save this game",
	"Game controls",
	"Quit playing",
	"Resume game",
	"Game Controls",
	"Which game would you like to reload?",
	"Select a position to save to:",
	"[ EMPTY SLOT ]",
	"Cancel",
	"Enter a description of your saved game:",
	"Save",
	"Rest in peace, Brandon.",
	"Are you sure you want to quit playing?",
	"XXX",
	"XXX",
	"XXXXXXX",
	"XXXXXXXXX",
	"Main menu",
	"on",
	"on +CD",
	"off",
	"Yes",
	"No",
	"slowest",
	"slow",
	"normal",
	"fast",
	"fastest",
	"slowest",
	"normal",
	"fast",
	"clickable",
	"Walk speed ",
	"Text speed ",
	"Music is ",
	"Sounds are "
};

static const StringListProvider k1GUIStringsFMTownsEnglishProvider = { ARRAYSIZE(k1GUIStringsFMTownsEnglish), k1GUIStringsFMTownsEnglish };

static const char *const k1NewGameStringFMTownsEnglish[1] = {
	"[ START A NEW GAME ]"
};

static const StringListProvider k1NewGameStringFMTownsEnglishProvider = { ARRAYSIZE(k1NewGameStringFMTownsEnglish), k1NewGameStringFMTownsEnglish };

static const char *const k1ConfigStringsFMTownsEnglish[9] = {
	"slowest",
	"slow",
	"normal",
	"fast",
	"fastest",
	"slowest",
	"normal",
	"fast",
	"clickable"
};

static const StringListProvider k1ConfigStringsFMTownsEnglishProvider = { ARRAYSIZE(k1ConfigStringsFMTownsEnglish), k1ConfigStringsFMTownsEnglish };

static const byte k1CreditsStringsFMTownsEnglish[1420] = {
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static const ByteProvider k1CreditsStringsFMTownsEnglishProvider = { ARRAYSIZE(k1CreditsStringsFMTownsEnglish), k1CreditsStringsFMTownsEnglish };

