/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#ifndef STATICUTIL_H
#define STATICUTIL_H

#define NUM_UTIL_TEXT 1

const char *textUtil_v1w[NUM_UTIL_TEXT] = {
	"I'm afraid all you can do at this point is:\n\n-  Load a saved game (Ctrl+L)\n-  Start a new game (Ctrl+N)\n-  Quit! (Alt+F4)"
};

const char *textUtil_v1d[NUM_UTIL_TEXT] = {
	"I'm afraid all you can do\nat this point is restore\na saved game or quit!"
};

#endif //STATICENGINE_H
