Ultima Patcher 1.68

As you may see in the recent comments on here, I’ve been informed that there was a virus in the last version of the Ultima Patcher. I’ve run it through an online virus checker and only 8 out of 75 algorithms were predicting a virus in the Savage Empire 2.1 upgrade added in that last version. It’s almost certainly a false positive but in the interests of not spreading anything malicious (a popular theme these days), I’ve deleted that particular patch and replace it with my own equivalent created from scratch. Everything else is unchanged and you can get the new version here.

Ultima Patcher 1.67

I was approached by “Death Strike” about adding a patch for Savage Empire to the Ultima Patcher. Apparently, the GOG version of the game contains a bug which disables the alternate ending but a later fixed version was released on the compilation CD with 7 Cities Of Gold (anyone who has ever spent time hunting for Ultimas on Ebay should be familiar with this particular CD). They created a patch to update the GOG version which I’ve added to the Ultima Patcher.

Other than that, I’ve added in the latest default installation directories which appear to have changed every time I look, updated some links and changed the Beautiful Britannia download URL. You can download the new version from here.

PC Zone – The Full Set

It was something of a momentous occasion (for me at least) this weekend as I uploaded the last missing PC Zone scan. The full set of 225 issues spanning 1993 – 2010 are all scanned and available to download from http://www.pixsoriginadventures.co.uk/PCZone. It has been a long, long time getting to this point and I didn’t realistically think I’d get them all done back when I started about 8 years back. There was a lengthy break in the middle of that with the majority being done over the last 2 and a bit years when I decided to make a concerted effort to actually complete this project. Thanks to everyone who helped out along the way, whether through donations or scanning.

The work isn’t quite finished yet. First off, I’d like to know about missing pages, pages in the wrong order and the like. If you spot any problems like this, let me know and I’ll attempt to get it fixed.

Some of the donated scans aren’t necessarily in the best quality. In particular, there are six early issues made up of mobile phone photos. While that’s a whole lot better than nothing, I’d like to replace these with proper scans. I’ve managed to get hold of physical copies of 2 of those 6 issues so I’ll get those scanned properly over the next two weeks. Without the original magazines, I can’t fix the other issues myself unless someone wants to donate their copies or scan them in on my behalf.

I’m missing a large number of the cover disks. I still have a small pile of floppies which I’ll add in the coming weeks but if you have any of the missing CD’s, DVD’s and floppies and want to donate them, either physically or digitally I’d love to add them to the archive. It’s quick and easy to image CD’s and DVD’s with CloneCD. Just dump the files somewhere (preferably with scans of the disks and cover artwork), let me know where, and I’ll add them to the appropriate magazine.

Finally, I’ve a sizeable pile of pull-outs which still need to be scanned. I’d expect to get most of them finished up over the next couple of months, possibly sooner if we all get shut in doors for weeks avoiding the current plague. I may move on to other magazines after that but will probably take a break from scanning first and maybe even read some of these things myself.

Games That Changed The World – Ultima Underworld

My PC Zone scanning has turned up another Origin game retrospective, this time on Ultima Underworld which had the honour of being first out of the gate for their “Games That Changed The World” series back in April 2002. It includes interviews with Paul Neurath, Doug Church and Warren Spector:-

The article was quite brief in the magazine itself with the interviews being very cut down. The real fun is in the full interviews which were originally available on the PC Zone website and also on the cover DVD. I’ve uploaded these as well which are available to view in their full 2002 internet splendour here.

Internal Retro-Brighting

Updates are a rarity here these days but the end of the year seems like the appropriate time to come up with something to show I’m still here. As far as actual content goes, I’m still methodically scanning PC Zone’s. The plan was to have them all done before 2020 but the help I was receiving on that front stopped earlier in the year leaving it all to me once again. As of right now there are a mere 9 issues left so the whole lot should be archived by the end of February.

In slightly relevant news, I did a little work on improving Vecalabeth a couple of months back for the limited physical release that is part of the Kickstarter rewards for Through The Moongate part 2. I’ve added a title screen (plotted in true old school style on graph paper), tidied up the bugs and also done some work on map generation. Reproducing the maps faithfully isn’t easy as the original code basically relied on the non-randomness of the Apple II’s random number generator. This worked by supplying a seed number and it would effectively work through a given sequence of numbers from this starting point. It appears that all those years back Garriott simply found some seed numbers which worked reasonably well as a starting point for his map generator and went with it. Every time the code generates the map again, the random number generator gets reset which is why the code behaves exactly the same if you repeat the same events on a given level (a long known means to manipulate the random amulet effects among other things). This sort of psuedo-randomisation cause + effect was still present in later games. E.g. in Ultima 2 you can choose which stat got “randomly” raised at the Hotel California by counting the number of moves taken to walk to the clerk from entering the map. What I can’t find is documentation on exactly what the Apple’s random number generator does so I can reproduce it.

So instead of that, I’ve implemented my own pseudo-random generator for Vecalabeth to have static map levels based on your lucky number. I’ve taken the decision to keep everything else actually random so there is no knowing what the amulet will do this time around. This has gotten the game essentially where I want it to be but I have to tweak the map generation still to find a decent balance between dead ends and too open levels. I should have some help with playtesting ultimately so the port is on hold until then when I can get a second opinion. I won’t be releasing my updated code for Vectrex32 owners until some time after it’s in the hands of paying backers but I expect to put it on here sooner or later.

I thought I’d write about some recent random adventures in retro. I’m still acquiring the occasional piece of old hardware, one of the latest and largest being a 21″ Apple Studio CRT. 21″ monitors were extremely expensive when new and as a result relatively uncommon these days. This Apple Studio would have cost an outrageous £1500 back around the turn of the century. It was made specifically for Mac’s but contains a regular Sony Trinitron tube and uses a standard VGA connector meaning I reckoned it should work on a DOS PC at least in theory. The potential downside was that the picture controls aren’t in a menu on the monitor and were instead controlled by software on a Mac via a USB connection. This lack of compatibility gave me the chance to get it relatively cheap so I took a punt and grabbed it while I could. First impressions were promising. While it may not officially support resolutions below 640×480, the command prompt came up fine. The picture geometry all looked good and it appeared it was going to work straight out the box so I set to fitting it into my desk.

The desk I use for all this stuff is a peculiar arrangement I picked up many years back. The brand name escapes me all these years later, but a company in the 90’s came up with this idea of having glass sections in desks so you could mount your monitor below the surface at an angle and look down through the desk when using it. This saved a ton of space with CRT monitors, which given that I hadn’t even moved out of my parents at this point was a seriously useful feature. It’s a feature I still take advantage of being able to double up on monitors with my flatscreen and CRT being on the same desk. There are a couple of adjustable padded bars to accomodate different size screens, and originally a harness of sorts which wasn’t really needed and is long gone. The desk wasn’t supposed to support monitors larger than 17″ so I had major doubts on getting this behemoth in place. Attempting to manhandle 35kg of monitor into it was a minor nightmare but just about possible with enough perseverance.

It was only at this point that I noticed that the picture was way too dark in some games even with brightness and contrast on maximum. 7th Guest above is a prime example. This could be due to fading of the tube over time but I think it’s more likely to do with Apple’s non standard implementation once again. Additional brightness controls were built into the display drivers on the Mac, working in the same way as a gamma control in a game. I could get a great looking picture in this way on my Mac but could barely see a thing in darker games in DOS. Not great and I was wondering if I’d wasted my money.

So I started looking around for a solution. Were I simply using Windows, I could of course have fixed this in software but this wasn’t what I was looking for being ever the DOS stalwart. There are no DOS software equivalents that I could find so I needed a hardware solution. Around the time HDMI started to become a thing, a company called X-Vue spotted a place in the market for HDMI to VGA adapters so that people with older projectors or CRT’s could connect an HD signal to their existing and presumably expensive home entertainment set up. They produced the HDFury for this job, later versions of which are for sale to this day. They also offered an add-on for it called the Gamma-X which is what got my attention. This gadget could be bolted on to the HDFury adding a slider control to boost the gamma level. It even conveniently uses VGA connections for in/out – exactly what I wanted.

It would have been too easy if these were still being manufactured and they were discontinued 10 years back. Initial hunting found new old stock still for sale in Germany on Amazon. I tried twice to buy them on there from different sellers, both times being sent an HDFury III instead for no clearly obvious reason especially when there was a picture of the Gamma-X on the listings. I got a refund both times, and even got to keep the HDFury in one of those cases so it could be worse. Weeks after I’d started, I ended up on Ebay in the USA instead where there were a good number for sale around the $15 mark. I had concerns about the US power supply not being compatible but it turns out the adapter uses a USB cable which can be plugged straight into a PC.

Initial results were fairly good. The picture was significantly brighter with no washing out. This isn’t the easiest thing to make out in one of my photos but this can particularly be seen behind the lamp on the left with a larger amount of the background behind visible. Only one problem, it still wasn’t quite as bright as I was looking for even if set all the way to maximum. All that the Gamma-X is doing, is raising the RGB values of the signal so having come this far I figured there couldn’t be any good reason why I shouldn’t bolt in another one to boost it further.

Another trip to Ebay and more waiting for the postman and it does indeed work. The chain of cables under the desk is a little extreme but it’s a small price to pay for a usable CRT. It took me several months to get there but the picture is bright and vivid and I would hope that I’ll be using this for years to come.

I’d like to think when I write these posts that someone could eventually find some use out of them but the odds on anyone reading this being in the same situation seem extremely slim. If you do happen to have an Apple Studio Display around and are into DOS gaming, this is one way to get some use out of it at any rate. I’m not sure it’s something I’d recommend over a standard PC display otherwise. Given the extra expense and hassle, this was a gamble that didn’t entirely pay off in my case but I got where I wanted in the end.