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Akalabeth – Apple II

Akalabeth was originally self published in tiny numbers by Richard Garriott in 1979 before being snapped up by California Pacific and sold on a large scale. It saw several versions with different cover art and manuals over the space of 2 or 3 years before California Pacific went out of business leaving Richard Garriott looking for another publisher for Ultima 2. The full story is well known, so I won’t repeat it all again but you can find it in the Official Book Of Ultima or 95% of the interviews Richard Garriott has given over the last 30 years.

In terms of getting hold of an original copy of any version, it’s relatively uncommon and still in high demand making it by far the most expensive game I’ve ever bought. At least 30,000 copies were sold though so there are probably several thousand of them still around. Disk images are of course available in the Asimov Apple II archives for those who can live without the real thing. Until now I’ve only ever played the MS-DOS remake included with the Ultima Collection but if I’m going to pay hundreds for a game I reckon I ought to at least play it.

Before I actually get to the game, something that may be of interest is that with software written in BASIC on old home computers, you can usually break out of the program while it is loading and list the code. Akalabeth was entirely written in BASIC so if you fancy poking around in the code written by a youthful Lord British all those years back, press CTRL-C while the game is loading and then type catalog to view all the files on the disk. From here type load filename and then list to view the contents of any the files. This trick also works with Ultima 1, although you can’t quite see the entire source code as a few small portions were written in assembly.


I was expecting not to see any real differences to the PC remake in all honesty, but perhaps the biggest difference is evident right from the start in that the game has a 3 screen introduction. This isn’t all that spectacular but it is definitely better than nothing which is what we got in the Ultima Collection version.

Character creation is exactly the same. There is a patience sapping option to continue rerolling stats but it’s not worth spending too long on this on the whole. There is a choice to play as a wizard or a fighter. I’d strongly recommend the wizard as ladder up spells come in extremely handy but it wouldn’t be too hard to win as the fighter either.

The early aim of the game is to explore an overland map and find Lord British’s castle to  receive a quest. The one time I went to a dungeon first to build up some stats, the game restarted as soon as I tried to accept this quest. This game is not without bugs like this although this was easily the most severe I encountered. The overland map looks much the same as the remake and you move around in a 3×3 grid of line drawn tiles. This map was exactly the same in each game I started so it appears that only the dungeons are random in this version.

The dungeon quests all involve killing progressively tougher monsters. On the whole these tend to be found at lower levels of the dungeon each time but this wasn’t always the case. The key to beating the game is the use of magic amulets to cast the ???Bad spell. This either turns you into a toad or a lizard man dividing or multiplying your stats depending on which. At first this may seem entirely random, but I discovered that the game actually used the same sequence on each level of the dungeon. Exiting that level and returning reset the sequence, so it’s a simple case of finding a level where the lizardman spell is cast first, then exit come back and repeat until you have godly stats.

In a similar manner chests reappear each time you enter a level, so you can max out gold just by finding a chest near a ladder and grabbing it over and over. After a little of this my character was comfortably well off and mostly invulnerable with the exception of Gremlins which are a serious pain stealing half my food with each hit. The strange food mechanics from Ultima 1 apply here where your food goes down with every step and if you reach 0 you die instantly. Thankfully my beefed up wizard could kill pretty much anything in one swing of an axe at this point so Gremlins were not too much of an issue provided I spotted them quickly. Judicious use of save states certainly helped but the game is easily completable without.

The dungeons play much the same as the remake. The main difference was that monsters often retreat when you have damaged them a bit, then come back and attack again later, although it’s not too advanced as they only ever retreat in a straight line backwards. I also noticed that I didn’t tend to get beset by monsters quite as quickly so I don’t think they have any pathfinding skills beyond the direct route.

After completing 4 or 5 quests, I get my final mission to take out a Balrog. My tactic is to save my amulets on the way down using ladders, traps and trap doors to get down levels as quick as possible, carry out a hit and run on the Balrog then cast ladder ups all the way back to the top. On my return to LB, I’m rewarded with Knighthood and a phone number to ring, which I’m sorry to say is 29 years out of date.

It’s hard to be objective going back and playing a game this old, especially on hardware that I didn’t own at the time. One of the things that will strike anyone playing this is how slow the drawing algorithm is, giving away the fact that it was written in BASIC. We all had a lot more patience back in 1980 and I was happily playing games that took 10 minutes to load off a cassette well over half a decade after this came out. Even so, this really is slow by any standards and you can see it draw each block of the maze after every single move, even if nothing changes such as when in combat. If I couldn’t put the emulator up to maximum speed, playing this would have been painful.

Ignoring the speed, it’s not an especially well designed game relying mainly on a simple exploit with the talismans and spotting the games lack of randomness to progress. It was quite complex for the time with its RPG style stats and different player types but there is no significant way to develop your character after the start of the game. LB advances your stats by 1 after each quest but I can’t imagine this making any significant difference. With the additional of levelling up stats through combat, this could have been a full fledged RPG but Ultima’s avoided what would become traditional levelling systems for years.

This was still a great effort for a game that was after all never intended for public sale but Ultima was a big step forward and a far more rounded game, at least the Ultima that I’m familiar with. I’ve never actually played the Apple II original however which is what I’ll be looking at next.

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Akalabeth Scans

I mentioned in a post a few days back that I’d finally picked up a copy of Akalabeth in the last couple of months. I was asked if I’d be doing any pictures so I’ve added a pdf of the manual + the disk (which is all I’ve got) and they can be downloaded from here.

There are a few versions of Akalabeth and this is the last of them. The manual for this may be short but the first California Pacific version had half as many pages. None of them were ever released in a box as these came out back in the days when everything came in zip-lock bag’s. The huge Ultima 2 box must have stood out when it hit the shelves a year or two later.

The version that everyone really wants, of course, is one of the copies that Richard Garriott originally made himself before it was published by California Pacific. There are a few of them around still but there is no way I’m ever going to own one. The amount I paid for this was frankly silly, but I’m sure it would be dwarfed if an original Akalabeth ever hits Ebay. I’m happy with this anyway, and I’m definitely not making a habit of spending this sort of money on a game.

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Day 1 – Akalabeth & Ultima 1

I’ve raced through the first couple of games today. They really didn’t take long at all to play through, maybe 30 mins for akalabeth and a couple of hours for Ultima 1. This is going to be easy!

Akalabeth

There’s a couple of remakes knocking around but I chose to just play the one that came with the Ultima collection in dosbox.  I chose a fighter and rerolled my stats a few times until most of them were in the 20′s, in the shop I bought a weapon and a load of food, then set off to find Lord British’s castle. The overhead map for the game world is only 20×20 so this didn’t take long to find. He then raises all my stats by 1 (thanks a lot LB) and sends me off to kill one of the critters in the dungeon. I go to the nearest one (they are all identical) about two steps away from his castle. 

Every dungeon floor is the same every time, including the position of the monsters so its always predictable once you’ve been playing the game for a bit. The best strategy here seems to be to stick around on the first level, killing the easy baddies and opening the chests to get some gold. Then go back to the nearest shop, get the best equipment, and as many amulets as you can afford. Then I saved my game just before entering the dungeon, use the amulets (the effect is random for fighters) until I turn into a lizard man. This seems to roughly multiply all my stats by 2. Oddly enough, if you keep using amulets and turn into a lizard man again it doubles your stats over. By saving and restoring, when the random effect doesn’t work out I had a character with all stats in the 200′s inside about 5 mins. This made me completely invulnerable to all the monsters, except gremlins who could still steal food.

There isn’t too much to say about the rest of the game, each time you complete your quest LB gives you another creature to kill which is 2 levels lower down in the dungeons. The final one was a balron, I think. I dispatched that, got made a knight, and that’s the end of the game. The end message is basically the same as the original version but you aren’t given a phone number to ring.

For a 30 year old game, written in his spare time by a student it holds up pretty well. Its extremely simple but its pretty good fun for half an hour. 

Ultima 1

I’ve not seen any upgrades around for this so just played the Ultima collection version in dosbox. I chose a fighter once again. This game is basically Akalabeth with a decent overhead map system added in and a space combat subgame – I read somewhere that tile graphics were invented for this game and they are now used instead of lines to draw all the maps. The dungeons are nearly identical to Akalabeth with a few additions like trap doors (can climb down them but not back up), and traps that drop you a level. My strategy for this game was to buy some basic weapons at the start and then use the nearest dungeon to gain enough experience to get me up to level 3. This is pretty easy as you regenerate hit points when you exit a dungeon (depending on how many things you’ve killed). So I just walked back and forward down the first corridor of the dungeon, killed everything, exited, and repeated. This raised my hit points loads and got me some much needed cash. The experience however does not raise your stats. Next I found a town that would sell me an air car – apart from getting me everywhere on the map this has a nice set of lasers to blast enemies with. I then set out to find all the castles to get quests and visit all the signposts on the way. There are 4 lands each with 2 castles, containing kings, princesses and jesters. One of the kings gives you a quest to slay a dungeon monster ala Akalabeth, the other to find some place or other. Once you complete the task, you then go back and get either a gem and a clue, or a bonus to your strength stat (this is the only way to raise your strength). You can be on quests for all eight kings at once and do the quest several times if you wish. 

Back to the signposts, these are dotted around the map and you enter one to raise your stats. You then have to visit a different signpost before you can raise your stats again however. This is one of the oddest ways to raise stats, I can think of in an RPG. My strategy was just to pick nearby pairs and fly between the two until my stats were maxed. There’s also one signpost that gives you weapons (a better one each visit) which I used to get the blaster. I maxed out all the stats this way at any rate, completed the 8 quests so my strength was in the 60′s, and then went to buy a space shuttle. This does seem kind of out of place in a fantasy game – I gather that the idea was that the technology progresses throughout the game. Hence the lightsabers, blasters, aircars etc. The space combat bit was added as there was room on the disk to fill up. 

The space section is basically a sub-game that has little to do with the rest of the game. First off you have to dock your shuttle using the arrow keys with a little space station. You then choose one of the other two ships docked with it to actually explore space, and shoot tie fighters with. One of them has loads of fuel and not much shields and the other vice versa. The combat itself is dead easy. You move your crosshair around on screen, the little alien ship moves accordingly. i.e. if the crosshair is above it moves down, to the left it moves right, etc… When it gets near enough so that you can see the hole in the middle, you can shoot it. For some reason you seem to have to aim slightly above it. Something I never noticed before, is you can use the spacebar to get your crosshair back to the middle of the screen, which makes things much easier. You get 100 experience for every alien shot and I think you have to kill about 18 to become a space ace. Once I’ve done that I hypered back to the middle of the map, docked, got back in my shuttle and went back to Britannia.

The next task was to go to a castle, kill the jester to get his key then fight past the guards to free the pricesss and get her out again. She then tells me where the time machine is – its kind of odd I hadn’t noticed it before since its the same size as LB’s castle. I then go back into the same castle where new guards have been recruited and all is now forgiven, offer up all my money to the king to get my health up to about 6000.

Next its off to the time machine, I insert the four gems from the kings quests and this is it the battle with Mondain. I head straight for the gem and try to get it – it shatters dealing me about 3000 damage. I then blast Mondain over and over until he turns into a bat and tries to run off. I then have to chase around after him all over the map trying to get within one square and blast him, at which point he runs off again and I start chasing. This is kind of anti-climatic and more like some sort of game of tag than an epic battle but eventually I get him. There’s a nicely written screen of text at the end of the game where LB congratulates me. 

All in all, the game was fun enough. Theres no real story to it, but all the different elements come together well. It was easy enough not to be frustrating and not a bad way to spend a couple of hours.