King Kong – Chris Roberts First Game?

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Before he joined Origin and became famous for Wing Commander, Chris Roberts was a programmer over here in the UK releasing a couple of original games for the BBC and C64 and he also did a port of a football game.

Before any of this however, he wrote a couple of games in BBC Basic which were published in Micro User magazine for which he got paid £200 each. I found some copies of the magazine so I thought I’d see if I could track these games down. His first game is described as being based on King Kong in the biography at the back of the Wing Commander 3 guide, so I have to assume this is it from Issue 2 of Micro User (April 1983). I can’t be 100% certain but it’s the only King Kong game from the magazine that year so it looks more than likely. In every other one of these magazines the author either gets mentioned or has his name in the code listing but there is nothing to say who wrote this one.

This magazine comes from the days where you were expected to type the program in for yourself from a listing. For extra money you could order a tape however and you can download the tape image from here and run it in a BBC emulator. The magazine scans are below:-

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A few issues later there was actually a critique of the programming used in the game by one of the magazine authors which went on for numerous pages about how it could have been done better. I’ll post it if anyone is interested but as for the game itself, I have of course fired it up in an emulator to see what it plays like.

The instructions are built into the game. In short you have to fly a helicopter around rescuing some damsels in distress and then shoot King Kong 40 times.

The game has a short bit of music in true 80’s arcade style which plays each time you start a new life. King Kong throws white blobs of some description at me constantly which I have to avoid while air lifting out the two women stuck on the side of the Empire State building. In this first level there isn’t much range to the blobs and I can rescue the women safely as long as I don’t fly too near to King Kong.

The real difficulty here is the controls which are just horrible. The problem is that you don’t simply move left and right in the helicopter but have a thrust key and another to turn it around. The number of times I pressed the wrong key and smacked straight into the building was just ridiculous. The keys may have made more sense on a BBC keyboard layout but I did start to get used to them after several attempts. Another thing to note is that you can only use one key at a time so can’t fly diagonally.

Once the women have been saved, I have to shoot King Kong repeatedly. This is a case of getting in range of his arm and bobbing up and down avoiding the blobs while firing. There is a lot of slowdown when firing the machine gun which makes this easier. There is a Donkey Kong reference at the end of the level before the colour changes and level 2 starts.

The 2nd level is more of the same except it speeds up dramatically and Kong’s blobs have a much longer range resulting in my dying within a second of starting it. I don’t know if it is a problem with the emulation but it would be a serious challenge to last more than a few seconds and I left it here.

For a game written in BASIC, not to mention a first attempt at game writing, this isn’t bad actually. Roberts was only 14 when this was published and he went on from this to have his first machine language game (Wizadore) published and topping the games charts within 2 years. I’ve not been able to track down the other BASIC language game (Popeye) mentioned in the WC3 guide unfortunately but if anyone has it I’d be curious to give it a go.

Pacific Strike Review – Edge Magazine

I notice I’ve been getting a load of hits from simhq in the last day or two so I thought I’d put up a review of Pacific Strike taken from the July 1994 Edge magazine.

I’ve only really suffered my way through most of the sims on here, as they just aren’t my type of game but I did enjoy Pacific Strike. It appeared to concentrate on fun rather than realism but most of all the slower flight speed and lack of long range missiles made it far more of a dogfighting game than Strike Commander. The Edge reviewer more or less shares my views and liked it enough to give it a score of 8/10.

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Super Wing Commander Review – Edge Magazine

It’s 21 years today since the first Wing Commander game. I couldn’t find a Wing Commander review at short notice so instead here is the review of the 3DO remake, Super Wing Commander, from Edge magazine in July 1994. I prefer the original Wing Commander myself but this gets a great review here nonetheless.

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Ultima 3 Pinball – Atari 800 Pinball Construction Set


This is the second and as far as I know final Ultima pinball table, from the same author as the Ultima 2 table I looked at yesterday. It’s available as a free download from http://www.atarimania.com/game-atari-400-800-xl-xe-ultima-iii-pinball_20429.html. This one has a similar layout with the table split into halves and compartments in each corner. It’s a lot busier than the Ultima 2 table though with plenty of bumpers and targets to aim for.

I wouldn’t say that I could do all that much aiming having said that. It’s more of a case of just making sure you hit the ball at all. Once it gets into a compartment, it can bounce around racking up points for several seconds and I had it stay up in the top right for a couple of minutes at one point without me having to do anything.

Unusually, the game starts with a ball in play at the top left before you pull the plunger. The best tactic presumably would be to play this ball first and then launch the other but I wasn’t patient enough for that.

The physics on this can be even stranger than the last table with the ball going off at crazy speeds and angles. I’ve also had it go into slow motion in the bottom half of the table at times. This is particularly strange when the other ball is pinging around like it’s made out of rubber in the same area.

In short, the price is right but I still couldn’t say that anyone should go out of their way to play this.

There are a couple more books in the replacementdocs holding area of the downloads. I’ve redone the Dig guide having got hold of a copy myself recently. The original was much smaller but a bit too compressed for my liking. I’ve also uploaded the Sam And Max Hit The Road hintbook.

Ultima 2 Pinball – Atari 800 Pinball Construction Set

This is a fan game that I’d never heard of until I discovered it yesterday, Ultima 2 Pinball on the Atari 400/800. It was created with the Pinball Construction Set by Charles Duncan and is available as a free download from http://www.atarimania.com/game-atari-400-800-xl-xe-ultima-ii-pinball_20428.html

I’ve played half a dozen games on the table and it’s better than I expected but I can hardly recommend it. The pinball physics don’t feel anything like the real thing. The ball can bounce around at ridiculous speeds at times and combined with flippers that are a little too slow it doesn’t make life easy. Also the sound could be straight off a PC speaker and it grates quickly.

As for the actual table, the playfield is split into several compartments with small entry holes to aim for. There isn’t much in the bottom half of the table and you will want to keep the ball in the top half as much as possible. The bottom right compartment has a nasty tendency to get the ball up to supersonic speeds and throw it out between the flippers.

The top half of the table has Lord British sat on his throne where you get to bounce pinballs off him while taking out the surrounding drop targets. There is also a ball gatherer for multiball on the top left, but I never managed to get more than 2 balls in here. Behind LB is a hole which swallows any ball that makes it up there and needs to be avoided.

I do like the idea of an Ultima themed pinball table (although Wing Commander would be better), but the technology here isn’t up to doing it justice. It might have been fun at the time but this is more of a curiosity than something you would actually want to play these days. Having said that, the same author did an Ultima 3 table which I’ll be having a go on next.