Day 204 – Ultima 9 : Ascension

It’s been a long time coming but I’ve got to the final game Origin ever made. I have finished this before but last time I played it I hadn’t played most of the rest of the final trilogy so I’ll be curious to see what I make of it this time around.

Before it was released this was the most hyped game I’ve ever come across and was basically marketed as the best game of all time which would complete and tie up the trilogy of trilogies… With several years of hindsight I pretty much know this isn’t going to be the case but I still liked the game the first time I played it. This game was beset with bugs and major plot inconsistencies from previous Ultima’s however. I had to resort to cheating on my first run through this to get onto the Isle of the Avatar (which has an invisible wall around it until you are supposed to go there).






The intro shows a farmer getting crushed under a rock that falls off a giant pillar that comes out of the ground. We will find out more about this later. The intro is very nicely animated for the time – the only company that could compete with this sort of thing back then was Squaresoft.

I may have finished the last game on the guardians homeworld, or at least somewhere with a giant guardians head but I’m starting this on Earth. I’ll choose to ignore this and pretend that this happened before U7 and that the story is picked up again when I arrive in Britannia.

Earth is a tutorial level, which is a first (and a last) for an Ultima. We zoom in through the window to see the avatar in his ridiculously large bedroom. The narrator wakes me up.

This game may be 10 years old but the graphics still don’t look too bad and the world is impressively interactive right from the start. I can flip light switches, move things around, turn the tv on, listen to a remix of Stones on my radio and the like.

Golden ankh’s appear around my house which talk me through tasks.

There are books all over the place which I can read. A lot of the books are just recreations of the Ultima 7 ones which is a bit of a rip off but at least they are here.

To equip things I just drag them onto myself. I get my clothes in the bathroom like this – its a very intuitive system.

Another improvement is that I get a toolbelt this time around as well as a backpack. Searching around in backpacks in the last few Ultimas has been a real chore – this is in effect a shortcut bar to 12 of my items. I can even use the function keys to quickly use anything on here.

My backpack and a key is downstairs + a bit more unneeded advertising.

I also find my compass and a journal. The journal keeps track of my quests as well as allowing me to save the game. Again this is a nice addition and something that would have helped in earlier games.

Once I get outside I get to see the graphics to better effect. They really are superb for the time – especially the sky which gradually changes throughout the day. The music is also some of the best I’ve ever heard in a video game. U9 may have some problems but it definitely has things going for it as well.

My training isn’t over yet. I have to learn sidestepping on a hopscotch course.

I can then hack at this dummy with a sword, and there is a target to fire a bow at. The combat here is basically point and click. Combat was never my favorite thing in Ultima’s – this is a reasonable system, if uninspired. At least it is quick and simple to learn.

I can walk through the woods outside my home next, exploring a bit. There is a cave behind the waterfall.

They have some seriously big spiders in these parts.

I’m also attacked by a pirate with a sword who I then hack to pieces. Not really appropriate behaviour for Earth – its a good job I’m not coming back.

When I’ve fooled around in the woods for long enough, I go to meet the gypsy.

She tells me I this will be my final trip to Britannia. I’m not sure what I’m thinking of the voice acting so far. It isn’t brilliant, thats for sure. And some of the lines would be impossible to read for any actor – i.e. here where she asks if I’ve mastered the use of my equipment.

She asks me all the same questions that we saw back in Ultima 4. I like the cards for each of the virtues. The dragon edition of the game came with a real life set of these (as well as a ludicrously big box).

I manipulate it so that I play a fighter.

The gypsy tells me I’ll be left some appropriate gear for a fighter when I get to Britannia.

Then she summons a moongate to transport me there.

Before I can get to the moongate, I have to get through a gazer which the guardian sends after me. This is weak on Earth as it is a magical creature and there is no magic here.







I step through the moongate and immediately get fried by a monumentally large dragon.

We pan back to show Blackthorn watching the scene in a mirror.


Blackthorn is serving as the guardians lackey now in return for getting Britannia after the guardian is done with it. The guardian says I’m still alive and must have been taken somewhere beyond the mirrors sight (Stonegate). I’m not sure I think much of Blackthorn returning here as a lackey. I didn’t see him as being exactly evil in U5 but more corrupted by the Shadowlords. Before Ultima 9 I also imagined the guardian to be momumentally big. There has been plenty of evidence for this – in UW2 I got sucked into his head in the void for instance, or even the start of Pagan where he held me in his hand. Apart from his stature the new guardian model is pretty nice though and the voice acting is excellent with the same actor brought back in. I remember that Michael Dorn (Worf out of Star Trek) recorded the voice originally but there was a change of heart.



We get a stylish title sequence showing a panning view of a stained glass window then we get to the game proper.

Stonegate is actually another tutorial in all honesty. I’m still led through and told what to do at every stage. I get a spellbook to start with.

There are the usual circles of magic in this game with a linear circle at the start. There are a few spells in here such as ignite, douse, hurl rock, etc. I have to use each of these to get through this section. Here I kill a giant rat with a stone spell. I can then jump over to the platform it was on, pull a lever and open the door out. I can even drag the spells onto my toolbelt and cast them quickly from here. The interface for this game really is quite nice and its not getting in my way at all.

I use a gust spell here to blow this vase onto a pressure plate. The physics here is a bit dodgy as it gets stuck in the shelf but at least the gate opens. Every object in the game has independent physics, which is impressive but possibly overly amibitious for the technology at the time.

The standard of graphics keeps impressing me though. This room has two giant statues with water flowing out of their mouths. I have to shut off the flow with a valve, which drains the pool and gets me a route out.

For the final obstacle, I have to douse all these flames.

I walk out of Stonegate to see a status of my old foes, the Shadowlords.

Stonegate towers above me and looks generally imposing.

The guardian is going to let me have a look around before he crushes me and I get a little message from him.

One of his lackeys from the Wyrmguard tries to stop me first but he is no trouble.

I step on the teleport he was guarding and I’m warped to LB’s castle.

His seneshal sends me straight to talk to LB.

I should be getting used to the scale of everything in this game but LB’s hall really is stupendously large. I wouldn’t want his heating bills.

LB is looking a lot older these days. He says some problem has best the land. Black columns have arisen, people are not happy with his rule, I have to sort it out, etc.. He wants me to go to Despise and check out the column there.

So I’ve made it to Britannia and been given my first quest. This is where the real game starts as I’ll have to work things out for myself from hereon out. I’ll have a look around the castle and Britain before I head for Despise. So far Ultima 9 is looking quite good actually. The dialog has suffered as a result of full speech but it could be worse . The graphics and music are both awesome for their day and the engine is intuitive and easy to use (when its not crashing). I expect I’m going to enjoy this one more than Ultima 8.

Day 203

Episode 6 starts out showing the Confed forces already in this system beating up some alien capships. It nice to know that we aren’t doing it all by ourselves.

It’s straight into action, as we are launched in Wasps to defend the station.

This isn’t the most difficult of missions but its not exactly the gentle warmup we’ve got in some of the other episodes, suggesting that this episode is going to be the most difficult yet.

Mission 2 is escorting the Cebereus to a new nav point.

This is no straight escort as we have to face capships along the way.  I’ll be seeing a lot of these in the next few missions.

For mission 3 we are de-turreting a capship.

Again this isn’t too difficult a mission. I always find that if I stay close enough to the capship, I’m usually pretty safe from enemy fighters.

It’s straight out again in bombers for Mission 4 to finish the job.

I’m in a Devastator for the first time in Secret Ops and its about time. There were some flying tips for these in the episodes fiction so I knew it was coming.

Taking out the carrier proves to be just a warmup for the main action at Nav 2.  This isn’t the easiest of missions with so many ships. The best tactic I find is to take out the transport ships first – this is silly but the fact is that my co-pilots can’t torpedoes the engines on these things because they always shoot down the torpedos. If I take them out myself then all their torpedoes count.

Mission 5 looks innocuous enough but proves to be the hardest mission of the game as I struggle to keep the Cerberus alive through 3 nav points. There are an insane number of enemy fighters on this mission and I run out of afterburners before the end. I must spend well over an hour before I complete this one mission.

After that, things get a lot easier again, first with another turret destroying mission.

Then as before its back out in the bomber.

Support arrived while we were swapping to bombers but these Devastators make light work of capships.

After we take them out we see yet more of them arriving in a mini cutscene.

Mission 8 has us escorting the Cerberus to the jump point. We know now that the aliens are using the stars in Proxima as a power source for a new gate to their system so we are going to head there and shut it down.

We have to get through all those capships first. I’m only in a fighter for this mission but I have a few torpedoes for all that. I just make sure to hold them back until the end so I don’t run out with a capship left alive.

That ends Episode 6. Aside from being the most difficult, this was the longest episode so far at 8 missions.

Episode 7 starts by showing the alien wormhole which looks more impressive than the WCP one.

As you would expect I’m starting out with a patrol.

I’m in a Devastator though which is unusual for a patrol mission. It’s just as well as its capships all the way in these later missions.

Mission 2 is another escort.

We get help from some Confed forces that are in system. After struggling through episode 6, I’m making light work of these final missions so far.

Mission 3 is a bit harder as we have to take out a lot of capships with limited torpedoes. Again the tricks here are taking out the transports turrets and also holding back my own torpedoes until the very end.

Someone must have spotted a plot hole with Dekker not getting ill on the alien ships which is filled in with a bit of dialog after the mission.

This is a short episode and mission 4 is the last. We don’t want to destroy the wormhole but to capture and study it.

I’m ordered to destroy the command ship. This is one of those dreadnoughts. It may be huge but this mission is easy. I head straight for the shield emitters and shoot them out. After this its a sitting duck – just a few shots to engine and bridge and its dead.

I don’t even have to mop up the fighters afterwards – the moment the command ship is down the mission is complete.

There is a very small cutscene at the end and thats it. I was expecting more of an ending and this is a bit of a letdown.

I’ve quite enjoyed Secret Ops despite the poor ending mainly due to the ludicrous scale of the battles. It has been repetitive at times but never boring. There has been a distinct lack of originality but even if this had been a £15 mission pack for WCP, I don’t think people would have complained. It didn’t really advance the story or tie up any loose ends from WCP, which is what I would have liked ,but I didn’t miss the FMV as much as I thought I would.

Next : Ultima 9 – Ascension

Day 202

The cutscene at the start of episode 5 shows a ship looking very much like the Vesuvius getting blown up by a large alien force.

Each of these episodes always seems to have a nice easy start with something of a warmup mission. This is no different as we head out in our Wasps to clear the immediate area. There is some chat about the aliens amassing their forces but then just sitting there and not attacking Sol.

Mission 2 is yet another patrol.

We are in Vampires for the first time in Secret Ops. If we had these all along why werent we using them? These appear to have their original weapons from WCP unlike every other ship I’ve flown in this game. We meet a few Barracudas in this mission but its nothing we can’t cope with.

Mission 3 looks a bit more interesting and has us flying out to defend the Luyten outpost from a capship.

I have to take out a load of capship missiles to keep the base alive. These things move pretty quick and I miss them first time around. The alien ship jumps off before it can be destroyed.

Mission 4 has us attempting to track down an alien convoy and destroy it.

This is the most transports I’ve ever seen in one place. The transports in Secret Ops are really good at shooting down torpedos so I have to close to point blank range to take them out.

In mission 5 we are hunting for the alien cruiser that escaped before.

It isn’t where we expect it and is having another go at the station.

We head over to the station and I have to take out a load more capship missiles again in what is almost a replay of the earlier mission. This time we have bombers to destroy the cruiser though.

The final mission has us clearing out the last remaining aliens on our way out of system.

There is a load of chatter at the start of the mission about the alien technology all being infected with some sort of flesh eating organism.

The battles in Secret Ops just keep getting bigger and bigger. This final mission has a whole fleet of us going up against a load of capships and fighters in the single largest battles I’ve ever seen in a Wing Commander game.

We clear out all these ships and its next stop Krieger.

Day 201

Having said I was only going to play one of these episodes a night, I ended up doubling that yesterday. They are either getting easier or I’m getting better at flying them (probably the latter). I played through the second episode in little over half an hour without having to repeat a single mission.

Episode 3 starts with a some alien capships destroying one of ours.

We are straight into action protecting a ship called the Shy Meadows.

After we save their bacon they want us to escort them for a bit. There is a long negotiation – we need their supplies and they don’t want to give them to us but we talk them over (mainly by virtue of us having the guns).

We are escorting the Cerberus to Talos station in mission 2.

I fail it the first time. The key to all these missions seems to be to take out the biggest ships first. As long as I ignore the Morays and go for nothing but Manta’s then I seem to breeze through these missions.

I have my first look at the killboard since I started this game. This is looking absurdly one sided. It kind of ego inflating to be this much better than everyone else but ideally I’d prefer it if the AI was a bit better.

Mission 3 is a patrol with some Excaliburs.

My fellow pilots might not be keeping up with me in kills but there are plenty of them. The battles in this game just keep getting bigger and there are about 10 of us in this wing. A few Excaliburs don’t make it but the mission is routine otherwise.

Mission 4 is escorting the civilian craft to the Sol jump point.

The usual routine of taking out the bombers works here. This is definitely the trick of playing Secret Ops. Once you have this figured out you can just breeze through these missions.

We get to take out a capship in our final mission.

With this complete we jump out of the system and I get another password for Episode 4. There isn’t much pertinent information in the text for this next episode. Zero’s Dad supplies us with some of the details of the threat of contamination from these alien artifacts that are being looted. I learn that the Cygnus system is full of civvies and tourists and that we are here to try to split the attacking alien forces.

Episode 4 starts off with some sort of giant cruise ship being attacked by a destroyer.

Mission 1 is designated as a routine patrol.

We pick up a distress call from somewhere but don’t manage to locate it on our patrol.

Once we get back to the Cerberus, its straight back out again to try to find that distress signals source.

We find it this time but we are on the late side and the ship is a mess.

There are some life signs on the ship. Zero docks while I go off to carry on the patrol.

When I get back Zero has recovered two people but they are in bad shape. I escort them back to the Cerberus.

We are nearing the real bug infestation now in this system and this mission is our first attempt to make start wiping it out. In effect this is just another patrol.

I see my first Manta in Secret Ops in this mission. It’s strange that some of the ship types have been held back for so long – I’ve been fighting 95% Manta’s and Morays with just a few others thrown in every now and then.

We encounter another cruise ship on this mission and have to protect it from attack.

We succeed with this and escort it to the station from here.

This ship agrees to transport our 2 injured survivors from Mission 2.

For this next mission we go out looking for a capship to destroy.

We fly our route but there is no sign of any capships.

The final mission is to escort the Cerberus out of system as ever.

As a little added complication we run into the erroneous capship we didn’t find last time out. This is the best mission of the game so far as I get to see the two capships blasting each other, something that has been missing entirely from both Secret Ops and WCP. In fact, I’d say this episode was the best of the lot so far. I liked the big cruise ships and the way that the mission requirements kept changing each time, and we got a nice battle between the Cerberus and a Destroyer to finish up.

I get my password for the next mission and that concludes episode 4.

Its slow going but I’d say that these missions do appear to be getting better as the game goes on with a large improvement in the last episode. I hope this continues for the last 3 episodes as its looking promising that after a slow start Secret Ops might just build to a decent climax. I’ve read the text for Episode 5 already and it talks about the aliens having a blockade here and us punching through it – this sounds interesting and there is definitely a feeling that the game is gaining momemtum. There is also a reference to the WEC (from Crusader) from a guy who says we haven’t seen this sort of oppression since those days. I do like these links between games even when they are minor like this – Origin should have done more of it.

Aside from playing these 2 episodes, I had a quick look at Standoff last night after being pointed towards it by Natreg. It’s a mod for Secret Ops – I don’t know a lot about it and would prefer to keep it that way until I’ve played though it. I won’t start it properly until I’m done with the real Origin games so I only tried the first mission but I’m seriously impressed. Its set a bit earlier than WCP and it did have a retro feel with WC2 music and more primitive ships but far nicer graphics than WCP itself. It even felt like flying one of the ships in WC2. A combination of WC2 gameplay and better-than-WCP graphics sounds like a winning formula to me. I’m really looking forward to playing this mod now. How well the story stacks up I don’t know, but I’m sure there will be more to it than Secret Ops. My only quibble would be that I’m not sure about the voice acting for the main character yet – this is getting really picky with a fan made game though and its good enough that it will probably grow on me.

There are a stack of mods and Origin related games out there. Looking at something like this, I really like the idea of working my way through some of them after I finish U9. Right now on the list I’ve got Lazarus, the U6 Project (finished in April I gather?), Standoff & System Shock 2. There were a couple of recreations of Ultima 4 in the Neverwinter Nights engine which are worth a look and plenty of Wing Commander inspired games to try, such as Gemini Gold. There is also the Ultima parody that came out a few weeks back. Thats enough to keep me going but I’m sure there are more if I have a look around the web. If there is anything else anyone thinks I should try let me know and I’ll add it to the list. I’m prepared to try anything, although I can’t guarantee I’ll finish it.

Day 200

200 days of blogging Origin games! I’ve completed 60 games in the last 10 months so I’m averaging 5 days a game (including days off), which believe me is going for it. It feels like a long, long time back when I was starting Akalabeth and I am going to have a lot more spare time when I get this lot finished. Very nearly there now, I’ll definitely get them all done in under a year.

I’m going to be in Ella for this set of missions. I remember this system from WC4 where we had to pass through it to catch up with the Vesuvius. The Ella starbase is still there and looks to be under observation from aliens.

I don’t actually have to enter my code from the last mission. I just get sent straight out into Episode 2. I think the code could be used on the website as well and changed the emails you got.

We clear some aliens from around the Cerberus, then get proactive and go looking for more.

All the pilots have a bit of a chat about the looting that seems to be going on of alien artifacts. There was mention of this in the emails that went with this mission.

Its another patrol next.

We run into some Excalibur’s from Ella on this mission and get to fly with them for a while.

Next mission we get to go up against some capships for the first time.

I’m flying what seems to be a new type of bomber. I don’t recognise it anyway but I would guess it was used in some of the earlier WCP missions. Its hard to tell when all the weapons for all the ships have been changed. It’s quite a nice ship but less of an out and out bomber than the Devastator. There is no plasma gun so I have to use torpedoes on any capships.

After clearing a load of fighters from the first nav point, we get told to take out any bombers as a priority. There are 3 of them trying to escape at the next nav point. First time round, I let one get away and fail the mission.

I retry the mission and make sure to get the bombers this time. I’m then faced with a destroyer + 2 transports at Nav 3 but I’ve got stacks of torpedoes so they are no trouble.

I get back and we are off to the starbase next to resupply.

Next I have to escort some capships.

I have to clear out yet more bugs on the way in. The nav point where I’m to rendezvous with the capships is empty but they jump in after a few seconds and I have to defend the capships from bombers.

These capships are certainly a big target but we don’t run into any more trouble.

Next its another patrol as we start to head out of system.

Confed reinforcements for Ella are shown arriving after the mission.

Finally for this episode, we are going to try to make it out of system to Cygnus.

The mission is routine enough but the aliens block off the jump point and we have to jump to Talos instead.

That finishes the episode and gets me a new password.

A couple of todays missions were a bit more interesting but for the most part it was very routine again. Secret Ops has been a lot more repetitive than WCP but I was expecting that from the start. I’ve been reading ahead for the next episode and there isn’t much of a clue of whats to come next. There is more talk about people looting alien remains, a memorial service for Blair and apparently our Captains old callsign was Clippy. The looting keeps being mentioned and looks to be significant but I don’t know how. As far as I can tell, we are purely in Talos as a roundabout route to Cygnus, having been cut off from the direct route, so I don’t expect to learn too much in the next episode either.