Day 185

At the end of my last post, I said I was going to have a look at the individual missions in Longbow next but frankly I didn’t like the look of them so I decided to go back to the campaign instead. This appears to be the place to start as the first mission just involves a fly-through of some nav-points and I’m not authorised to fire.

The scenery is a bit different here and kind of pastoral with farm fields and the like. It looks a bit less realistic than I expect from this sort of game – I guess I’m used to seeing the images from satellite photo’s used in modern versions of Microsoft Flight Simulator. This looks more like an oil painting of a landscape but it’s still impressive stuff for an unaccelerated game.

There is a really cheesy cutscene when I land showing me shaking hands with my CO after a successful mission. Quite a few of the cutscenes have real people superimposed on the CGI background and its amazing how bad the acting is when these guys don’t actually have to say anything. Even the bloke waving in a plane on the newsreel at the start was just completely over the top. It’s so bad that its hard not to believe that it’s deliberate but it does feel out of keeping with the ultra-seriousness of the rest of the game.

Mission 2 involves a quick probe into enemy territory to check out a convoy. I’m authorised to fire this time if they fire on me first.

It’s a night mission, so its on with the infra-red. The first time I attempt this I just follow my nav points, fly through and land at the end. Nothing launches at me so I consider the mission done.

I get a lot of gesticulating when I land so I guess this wasn’t good enough. I try again, I actually have to fly off my route to investigate a certain area. On the way back a couple of targets fire at me. I attempt to shoot them back but end up going after the wrong target at which point every enemy on the map takes offense and I’m shot down.

I’ll try this again tonight. I’m sure these missions are dead easy but I still don’t know what I’m doing. I am learning though so I’ll get the hang of it sooner or later. I have a feeling this game is going to take me a long time, but that if I ever get any good at it, I might really enjoy it.

Day 184 – AH-64D Longbow

It’s been a while coming but I’ve finally made a start on Longbow. I’m not a fan of full on flight sims and the truth is I don’t especially want to play this game (or its add-on for that matter). I go into a game looking for entertainment in some form above all else, whereas a sim takes the opposite approach and attempts to be realistic. It’s also debatable how much of an Origin game it is. Origin staff are involved but it’s credited to Origin Skunkworks, which was an offshoot of the company, and eventually under another name would go on to produce numerous Janes games. The project was headed by Andy Hollis who I understand was responsible for several previous flightsims including Gunship 2000. I may not want to play it but for the sake of completeness I’ll give it a go. It may be slow going though.

The intro shows the sort of thing you would expect where a tank column is blown up by a load of Longbows. It’s impressive enough for the time but entirely superfluous.

It then fades into a naval base which is also going to serve as the interface for getting around the various sections of the game.

I head straight for the tutorial section. I don’t have the manual for this game so I’m going to need this. I’m led to believe it came with a 2200 page manual – there is no way I’d have read all that anyway but I can’t help but think that bits of it could be useful.

The tutorial is split into 8 sections, the first of which involves watching a load of videos produced by the manufacturers of the Longbow. The first of these is called “Warrior on the Move”. It’s a cheesy sales pitch if I’ve ever seen one with the sort of sweeping music combining string sections and electric guitar that puts me in mind of children’s cartoons when I was kid for some reason. It’s also full of really poor video effects and narration that could only impress the sort of person who buys Guns N Ammo magazine. I’ve never heard so many words (half of them fictional) ending in ability used in one sentence before. It’s hard to believe that a company that spent so much on producing the helicopter would produce something that looks this cheap.

The video quality here isn’t great – it looks kind of like bad VHS with some strange wobbles in the image. This could be deliberate I guess but this seems unlikely.

I do learn something from watching this garbage on the bright side, such as the armament available on the Apache which consists of small unguided folding fin rockets, hellfire missiles, a couple of air to air stinger missiles + a chain gun.

The style settles down a bit in the second video. This one is about the modernized versions of the Apache helicopter. the AH-64C and AH-64D called the Longbow. These have more advanced missiles and controls as well as a radar mounted on the top of the blades in the case of the AH-64D. This video concentrates on an introduction to the control system used on the helicopters which I’ll be using myself later on. This control system is fairly complex and allows for transferring information between helicopters.

“Apache Owns the Night” is a mercifully short video that covers exactly what you would expect from the title. Suffice to say, the Apache has a night-vision system which I’ll be using later.

Lifting the Fog of War is a bit more interesting and shows how the Apache can use the radar on top of its blades to pop up behind a hill – kind of like a periscope, scan the targets, then fire from behind cover without ever exposing itself.

The final video here can be used to watch any of the scenes I’ve opened in the game which is just the intro so far. It’s about an hour since I started the game at this point and all I’ve done is watch videos. I’ve got something of a feel for the helicopter now at least.

Next stage of the tutorial is a walk-around the craft. Bits of it are highlighted while my instructor tells me what they are and what they do. I’m bombarded with acronyms throughout the whole of this training section and its a bit much to try to take it all in but they are repeated enough times that some of it sinks in by the end.

For my next lesson, I’ll actually get to fly a bit. It’s high time I got to do something but this isn’t going to be too exciting as I’m just going to be hovering. The graphics look decent once I’ve switched to SVGA, definitely a step up from WC4’s ground missions. I’m talked through the mission by my instructor who takes and releases the controls depending on the situation. Hovering more or less involves setting my torque to 70% – more and I go up, less I go down. It’s easy enough at least in this sim. He introduces all the controls while I’m here and I’m assaulted with more acronyms for another 10 minutes.

Over the next 6 lessons, I’m gradually introduced to the Longbow. I start out by flying around, observing how my screens work and track targets and threats and only get allowed to shoot a few stationary targets down in the last couple of missions. I also get to try out the trick with the radar, popping it up from behind a ridge, scanning my targets, sectioning off the battle zone into 2 quadrants and assigning one to my wingman while I cover the other.

These sort of sneaking tactics is interesting. I can fire off my hellfires in two modes – direct and indirect. Direct is lock and fire as you would expect, indirect means I can fire from behind a ridge and the missile loops into the air and counts down. The idea is I pop back up again at the last minute and make radar contact and the missile sees this and heads straight for the target. This sort of tactical warfare has potential and gives me some hope I may like this game after all.

The graphics are certainly decent enough. Sure the ground terrain is a bit dull but the explosions look good from a distance (which is all I should ever see if I do my job). The chain gun is great fun. It locks on a target then switches to a new one as soon as you fire. You can take out a dozen soft targets in seconds with this thing and it does all the work for me.

I’ve been playing the game for about well over 3 hours by this point and while I haven’t flown a proper mission, I can control my helicopter pretty well, take off, land, kill things and I’ve got a vague idea how my two MFD’s work. I’d be lying if I said I was ready for a combat mission but thats as far as the training goes.

I have to create a pilot before I can go any further. I have to choose from a list of predefined callsigns for some reason.

I then head for a historical mission. I get a choice of gulf war missions. I pick the first one and I get a map of the layout + a briefing which I don’t notice at the time and end up flying into the mission not knowing what I’m doing.

To further confuse things, I’m not even flying the same helicopter I was trained in. This only has the one screen and doesn’t seem to have the nice map of nav points I was using in the Longbow.

It’s also night time and I’ve not had any training on night flight. I do find the key to switch to night vision but get shot down in no time.

I have a quick look at the campaign mode at this point. I get a news broadcast to introduce the scene which is a war between Poland and the Ukraine. The mission introductions are the same sort of thing – it might have been nice to get at least speech for the mission briefings. These briefings don’t appear to give me much feel for what is going on. I don’t attempt to fly the mission at this point anyway – I’ll try to complete at least one historical mission before I attempt the real thing. I can’t help but feel that we could have done with a combat training mission as well as I don’t feel prepared for combat at all. There are a series of standalone missions which I haven’t looked at – I’m thinking now maybe one of those would prove to be a bit easier so I’ll head there next.

To be fair, I’ve not had a bad time playing this so far. If I was into my helicopter sims, I would probably be loving Longbow as it seems to have a lot going for it. It’s well made and authentic from what I’ve seen, but I’ve only just reached the real meat of the game and it will live or die by how much fun the missions themselves are.

Day 183

My first port of call today is Sinners where I get my metal container opened up. The container was packed with enough explosive to take out the whole port.

It does contain the memory solid. It’s not hugely useful – there is mention of Larn Regis who was Malachite as well as Vell Ricaud and Ricaud Interplanetary neither of whom are in the database. There are a load of financial codes too. None of this is all that helpful and I’ve hit a dead end so I go back to flying cargo runs for a while.

After a bit, I get an email from a friend of my fathers who wants me to meet him near Leviatha.

He’s gone when I get there and I now have to go all the way to Petra.

I decide its time for a new ship before I fly all the way there and blow all my remaining money on a Crius 2 – this cost about 140,000. I can’t really say its all that big an improvement. The shields are a bit better and the extra laser turret takes ships out ludicrously quickly but you are better off spending money on extras in this game rather than the new ships.

I get to Petra and he’s gone again! I don’t even get another lead this time. On the bright side this place has really cheap minerals so I fill up and go back to my standard cargo run.

Another email arrives from David Hassan who wants to see me.

The CIS have captured the guy who has been emailing me. They thought it was Malachite but it can’t be since hes dead. I ask to see him but Hassan discovers some fake orders have been sent and he is already being transferred. We fly out to protect the transfer ship.

This is an epic battle with loads of Kindred fighters and a couple of cruisers thrown in. My new ship is easily up to the fighters – the real problem are the cruisers. The only way I can take them out is with loads of short attack runs and then breaking off before I get hit too much. With the last one down our prisoner is safe and Hassan asks me to meet him at the prison.

This is the best scene of the game. The prisoner is played by David Warner who can play the evil villain better than pretty much anyone. He comes across as being in complete control of the situation despite being the prisoner here. He is another of Kronos lieutenants and in return for a protection deal from the CIS fills in the backstory of the game. Kronos’s real name was Vel Ricaud – I am Vel Ricaud II. My father founded Ricaud Interplanetary which later became the Kindred. I have a twin brother Saar, who was born second who has taken over the Kindred since my fathers death. He has been using anti-aging drugs which in the end make you age faster and turn the brain to jelly which is whats happening to my brother. When I got ill 20 years ago, I was frozen by my father. With Saar running the company into the ground Malachite was sent to revive me and put me in charge instead (with me being the older twin). Saar got wind of this which is why the Canera was shot down. The first two guys in the hospital were sent to fetch me (they were not supposed to shoot up the place). The two women were sent by Saar to kill me. My father was wise enough to seal all the company account codes with me in the pod which is what the information is in the memory solid. At the end of the meeting he tells us that Saar is attacking the CIS head and we have to run out to try to save him.

This final mission is another big battle but it’s easier than the previous one with no cruisers to take out and I finish the mission in a couple of minutes with no difficulty at all.

I fly in and dock with Kronos’s ship. My memory is back by now and I intend to take over the company. Since my fathers death Saar has taken our fathers name and is pretending to be him by taking his name. The ship in a mess and everyone is leaving. My brother is even more of a mess and the makeup is less than convincing. In a fairly gruesome scene we struggle with a ludicrously sized gun, my brother is shot and I finish him off by standing on some sort of internal organ that seems to be hanging out of him. I get to take over the company now and be Kronos myself. I don’t especially like the way this scene was done and it’s not an entirely satisfactory ending to the game. It’s certainly strange and in keeping with everything else in that sense but its poor compared to the scene before it.

The endgame has been surprisingly brief and the final missions are a lot easier than I was expecting. I’d have been wasting my time getting the best ship. There is still some FMV in this game that I’ve not seen which I expect I’d get to see by being offered new missions in my email if I kept playing the game. I never even got to meet Brian Blessed. All the scenes are available in better quality on wcnews.com though. I’ve just been looking through them. It’s strange how the better quality video actually shows up the cheap sets, poor fx and bad camerawork and if anything the scenes come across better in the game. There is no point in wasting money on stuff you can’t appreciate in the game so I don’t have a problem with that especially but the difference with WC4 is apparent where the DVD version really brings out the quality of the FMV. A DVD version of P2 would have been a really bad idea from the looks of those clips.

I have enjoyed playing this in the end. Take away the FMV and what’s left wouldn’t be great but the plot provides enough drive to make it all worthwhile. Privateer 2 is a very quirky game and it should have been so much better than it ended up. It’s so nearly a great sequel but Privateer is undoubtedly the better game of the two. Where Privateer 2 has the edge is the way that the story is woven into the privateering part of the game and not just an extra after you get the best ship and this makes it still worth a look despite the flaws.

Next: AH-64D Longbow

Day 182

I head to Hades to meet up with David Hassan. Hades is the military/prison planet in the system although the military don’t seem too keen on taking prisoners. Hassan is played by Christopher Walken who was in the credits with a starring role but isn’t in the game for much longer than anyone else. He tells me that the Kindred are looking for me. The name of the Kindreds leader, Kronos, seems to spark some sort of memory in me (signified by a grasping hand?) but I don’t know why for now. Hassan wants to use me to capture one of Kronos’s lieutenants called Malachite since he is the one looking for me. For now, he tells me to look into a company called Blessed Aquawine.

I check them out on the database.

And get led to seek out a guy called Hugo Carmichael on Bex.

Before I get there I get an email from a guy in distress and fly out to help.

He wants me to meet him at the Sinners Inn after I rescue him.

I’m rewarded for my efforts by a free set of Mark IV lasers – the best weapon in the game. These are also available to buy now in the booths.

While I’m in here, I notice Melissa hanging around.

She has sorted her problems out and we get a brief chat. Thats the last we’ll be seeing of her in this game – most of the acting parts in this are really short actually. They are the sort of thing the actor could come in and do in an afternoon which may have been the key to getting such a famous cast.

I head for Bex next taking out a few bad guys on the way. I’ve bought myself a full set of the new lasers by now and they do take things out a bit quicker than the old ones. There isn’t quite as much difference as you would expect but I wasn’t exactly struggling before.

In the bar on Bex there is a woman waiting to see me.

She must have been here a while as I have to put CD 1 back in to see her cutscene. She has come into some money and wants to leave the planet. Someone doesn’t want her to go so she needs me to fly her to Hephastus. It only pays 3000 but I agree to do it.

I head to meet up with Carmichael. He is packing and in a big hurry to get off the planet. He tells me that Malachite is dead and went down on the Canera! That’s as much as I get out of him for now. He is also flying to Hephaestus and I offer my services as a wingman in return for more info when I get back.

On the flight there we are ambushed by a serious number of fighters. Hugo runs off leaving me to it. My new lasers help out here and I survive without too much trouble. I go looking for him at his hotel when I land, but find Hugo dead and some bald guy searching his body. A quick firefight later and I take some strange metal container off the bald bloke. There was talk of a memory solid which should have been on the pod going missing, maybe this is it?

I head for the bar here and collect my 3000 for the other mission. I do like the way all the bars and worlds in the game look so different – a lot of effort must have gone into the sets and costumes. It’s a shame that we don’t see more of them. We have a good cast and loads of real sets but just pass through them all quickly.

I take the metal thing to Joe to see if he knows how to open it. He puts me in touch with a guy called Dimitri who will do the job but only for 30,000 which I don’t have. On the bright side, I’d remembered this as being 50,000 so its cheaper than I was expecting. Time to go and earn some money.

Right on cue I get an email with a job offer before I’ve even left the bar.

The job is for a Lord Vonx who wants me to destroy a gun shipment for the mutant war. There is a certain irony in that my first mission of the game was escorting guns to the same place for Xavier. It pays 8000.

This is a difficult mission. When I get to the nav point there must be about 8 ships defending the transports and there are 3 transports taking potshots at me. The transports are worse than the fighters in this game – when I fly escort for one a monolith freighter it’s not clear who is escorting who as these things have several giant guns on them. To make things worse here, I can’t just fly in and kill them all – I have to identify which of the 3 is carrying guns and only blow that one up. This means flying near to it while all 3 are shooting at me.

I get the mission done in the end with liberal use of afterburners but it was more trouble than it was worth money wise.

I go to work flying cargo again to raise cash and get distracted once more by a pilot in trouble. Where do they all get my email address from? I fly out and save her and she wants me to meet her in the bar on Crius.

I meet her at the bar and wish I hadn’t bothered. The pink flight suit is enough and I beat a hasty retreat.

I spend a good amount of time from this point flying cargo between Anhur and Hermes. They are just 3 points apart but I can make good money by taking minerals from one and technological/building goods to the other. The tech goods especially earn a lot of money although they are expensive so I need about 40,000 spare to make the trip in the first place.

I soon trade my way up to 260,000 total wealth (including my ship). I underestimated how much I’d need for the best ship. I’ve got all the best extras on the one I’m using and that adds up to 150,000 on its own. I’m looking at another 200,000 for the best ship and that can carry more gear than the one I’m using. Its looking like around 400,000 to 450,000 for the perfect ship on that basis. I expect there will be a rock hard mission or two near the end of the game but I’m not having any real trouble yet with the ship I’ve got so I may just go for a smaller upgrade rather than trying to get the best ship before I pick the plot up again.

I’m offered another job by Xavier and go to meet him on Crius.

He wants me to guard his mining base while he is occupied out of system for 5000.

The moneys not great but since its a video mission I accept and head off. I get an email on the way telling me that he’s under attack and I need to go and rescue him which I do.

He’s grateful enough to double my pay for being saved despite the original mission being scrubbed. That gets me up to 270,000 credits.

I’ve had a lot less technical trouble with P2 today and have found myself enjoying the game more because of it. All the issues I’ve mentioned before still apply but P2 can be quite good fun for all of these when its behaving itself. It’s a game that either needs a true Dos machine or a faster PC to run Dosbox on.

I’m onto the 3rd and final CD now with the main plot FMV so I’m not all that far off the end. There seems to be a lot less video per CD than there was in WC4 and with half the number of CD’s that means you get through them quickly. It’s not a short game for all that, I’ve spent plenty of time on it this weekend. The FMV is well spread out and I never go too long without a new one but I still get to do my own thing for long enough that I’m not being continually pulled off to carry out these missions. P2 is well paced in this respect, with the plot missions and general privateering mixing together well. I’ve got enough money now that I can easily afford to get my metal thing opened up and have money left over for trading. I’m split between whether to try to get enough money for the best ship or just to stick with what I’ve got and carry on with the plot. With all the extras I’ve got, I have a feeling I could possibly complete the game in the ship I’m in even though it is one of the cheap ones so I’ll probably plough on with the plot.

Days 180 & 181

I’m doing two days at once here as Day 180 turned out to be a complete washout where I struggled with technical problems with this game and didn’t actually get anywhere. To cut a long story short, I had to turn off the video transitions in Dosbox to make the game stable enough to play. There are real problems in Dosbox when you swap out from video and by losing the transitions I’m only getting FMV when I expect it. I’m still having issues which I’ll go into later.

I start out today by exploring the planets closest to me and trying to get a bit of trading done between them. I’m so short on cash that I can’t buy as much as I’d like to so I’m really restricted here. The first planet I stop at is Anhur. I pop into the bar here but nothing much is happening at the moment.

I get a bit of a trading route worked out going between Crius, Anhur and Hermes all of which are pretty close together. This is all fairly profitable, or would be if I had to cash to buy as much in one go as I would like. I’m getting more of a feel again for the game now. There are several factions as in Privateer 1, the difference here seems to be that as far as I can tell they all have the same feelings towards me when I start out no matter what has gone before. If I accidentally hit a military craft with a few shots it might turn on me but I’ll be on their good side again once I’ve landed.

This is a bit weak if you ask me and a real step back from P1 where you could decide how to play the game and develop allegiances accordingly. It’s especially annoying just how easily these people turn hostile with stray laser fire and I remember this problem now from playing the game in the past. You get in the midst of some huge battle and a couple of stray shots and all your allies turn on you. This means I can’t tail someone making an attacking run on a ship I’m supposed to protect for example as a couple of stray shots are bound to get through.

After a few cargo runs I get an email asking me to go to the bar on Crius.

Leaning on a bar shaped like a giant mouth I meet Xavier who wants me to run some guns for him. This is exceptionally well paid at 8000 up front + the same again after.

I have to escort this cargo ship. Escort missions consist of waiting for the cargo ship to jump at each point then following it. It’s potentially easy to get separated from it unlike your typical Wing Commander style escort mission as it can get left behind or carry on going depending what the situation is.

I manage to get the ship to its destination. I have to wait for it to fly all the way to the planet to land which is a little tedious. Speaking of which I have to fly all the way there myself every time I want to dock anywhere. It’s mind numbing as it must take 1-2 minutes each time with nothing to do in the meanwhile. It will improve when I can afford a faster ship of course.

When I take off I get another email from Dr. Loomis. He gives me the serial number of the Canera.

I go on the public database and look this up.

This leads me onto Hal Taffin who bought the salvage from the ship.

I look up his company and find out its on Crius.

Hal Taffin does not want to talk to me about the ship. I get a few choices of ways to proceed, some of which will cost me money but if I choose to rough Taffin up I can pressure the information out of him for free. He sold my pod to Angus Santana at Interplanetary Aid.

I head off to see Mr Santana. I get a choice of how to play this again but go for honesty this time around. He gives me the serial number for my pod.

I look this up in the database again and find the manufacturer.

This is another company on Crius.

By playing it patient I talk the receptionist on Crius into telling me who ordered the pod in the first place. She points me towards Janus IV.

By this time I’m getting the option of missions on the bulletin board as well as the usual wingmen and cargo ships for hire. These missions tend to have plots to them and are a bit less random than the Privateer 1 equivalent. They don’t all pay very well though.

I decide its time to buy a new ship by now and have a go at a mission. I’ve been doing some cargo runs and got a bit of money together. I can’t afford anything special but its got a few more lasers. There is no penalty in P2 for reselling so I may as well spend the money as I get it rather than hanging on like I did in Privateer 1.

Its a defense mission of a new prototype ship but I fail miserably. I could do with a better ship before I attempt this sort of mission again.

So I give in on missions and head for Janus IV which is one of the richer planets in the system.

My contact does not want to see me so I blast through the door. He knows who I am but dies before I learn too much. He does point me in the direction of Kappa Labs which is right on the edge of the system.

I start heading out here and play around with the functions on my ship on the way out. One of these is a radar receiver which picks up emergency calls. I get one of these and decide to respond. It doesn’t pay much in the end though.

I’m distracted again by an email asking me to go to the bar on Anhur.

In here I meet a deaf guy who wants me to escort military memorabilia for him. It’s a basic escort mission despite the video introduction. I fly the mission and collect my 6000 but this has nothing to do with the plot.

I pick up another mission which I spend hours on. This pays about 14,000 which sounded good when I took it but given the time I spent on it, I think I’m getting the equivalent of minimum wage. I have to fly around the system trying to rescue a Senators daughter. I pick up pods with clues that lead me to nav points like this one, which is guarded by laser sattellites.

The clues are all maths puzzles. The answer is a number representing a nav point. I have to work it out then fly to that point.

There are a load of these skull shaped craft flying around by this point in the game which cause me a lot of grief as they are very quick and tricky to hit.

After following too many clues I track down a disgruntled wingman and kill him. I could have done this mission about 90 mins quicker but everything that could go wrong did, including crashing near the end. stray shots setting the military on me, etc…

I don’t even mange to save the girl as she’s already dead but I still get paid. If I’ve learnt anything from this its don’t bother flying missions in this game if you want to earn money. If I’d spent this long flying cargo runs I’d have earned about 100,000.

I start heading for Kappa labs only to be distracted by another email from another damsell in distress.

I fly halfway across the galaxy to save her and get invited to join her in the bar on Hephastus.

This requires the use of a shortcut – these jump rings shortcut you across bits of the system for a small toll.

I meet up with Melissa, played by Mathilda May. She is the love interest for this game although she isn’t going to be in it long. Her brother died some time back and since she started looking into it she is being ambushed in space. She wants me to help escort her out of system which I agree to do.

I fly the mission but I don’t get a financial reward for it.

So I head off to try to reach Kappa labs again and this time get as far as the station before it. These space stations are just like planets with fewer facilities. I can only repair my ship here and there is nothing else to do.

I have a look around Kappa labs. Its full of bodies and a big empty space where my pod used to be. It looks like someone forced there way in are stole my pod but that doesn’t help me out much.

I get another email when I take off – the meeting point is on my way back anyway.

There are Kindred ships everywhere when I get to the point and I have to fight them off to save my contact. The Kindred are some sort of organised crime outfit who are enough of a threat to have double the bounty on all their ships. When the point is clear I get another email asking me to go a see David Hassan at the military HQ.

I’ve spent hours on this game today – there doesn’t look to be that much progress but I’ve been bogged down by the one mission + a few bugs here and there. This is by far the most difficult game in the blog to get running on a modern PC. I’ve had problems with the joystick calibration requiring a constant machine speed in Dosbox which means I need to set the cycles to a fixed number. This shouldn’t be a problem but the demands of the game are less than constant so it means that I’m ending up with problems with stuttering sound.

Finding a balance with the right speed is not easy. On a fast machine the game goes into fast forward and the enemy ships move around way too quickly, yet you need this sort of speed for it to play smoothly near planets or ships. If I get close to an enemy, which is standard technique for fighting in this game, then things slow to a crawl . It’s really poor how this works and I remember it being a problem playing it on a real DOS machine years back. It’s got to be the only 3D engine I’ve ever seen that didn’t just drop or add frames as required.

I think I made the right decision to cheat playing it all those years back. The missions are more trouble than they are worth. As a rule I have to fly half way across the galaxy to attempt each one and the pay is then pitiful. The combat itself isn’t too bad – its usually quick and easy while not being quite as much fun as in Wing Commander. There are a few tactical parts to it, such as having to attack shuttles on the side without any turrets but on the whole its just a case of getting on someones tail and holding down fire. Collisions don’t cause much damage in this game so bumping into someone while shooting them works well too.

The engine does still look nice. If I could get it running how I’d like, it would probably be better than WC4 graphically.  There is no question which game I prefered to play though. There is barely any variety at all in the gameplay to this. Fighting one ship is much like fighting any other and all my ships from the inside are more or less the same to fly as well.

The sound is less impressive than the graphics with the same bland music used throughout the flight and all the explosions and laser fire sounding a bit weedy. The best you can say about the music is that it’s inoffensive so it doesn’t get on your nerves despite hearing nothing else for the many hours of gameplay.

I’m enjoying following the story along a lot more than the actual privateering part of this game. I do like the way I can do both at the same time as this was a major complaint I had with P1. I’m probably going to go back to flying cargo again before I follow the story too much more. I don’t think my ship quite cuts it – as soon I can afford something a bit faster and afterburn straight to all the planets I should be able to get some money together very quickly. So far I’ve amassed about 140,000 credits so I’m almost halfway there but I remember needing a load of money for one of the plot missions also.

All in all, this is a mixed game with good and bad aspects. It really does feel like it wasn’t quite finished and needed a bit more work to iron out bugs and add things like damage feedback. Given a choice I’d rather play Privateer 1 which was a more complex and varied game but this isn’t the worst space sim I’ve ever played. It’s just lacking a bit of spark somewhere & is being dragged down by the technical issues.