Day 146

Since its almost the end of the year, I thought this would be a good time for a bit of a retrospective look back at nearly 7 months of blogging before I get back onto Wings Of Glory. When I first started this blog, I talked about it taking a year but really had the idea I’d finish the whole lot up by Christmas. I’ve not done too badly but I had no idea just how long this was going to take – I’ve skimmed through some of the games but if I added up the hours I’ve spent playing them all, the total would be frankly worrying.

That said, I don’t regret starting on this and its been great to follow Origin through from the start like this. There have been a few turkeys along the way but they have been the exception and I’m as much a fan as I ever was. I’ve also spent no money on games, dvd’s, new computer hardware and a bit less on going down the pub while I’ve been playing this lot and paid off a great big chunk of my mortgage (that can be resolved with the help of commercial mortgages lawyers) because of it. The high points for me are finding gems that I’ve never played before like Space Rogue or 2400AD and also playing a few games outside of my usual genres like Wings Of Glory at the moment.

The older games have been the most fun and in some ways the games have lost a bit of their charm since I moved onto the VGA era. I have been playing through what has to have been the worst period for Origin and may change my mind but I think I’m becoming a true retro gamer. In the original days of gaming all you needed was the idea and the dedication to pull it off. Even by the era I’m in now, the days of the bedroom programmer were coming to an end as the games industry moved towards a Hollywood style system of risk-free generic titles. Sequels don’t neccesarily mean a lack of originality and that certainly wasn’t the case with the Ultima series but Origin were as guilty as anyone else with endless Wing Commanders, each being more or less the same game on new technology. The Strike Commander series is the same again with planes. As much as I love those games they definitely showed the way things were going. Thats not to say there aren’t still decent games around but a game these days typically requires too much investment to be quirky or original. As soon as games start getting deeper, the next wave of technology comes along and we are back where we started gameplay wise, just with fancier graphics, while developers get to grips with it. Technology used to lead to deeper games as it gave developers new opportunities to expand their ideas, these days advancing technology actually limits possibilities.

I’m very much generalising and there are and always will be games the buck the trend. There are also signs that smaller developers have much more of a chance these days with internet deployment. I feel much the same about films actually with the average b&w movie being far more deep and intelligent than its modern equivalent. Variety is always good though and I can also enjoy the latest dumb action movie as much as the next guy – I just won’t be looking back on it with any nostalgia 10 years down the line.

If anyone else fancies doing a blog like this I’d definitely advise taking on less than 60 games unless they are a bit shorter than your average Origin epic or you really want to spends years on it. In an ideal world, I’d like to do a better job writing them up but that would mean taking notes and generally going at a much slower pace. I’ve been at it 7 months as it is and I’ve still got a dozen games after this one. I’ve already finished every game except System Shock after this before so I should race through them pretty quickly but I’m still going to take another 3 months+.

I’ve enjoyed it enough that I’ve even been thinking about picking another company after this. Obvious choices are Sierra or Lucasarts which are the other two big names that spring to mind from early PC gaming. Both of these would be epic blogs especially Sierra who have been churning out games since about 1981 but replaying a load of titles I remember well and I’ve finished before wouldn’t be all that much fun. I reckon I could just play straight through 95% of Sierras and Lucasarts adventures without having to think what I was doing. I don’t reckon most of the games I missed were necessarily worth bothering with either.

I’d like to take on something a bit smaller second time around so my mind goes back to some of the games of my youth from the ZX spectrum. Companies like Ultimate – Play the game (who later became Rare), Melbourne House or Gremlin Graphics/Interactive who were based in Sheffield just down the road from me. Suffice to say I never finished many (if any) of their games at the time as these early games were incredibly unforgiving. Going back and finishing them 25 years later has a definite nostalgic appeal and should take up a lot less time up the games I’ve had to play through in this blog.

So I’ll be picking either Ultimate/Rare or Gremlin for my next blog whenever thats going to be. It would be great to finally finish games like Atic Atac, Alien 8, Monty Mole + Trailblazer and I wouldn’t mind revisiting newer titles like Normality, Goldeneye or Realms of the Haunting. I’m getting way ahead of myself though. Right now I’ve got enough on my hands with 13 Origin games still to finish. I didn’t manage too long last night but I got a couple more missions done.

The first mission involves shooting down bombers and lots of them. These are big and slow but they all have tailgunners which are a complete pain. I figure out how to use my new planes wing gun on this mission. It actually points up about 45 degrees from straight forward – if I press the L key I can look straight down the sight but I can still control the plane. I’d expect to crash into the ground flying like this but it actually works out pretty well and since I’m attacking from below, I’m safer from turret fire.

The wing gun also packs a punch and takes out bombers with a few hits. This new plane is definitely growing on me.

When I get back, the commander has restricted everyone to base again. We don’t really know why but suspect that Charles must have done something to annoy him. Lisette turns up asking why I didn’t meet up with her but before we can even discuss it the CO shows up to stop me enjoying myself.

I see some new planes on this mission – this time with 3 wings. As ever you don’t want to get infront of them but with all those wings they are a huge target. The balloons themselves only take a couple of shots but my wingmen are completely incapable of hitting them for some reason and fly round in circles.

Lisette is waiting for me when I get back. Charles advises that I should send her packing for now as the CO won’t take kindly to her being here. As it happens I don’t need to make that call and she is just here to check I made it back safe.

I get another medal for reaching 30 kills. My next mission is another bomber escort. The first of these was the hardest mission so far but I won’t be trying this until boxing day at the earliest.

This being Christmas eve and all it’s high time I headed out for a few beers. I’d like to wish anyone reading this a happy christmas and I’ll be back in a few days.

Day 145

It’s a short post today as I only managed about 30-40 minutes yesterday. It’s back to trying to shoot this staff car – I ignore the fighters this time and leave my wingmen to sort them out and just look for the target. By cycling through the 30 or so ground targets, I notice a group of 3 blobs way out of town. When I get close enough, I see 3 cars driving down the road and manage to bomb them second time around. My wingmen have taken out the planes by now.

Its another medal when I get back – this time for getting 20 kills. I’m running out of room.

We finally get another plane to fly – an SE5a. I’m informed that this has 3 times the horsepower of the pup + an extra wing mounted gun.

We are scrambled to defend our base in this mission. There are a few waves of fighters + bombers with real tail guns. I don’t like the rear tail guns much and try to leave to bombers for my wingmen to sort out.

The new plane is definitely a bit faster and I can climb without stalling all the time. I’m not sure about the new gun. It seems to point directly up from my cockpit so I need to fly under things to hit them with it. It could be useful with a bit of practice and might be a way to take out the bombers by approaching from underneath.

I was hoping for more of an improvement with this new plane but its not bad – I’d never have managed this mission in the Pup.

We save the base and its on to the next mission tonight. Back in the bar, some of the pilots are worried about what is happening back home with London being bombed. We get kept in the dark as all the letters from home are censored and one of the pilots in unable to find out whether his family is ok. There still isn’t really a story but there is enough to keep my interest up. Its more about getting a feeling for what it might have been like to be there at the time.

I’ll get a few more missions done today, write them up tommorow and then that will be it until after Christmas. I’m away for a week from Sunday but I will probably get a few hours in before then.

Day 144 – Wings Of Glory

Wings of Glory was the third and final game in the series of simulators based on the Strike Commander engine. We’ve been working backward in time throughout the series and this time we go about as far back as planes were involved in combat to WW1. The planes in Pacific Strike weren’t exactly advanced but these things are just frames covered in canvas so its really back to basics.

I had a bit of trouble getting this to run in Dosbox. Up to now I’ve just been using the last release which hasn’t been a problem. Wings of Glory is another matter. I can’t get it to run without crashing unless I use the full core option and even then I’ve got problems with the game not being as fast as I’d like + stuttering digital sound.

I decided to give one of the CVS builds a go instead and I have to say I’m impressed with the progress that’s been made. I need to turn off EMS to get this to run but after that its stable with the dynamic core, running smoothly and only using up about 20% CPU. I tried throwing a few of my more demanding favourites at it like Magic Carpet, Pandora Directive and Realms of the Haunting and they all run fullscreen, full detail in SVGA as smooth as you like. I should have been using this ages back. I’d be quite keen to try out a few of these games which I’ve not been able to play in years but its on with the Origin ones for now. At least I now know I won’t have any trouble running System Shock which will be the next game after this.

I’m playing the CD version of this game. I’ve never actually seen a disk version but I gather one did exist from wikipedia. The intro certainly looks like the sort of thing that you would see on a disk game. If anything the cutscenes are less impressive than those for Pacific Strike although I do get full speech throughout the game. I can’t help but notice that it says 1995 on the caption when I’m still supposed to be on 1994 games…. I’ve been going off the dates on mobygames. I’ve started now though so I’ll stick with it.

In this game I play an American pilot who has come over from the states to help the French fight the Germans. Its typical that the protagonist has to be an American, I presume for marketing reasons. I mean Richard Garriott and Chris Roberts were both born in England and we still get the same thing. I suppose Origin were aspiring toward movie like games at this time and shoving an American into the lead role of a British story has been going on there for years. The missions are all based (so far) from the same airfield in France.

The interface is immediately familiar to anyone who played any of this series or Wing Commander. I can walk around the base talking to the characters that happen to be there at the time. At the start of the game me and my English buddy Charles are being reprimanded for coming back so drunk that we missed this mornings flight.

Charles is an upper class English stereotype who joined the war for the adventure of it, much to the disgust of his father.

The commander chews us out for drunkenness and our pass to town is withdrawn so we have to hang around the base all the time. He sends us up on the afternoon flight instead.

The base has a bar/lounge where everyone hangs out between missions. This has the usual killboard and a veteran Scottish pilot hanging around at the back. Wonder where they got that idea from….

Exiting the bar gets me to the exterior of the airfield. For now at least the only place I can go is into the hangar.

The mechanic is sometimes in here and I expect I might get a choice of planes later on. Right now the only one is the Sopwith Pup. This is a basic affair with just the one machine gun.

I climb in the plane and there is a really brief cutscene showing my propeller being spun up.

The engine looks immediately familiar – its possibly a little nicer than Pacific Strike. Everything is textured now although I can’t help but notice how the whole world appears to be perfectly flat. Maybe this region of France really is that flat as I know the engine handles hills and the like from the last game.

Inside the cockpit, there isn’t a lot to look at. I won’t be seeing this much as the first thing I do as a rule is turn the cockpit off. There are a couple of basic instruments which I can live without.

The virtual cockpit is back and looking better than ever. There is hardly any detail lost when panning around.

The plane models are similarly detailed and look the business. All in all, this game looks about as good as a VGA flight sim is ever going to and its a lot better than Strike Commander from just a year before.

Combat is a very basic affair. The machine gun is actually quite slow at firing making hitting anything tricky. I’m expecting this game to be along the lines of Pacific Strike where all the difficult missions were at the start of the game before you got a decent plane to fly.

Wings Of Glory doesn’t disappoint in that sense and I’m struggling to fly in a straight line, never mind actually hitting anything in this first mission.

Its a very simple mission to get you started and we only have to shoot down a couple of planes and return. I don’t help at all but my wingman does all the work for me. I realise now why if there was a disk version of this game it never got a speech pack – there are no radios in the planes. I can only give instructions to my wingmen when I’m close enough for them to hear/see me. Even our airstrip is just a bit of earth.

There is a bit of a cutscene after landing then I get to talk to my wingman + the mechanic. All the pilots even have dirt on their faces – there are no enclosed cockpits on these planes.

To save the game I go upstairs from the bar and click on the bedroom door – another door loads. There is also a mirror for admiring my medals when I get some.

Talking to the commander gets me a briefing on the mission and a newspaper headline spins into place.

I’ve got the pattern of the game now – its the old formula we’ve seen in about 10 games by now. The next mission is a simple patrol. I actually manage to get on the tail of one of the enemies on this mission and even get a couple of hits. I don’t kill any myself of course but I’m getting a bit better.

My wingmen get me through again. Back at base I get to meet another pilot – Ned. This guy looks like he has goblin blood on one side of the family.

I get a new newspaper heading every time I talk to the CO after the mission showing the progress of the war. Talking to him again gets me my next mission – blowing up some enemy balloons.

This is the first mission that I fail on my initial attempt. The aim is to shoot down some observation balloons but I must be too slow the first time around as I concentrate on enemy planes and there are no balloons in sight. On my second attempt, when we get to the area with the balloons I head straight for them. They are sitting ducks. My wingmen take care of the planes again.

I’m introduced to Lisette who is a French woman who helps out around the base. She is blatantly going to end up being the love interest later in the game. For now my next mission is to escort a new 2 seater plane which is carrying out reconnaissance with the guy in the back taking photos. This takes a few attempts. We are placed in between the escort plane and a wing of 4 fighters on auto-piloting in. Attempting to stop the whole wing is tricky and takes a few attempts. In the end its more about luck than anything.

I’m starting to get the hang of fighting to some extent by this point. It’s a bit different to Pacific Strike in a few ways. First off my plane won’t roll very easily so changing direction becomes a slow process. However, once I’ve rolled I can pull back and turn extremely quickly. This makes it very important not to overshoot if you can help it when you are turning to get on the tail of an enemy.

The enemy don’t appear to be as maneuverable so getting on their tail isn’t all that hard. Maintaining the right line to get a string of hits in is tricky though. I have to attempt to match their roll so that I’m flying directly behind them. It’s all very delicate and requiring tiny little adjustments rather than the usual swinging the joystick all over technique that works in Wing Commander. It’s also slow after flying faster planes – it does feel at times like you are playing in slow motion making it a lot more tactical with the extra time to think.

Once you get a hit in the enemies plane starts to smoke – each hit and the smoke gets worse and/or darker so you can always see how damaged the enemy is. It only takes about 5 hits to down a plane but with the machine gun being so slow getting 2 hits in a row really isn’t all that easy and I’m not managing it for a few missions yet.

Next mission, I get to take out 3 zeppelins. I go into this thinking that the zeppelins would be sitting ducks. I couldn’t be more wrong and getting anywhere near to them I’m bombarded with gunfire and shot down in seconds.

A quick read of the manual and I realise that I’m given rockets for zeppelin missions – it might have helped if they had been mentioned in the briefing. It’s still a tough mission getting to the zeppelins again as there are a load of planes to take out first but by the end of this mission I’m starting to get reasonably competent. The zeppelins go do in a blaze of fire when hit with a rocket.

The zeppelin disintegrates as it falls in a scene vaguely reminiscent of the Hindenberg. It’s impressive for a game of this era – someone should try this sort of scene in the next Call of Duty game (assuming they haven’t done it already).

After the mission I get my first medal…

.. the flying cross.

Me and Charles are still confined to the base and to relieve the boredom Charles suggests we go off and blow up an airbase. The commander is clearly not going to like this but I don’t get a choice.

This is the first ground attack mission. My planes armed with bombs this time. Aiming them seems to be guesswork but its not too hard at the speed that these planes move at to hit the target.

Sure enough when we get back the CO is not pleased. The French on the other hand award us their highest honour (who’s name I’ve forgotten) and I also get an award for downing over 10 enemies. We are saved being sent home by the French award so its a good job we completed the mission.

The next mission is another ground attack taking out enemy artillery near Lille. These are quite small targets with my novice bombing skills but its safe enough to fly backward and forward trying over and over once I take out the gun emplacement.

Next its more zeppelins. I get to fight some sort of fancy new red German fighters. These have the benefit of being incredibly easy to spot. Other than looks, I don’t notice any obvious difference between these and anything else I’ve shot down. The German planes all seem to have more guns than me but they turn slowly – as long as I can stay out of their sights they are easy to tail.

The zeppelins are over the sea. Every one of these games has used a different sea – this one is sort of wavy and an unlikely shade of blue.

I get another medal for becoming an ace when I return. This seems ironic given my attempts to fly so far but I won’t complain.

The final mission I attempted today was bombing a staff car and/or the building its by. Its supposed to be somewhere in this town but I can’t spot it for the life of me. It could be that it ran off before I saw it – I have a couple of attempts but call it a day when I get shot down.

I’ve spent a good while on this game today but don’t appear to have gotten too far yet. I know there are 5 planes I get to fly in total and I’m still in the one I started the game in. The storyline hasn’t really gone anywhere yet either. I’ve flown a few missions and chatted to a few people but thats about it – the story has been more about introductions. It all adds to the atmosphere anyway and I’d miss it if it wasn’t there. The general presentation of these scenes is OK but its not as good as I might expect from Origin. The music is especially uninspired and its the same all the time I’m in the base.

Something that has changed from Pacific Strike is that none of my wingmen can get killed off as far as I can tell. They may get shot down but they are always there to talk to back at the base. This has to be a change for the better – in Pacific Strike every new wingman I got introduced to was dead within a couple of missions.

I’ve really enjoyed this first day and this looks like being the most playable game in the series. It’s a little slower than I’d like with combat taking a while but these old planes are a lot more fun than their modern equivalents and I expect things will speed up as they get more advanced.

The branching missions are gone, as far as I can tell, which is going to make for a much longer game as I play through around 40 missions. I’m a bit concerned that with so many missions to go at, things might get either too hard or too repetitive before the end but if that doesn’t happen this could end up being something of a classic that I missed out on first time around.

Day 143


I head back down from Stratos and get congratulated by Stellos. He gives me a hint on how to get the breath of wind from Stratos which is strangely helpful but I’m leaving this until the end.

Instead, its time to find titan #3. I’m using a walkthrough map again to find the correct location in the catacombs. My Scion key opens the door as usual.

Theres a recall pad in here near the entrance.

Hydros is the easiest titan of the lot to find. I just walk around and over a bridge and thats it. She has been trapped here and wants me to help release her by opening the ground of the grave of her captor.

I have to go through another dungeonesque area – full of trolls and the like. Its nothing too difficult.

I soon find the grave and cast open ground.

The ground splits and a waterfall is created.

I recall back to Hydros and she is a lot less pleasant this time around. Lightning is flashing and the place is looking a bit misty. She spares my life for freeing her but goes off to cause trouble.

I return to Tenebrae. Devon has lost his powers now the titan is no longer under control. Its misty and throwing out lightning here also and he is worried about floods. Being a generous sort he doesn’t blame me and even thinks it might be for the good in the long run.

Having said there was no weather in the game yesterday, I see the locations go misty all the time now. There isn’t any rain to be seen as such so I guess Origin never got around to it. The mist is a minor irritation as its harder to see what I’m doing.

I go for the final fire titan next. The entrance is just to the east of the last one. A little lever on the wall opens up a secret door to let me in.

When I get here, I see a man teleporting around on the far side of some lava. To reach where he is I have to use the final air spell I got from Stratos to perform a giant leap.

A bit more lava jumping and I reach the settlement of the sorcerers.




The first sorcerer I meet gives me a new name and then tries to enlist my help in a conspiracy to dethrone the current first adept by discovering his true name. In order to do this she has to give me her first name to take me on as a student.

When I meet the guy who’s name I’m supposed to find out, he wants me to do exactly the same to Bane. I seem to have to make a choice between the two of them with no information to go on at all. Since I’m already here I choose to help this guy and give away Banes real name.

He immediately summons a demon and sends it round to kill her. I feel kind of guilty now.

All the fuss attracks the attention of the head sorcerer. He is now an adept short which is apparently where I come in and I get to learn sorcery. Guilt cured.

I’m sent to the library to learn spells. The magic system here involves using pentagrams with various colors of candles and reagents placed near these candles + an item in the middle to bind the spells into. In this way I can create my own magic wands and the like charged with a given number of casts of a certain spell.

There is a whole new set of reagents for this magic all based on volcano rock. This is fire magic after all.

I do of course have to pass some tests before I can become a sorcerer. This time they are a bit more relevant than having to stand on a tall rock while a god attempts to blow me off. I have to prove myself by casting 3 of the spells.

Up to this point, I’ve been quite enjoying the last couple of days of Ultima 8. This spellcasting process reversed things in no time. The game is so exacting about placing reagents in exactly the right spot it is unbelievably frustrating. This is added to by the object picking up and moving being so ludcrously difficult. E.g I try to drop my reagent just behind a candle but decide to throw it halfway across the room instead. I then can’t reach it to move it so have to walk over but I’m too near or too far away so have to shuffle backwards and forwards a dozen times until I can actually move it. I think I’ve got it in the right place, try to cast the spell but it still doesn’t work so I try to move it closer only to throw it again…

You get the idea at any rate – I have to repeat this process for around 10 spells eventually and it is not fun.

I manage to get the 3 to complete the test done after a while and get sent off into the obsidian fortress to the west to be tested.

The illustrious leader shows up and immediately sets two demons on me – he does at least hope that I survive which makes me feel better about it. I could stick around and fight but don’t.

There is a non-hostile demon in the next room who seems friendly until he offers me reagents and another pentagram to prepare more spells. He would obviously like to see me suffer.

I think it’s the demon who was trapped in my sword in Forge of Virtue – he has the right name but doesn’t appear to recognise me.

Past the demon is another area – this is a central hub surrounded by four tests where I need a different spell prepared to pass.

Each test tells me what spell I need which makes them easy enough when I’ve prepared. My flame armour spell stops the endless fireballs in this area from hurting me.

I find a magic shield near the end which does the same job for the trip back.

There is also a symbol which I grab then head for the next test.

This one is a test of my flash spell. This doesn’t do what may spring to mind but does in fact teleport me a short distance.

I use the spell to get past rolling balls and the like and pick up another symbol.

Next its endure heat and I can use the spell to walk across the darker bits of lava.

Theres another symbol in a chest at the end.

Finally I need the entinguish spell to put out all the flames around this pentagram.

I return to Arcadion who sends me back through the teleport to see the master.


The master has yet more tests and wants me to cast a few more spells. I prefered the demons. He will have to pay for this sooner or later…


Before I get to the spells I find a very interesting book among the reagents with details of how the titans used part of an blackrock pillar to gain their powers – the same pillar which I own a piece of. I will be wanting to grab all these items for myself it seems to remake the pillar.

I cast my spells – after the last one he sets another daemon on me which I have to banish. This guy is really asking for it.

For now, I’m summoned along with some other acolytes to call the titan. I don’t have a candle which I need or the ignite spell prepared making me feel a bit of a fool during the summoning.

I’m helped out, and we summon the titan.

The master wants to know about the fire in the sky (aka the sun) for some reason. I notice this was more or less the translation of the name I was given. The titan can’t help so he asks for some power instead.

The titan obliges but isn’t too happy about being held and attempts to break free.

He kills one of the others and knocks me down but using the tongue of flame, the master banishes him again. Now I know where the item I want is.

I head straight back for the masters lair to get the tongue. He doesn’t like being disturbed and attacks.

He falls to a few hacks of a sword. This is what he gets for making me perform sorcery.

I find a book on him about the tongue of flame – as well as the tongue itself. I’m not supposed to take it into the great pentagram apparently.

I now need to get the other 3 bits of the blackrock obelisk. First off I head for the earth one which is somewhere in the pits of the dead. I have to get through a locked door first and the key is way off to the north.

I get the key eventually and return to open the door.

There is a likely spot of earth + a tombstone just incase it wasn’t obvious.

I cast open ground and the heart of earth appears.

Next its the breath of air. I feel a bit more guilty about this one as the air titan seems doesn’t really deserve me pinching her power. I cast reveal and the item pops into existence. I then use my aerial servent spell to fetch it for me.



I ask Devon about the final piece. He doesn’t seem too sure but he thinks he might have found it and put it in a chest in his study. While I’m here he also gives me Salkinds old house.

The tear is exactly where Devon told me along with his stash of money which I pinch.

I was stuck for quite a while at this point. To pass the time I decided to take my tongue of flame to the great pentagram to see what happened. As the titan is released he rains fire down on all the world – this appears to be neccessary to proceed but I’m not certain on this one.

Either way, when I return to Mythran there is now a new topic of conversation and I get to ask about remaking the obelisk. To this end he sells me a new spell (Ethereal travel) which sends me to the etherial void once more.

This place is looking a bit different to the last time I was here. He did warn me about the titans intercepting me on the way. There is another central hub with four paths going off it.

I head down one and end up in a lava filled map. I find this strange looking symbol on the ground but it won’t do anything.

A lot more wandering and I end up right at the NE of the realm. This area is full of collapsing floors and little holes in the ground that spit fire.

I manage to get to a shrine and since the guardian asks me not to go near it, I know I really should. The chest is full of little balls which I take.

Using these balls on the points of the symbol pops up stepping stones.

I jump over these and find Pyros. He sets more demons on me but I just use the tongue immediately on him and both he and the demons die.

This is a pattern that I will be repeating. Next up is what I think at first is the water realm where I have to jump across a load of irrating columns. My avatar insists on jumping too far or not far enough half the time. Thank god for the quicksave button.

I use my breath of wind item on Stratos and defeat the air titan as well.

Next its water.

This is more jumping on platforms…

Hydros is at the far end and sets her other tentacle on me but I just use the tear to defeat her.

Next its the earth realm. This is just a lengthy cave area. There is some sort of invisible walkway on this bit but its a lot easier to cast endure heat and walk round the lava.

The hardest thing in this realm is attempting to climb this ledge which takes me about 5 minutes of frustrating clicking.

The final titan is here and sets golems on me but not in time to stop me using my final item.

I take these items back to the void and lay them out as instructed by the book I got from Mythran. My tip isn’t glowing yet…

Double clicking on this, I get a message that I feel powerful – I wonder what that actually did and if I could have used it earlier?

Now I just have to arrange the items correctly. They glow red when I get them in the right place so this isn’t a problem. A black obelisk pops up with strange demons/ghostly forms in it. I walk straight into it and the end cutscene begins.






The end cutscene shows the avatar walking through some sort of transitional world and then arriving in a lava filled world complete with giant guardian head. This ending is open to interpretation. Is this Britannia? Thats where I was supposed to be attempting to get back to so that would make sense. I have been told all the way through that Britannia is burning and the like so thats what I’ll assume.

The cluebook I’ve been using describes it as the guardians homeworld. Since I know I’m going to be starting U9 on earth I guess I’ll never know for sure.

It’s not a very satisfying ending I have to say. If all my questions were going to be answered in U9 I could live with it but I know that isn’t going to be the case. Despite the poor ending, I’m not too sorry to have got to the end of this one. After a good bit in the middle large portions of today were as frustrating as the start of the game. For me this was the worst game in the series so far. I even prefer Ultima 2 I think (judging it on 1982 standards). That doesn’t make Ultima 8 that bad a game given the company its keeping but it is definitely an irritating one and I’d only recommend it to people with a lot more patience than me.

Next: Wings Of Glory

Day 142

My next stop is going to be Argentrock Isle – I use a map in my clue book to figure out where to go which saves me a lot of searching. The entrance is in the catacombs on the way to stone cove. My key of the Scion opens up the door.

This gets me straight to Argentrock Isle – the map I got with the Ultima Collection cluebook has little annotations on it and shows this as the little island right at the top of the map. This doesn’t bear any relation to where I’ve actually been going. I don’t get why all these locations come off the catacombs anyway. It made sense with the necromancers being in a tomb but why would the only access to the healers be through here. If you can make it to them you didn’t need healing in the first place.

There is the first recall pad I’ve seen for a while in here which I activate. This should save me some walking around later.

Argent Rock is the first new settlement I’ve seen in a long time, with a small collection of houses and a few people to talk to. The population is only around 5 but at least its not another dungeon. Everyone here is a disciple of Stratos the air titan whose powers can be used for healing.

I’m here to learn air magic and volunteer to become enlightened at the first opportunity. I have to pass a series of tests first though. The first of these is a test of wisdom where I have to read about the beliefs and systems of the healers and answer a series of questions.

The monastery has an extensive library full of books I need to read. This give all sorts of examples of virtue and what I should do in a given situation. Stratos seems to be a much more virtuous titan than the last valuing honesty and compassion. Casting resurrection using air magic here costs you your sight I learn though as you have to make a sacrifice of a sense.

The test is easy, once I’ve read all the books. This is just a way to force me to learn the culture of the place more than anything else.

Next up comes the test of centeredness. I’m guessing the writers struggled to come up with a title for this…

This test involves climbing to a high point and Stratos tries to blast me off it with wind.

The high point is just to the NW. As soon as I climb on I’m surrounded by wind. This pushes me in various directions. I have to walk in the opposite one to avoid being pushed over the edge. As long as I don’t try to run this is easy.

I return having passed the test and am sent to find Stellos next.

Stellos has more work for me. I have to create foci which I can use to cast the spells of this order. To do this I need to collect the silver they are made with, from the levels below the monastery, then take this to the blacksmith and finally activate them on the altar.

The levels below the monsastery are accessed through some stairs in a kitchen behind the library. This place is the usual dungeon complete with timing puzzles and the like.

The dungeon is pretty small however and I soon find loads of silver ore in a room to the far east.

I use my recall spell to teleport out of here to Tenebrae and get the blacksmith to make my foci. I have to ask him to make each one at a time (there are a total of 8).

While I’m around, I recall to Mythrans and buy a spell off him. I’ve only got enough money for the one right now. I’ve found things I’d quite like to sell if possible but I’ve not found anywhere sell anything yet so I’m not sure if its possible in U8.

I head back to activate my foci on the altar. I just have to place each one on it. This would be a lot easier if my backpack wasn’t in such a state. I decide to see if I can’t do something about it and sort some of my stuff into bags.

I move all my reagents into one bag and stack them all up. I move potions and scrolls into another and decide I’ll put all my foci into a 3rd after they are activated. This clears up my backpack no end and should save me ages in the long run. It wasn’t exactly entertaining in the meanwhile but its 10 minutes well spent.

I head back to Stellos with the news and he now wants me to go back to the caverns and complete another test. He doesn’t tell me what it is but says I will know what to do.

Down in the caverns to the west is an injured creature. I jump over to it and cast heal on it. The new magic is very simple to use – I just double click on a foci and the foci represents one of eight spells.

I return with the news and get congratulated but now a healing foci has been stolen. It will clearly have to be me that tracks down the villain.

I walk around talking to everyone but don’t learn much. When I return to Stellos, he gives me a bit of detail about one of the people here (Torwin) who is apparently conducting reasearch about combining foci. Torwin isn’t exactly the politist of people here and is the obvious culprit. There are only 4 people to choose from anyway, 1 of them is the guy that has lost the focus, Stellos is clearly not going to be the one so that only leaves the other 2.

The focus was apparently stolen during the night while its owner slept. I’m dropped a hint about using magic to learn the truth.

One of my spells is a hear truth spell. I cast this and talk to the monk in the library. He says one thing and I presumably hear another in brackets afterwards. He thinks Torwin has taken the focus and he has gone to the high point where I took my second test.

I head straight there and find Torwin. In a long cutscene he tells me that his father was the man I saw being executed at the start of the game. He’s too impatient to complete his training and wants to ressurect him. This would involve fetching him from the halls of the dead but since he was sent to the lurker this isn’t even a possibility. He wanted the second foci to attempt to combine both for more power. He won’t listen to reason and attempts the leap of faith to find Stratos.

This doesn’t work out and he plummets to his death. Before leaping he throws away the focus and a ring and I pick both of them up.

I return with the news and now get sent on the final test. I have to take the leap of faith myself and talk to Stratos.

The leap of faith involves jumping all the way to a platform I can only just see to the NW of windy point. Stratos must give me a helping hand as I make it no problem and carry on jumping all the way to the platform infront of Stratos. She sweeps me up in a load of air and I get to talk to her briefly.

Stratos is definitely a kindlier type of titan. She gives me a new focus and also mentions another item which she refuses to give me as it would sever her link with the healers here. I’m clearly going to need this in the long run but I’ll leave it for now. Apart from anything else I expect that would sever my link also and my spells would stop working. My next job is to seek out the water titan.

Today has been a big improvement on the last few days and far more along the lines of what I’d expect from an Ultima. The settlement at Argent Rock is ridiculously small but I’ve got the change in gameplay that I was looking for. There are still minor irritations such as having to create the foci 1 by 1 but the monastery was a lot more interesting than the dungeons that have gone before.

I don’t think the engine copes very well with indoors/outdoors. I’m sure Argent Rock is outside but with walking through the catacombs to get there and the graphics, it feels like its been built inside a giant cave. There are no clouds or weather in Pagan and its always dark. With the whole layout of the world being built around a catacomb hub, I really get the feeling that these areas were all just shoved together in an attempt to get the game released a year earlier than it should have been. Putting together arbitrary dungeons has to be a quick process compared to designing a realistic village complete with characters, dialog, books, schedules, etc… If that is the case then I’m hoping I’m past the filler and onto the meat of the game now.