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PC Format Origin Collector’s Series

This is a 32 page pullout from the September 1994 PC Format. It’s the first entry in their collector’s series which featured companies like Microprose, Lucasarts & Gremlin. Since it’s on here, it goes without saying that this first volume is entirely on Origin:-

PC Format Collector's Series - Origin

It includes a brief history of the company, interviews with Richard Garriott and Chris Roberts, previews of coming games (with Warren Spector interviews) and a look back at the Ultima and Wing Commander series. There is so much misinformation in the Ultima history that it beggars belief but there is plenty of good content in here otherwise. According to the Ultima 8 article, at this time Garriott saw the Avatar as being separated from the human plane and more of a supernatural being in Ultima 9 and already had an Ultima 10 plot ready to go.

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Ultima 8 Review – PC Zone

This is a review of Ultima 8 from the June 1994 PC Zone. The reviewer describes it as a love/hate sort of game which I can agree with falling more into the hate camp myself. He was clearly reviewing the first unpatched version and was suffering with the platform jumping.

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I should have had more updates over the weekend but I’ve spent a crazy amount of time getting my Win 98/DOS machine up and running. I’ve got it dual booting into DOS 6.0 now, and have my AWE32 and SBLive coexisting inside Windows. I’ve also managed to get it wired up to my MT-32 and SC-155 via the AWE32. This isn’t ideal as it requires a TSR to process the MIDI in DOS but it works in most games. My USB keyboard causes glitches in DOS resulting in slowdown, or hanging/crashing. I’ve now given in on that and have just got a second keyboard which I swap to as needed.

I found an ancient serial ball-mouse which seems to work ok – first time I’ve used one of those in a very long time. I ought to get something a little better in the long run though. When I use it in Windows I keep finding myself scrolling a non-existent mouse wheel.

I’ve still got some problems in DOS. EMM386 refuses to load no matter what. I’ve tried excluding the entire possible memory range and still no luck. I’ve got QEMM 7.5 running but that is struggling as well as if I load QEMM itself into high memory it locks up. Any advice on that is welcome. I’m thinking that a newer version might be enough. With the tiny cd and mouse drivers I’ve still got plenty of free memory so I’m probably ok for all games except those few that insist on EMM386 anyway.

The only other problem I noticed is that I don’t appear to be able to redirect the MIDI of DOS games in Win 98 to the MIDI-out and I’m stuck with playing them through the AWE32. Not sure if I’d ever run into an occasion where this would be a big issue but it does rule out running some DOS games inside Win98 if I can’t fix it. I expect a poke around the registry might be needed. Other than that it appears to be working well but I’ve only quickly tried a few games. Highlights so far are playing the first level of Dark Forces and a quick blast on the 3dfx version of Carmageddon.

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Ultima 8 Review – PC Format

I don’t have anywhere near as many magazines from 1994 and of the one’s I do have I’ve only found one with anything to do with Origin. This is it, an Ultima 8 review from May 1994′s PC Format.

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Day 143


I head back down from Stratos and get congratulated by Stellos. He gives me a hint on how to get the breath of wind from Stratos which is strangely helpful but I’m leaving this until the end.

Instead, its time to find titan #3. I’m using a walkthrough map again to find the correct location in the catacombs. My Scion key opens the door as usual.

Theres a recall pad in here near the entrance.

Hydros is the easiest titan of the lot to find. I just walk around and over a bridge and thats it. She has been trapped here and wants me to help release her by opening the ground of the grave of her captor.

I have to go through another dungeonesque area – full of trolls and the like. Its nothing too difficult.

I soon find the grave and cast open ground.

The ground splits and a waterfall is created.

I recall back to Hydros and she is a lot less pleasant this time around. Lightning is flashing and the place is looking a bit misty. She spares my life for freeing her but goes off to cause trouble.

I return to Tenebrae. Devon has lost his powers now the titan is no longer under control. Its misty and throwing out lightning here also and he is worried about floods. Being a generous sort he doesn’t blame me and even thinks it might be for the good in the long run.

Having said there was no weather in the game yesterday, I see the locations go misty all the time now. There isn’t any rain to be seen as such so I guess Origin never got around to it. The mist is a minor irritation as its harder to see what I’m doing.

I go for the final fire titan next. The entrance is just to the east of the last one. A little lever on the wall opens up a secret door to let me in.

When I get here, I see a man teleporting around on the far side of some lava. To reach where he is I have to use the final air spell I got from Stratos to perform a giant leap.

A bit more lava jumping and I reach the settlement of the sorcerers.




The first sorcerer I meet gives me a new name and then tries to enlist my help in a conspiracy to dethrone the current first adept by discovering his true name. In order to do this she has to give me her first name to take me on as a student.

When I meet the guy who’s name I’m supposed to find out, he wants me to do exactly the same to Bane. I seem to have to make a choice between the two of them with no information to go on at all. Since I’m already here I choose to help this guy and give away Banes real name.

He immediately summons a demon and sends it round to kill her. I feel kind of guilty now.

All the fuss attracks the attention of the head sorcerer. He is now an adept short which is apparently where I come in and I get to learn sorcery. Guilt cured.

I’m sent to the library to learn spells. The magic system here involves using pentagrams with various colors of candles and reagents placed near these candles + an item in the middle to bind the spells into. In this way I can create my own magic wands and the like charged with a given number of casts of a certain spell.

There is a whole new set of reagents for this magic all based on volcano rock. This is fire magic after all.

I do of course have to pass some tests before I can become a sorcerer. This time they are a bit more relevant than having to stand on a tall rock while a god attempts to blow me off. I have to prove myself by casting 3 of the spells.

Up to this point, I’ve been quite enjoying the last couple of days of Ultima 8. This spellcasting process reversed things in no time. The game is so exacting about placing reagents in exactly the right spot it is unbelievably frustrating. This is added to by the object picking up and moving being so ludcrously difficult. E.g I try to drop my reagent just behind a candle but decide to throw it halfway across the room instead. I then can’t reach it to move it so have to walk over but I’m too near or too far away so have to shuffle backwards and forwards a dozen times until I can actually move it. I think I’ve got it in the right place, try to cast the spell but it still doesn’t work so I try to move it closer only to throw it again…

You get the idea at any rate – I have to repeat this process for around 10 spells eventually and it is not fun.

I manage to get the 3 to complete the test done after a while and get sent off into the obsidian fortress to the west to be tested.

The illustrious leader shows up and immediately sets two demons on me – he does at least hope that I survive which makes me feel better about it. I could stick around and fight but don’t.

There is a non-hostile demon in the next room who seems friendly until he offers me reagents and another pentagram to prepare more spells. He would obviously like to see me suffer.

I think it’s the demon who was trapped in my sword in Forge of Virtue – he has the right name but doesn’t appear to recognise me.

Past the demon is another area – this is a central hub surrounded by four tests where I need a different spell prepared to pass.

Each test tells me what spell I need which makes them easy enough when I’ve prepared. My flame armour spell stops the endless fireballs in this area from hurting me.

I find a magic shield near the end which does the same job for the trip back.

There is also a symbol which I grab then head for the next test.

This one is a test of my flash spell. This doesn’t do what may spring to mind but does in fact teleport me a short distance.

I use the spell to get past rolling balls and the like and pick up another symbol.

Next its endure heat and I can use the spell to walk across the darker bits of lava.

Theres another symbol in a chest at the end.

Finally I need the entinguish spell to put out all the flames around this pentagram.

I return to Arcadion who sends me back through the teleport to see the master.


The master has yet more tests and wants me to cast a few more spells. I prefered the demons. He will have to pay for this sooner or later…


Before I get to the spells I find a very interesting book among the reagents with details of how the titans used part of an blackrock pillar to gain their powers – the same pillar which I own a piece of. I will be wanting to grab all these items for myself it seems to remake the pillar.

I cast my spells – after the last one he sets another daemon on me which I have to banish. This guy is really asking for it.

For now, I’m summoned along with some other acolytes to call the titan. I don’t have a candle which I need or the ignite spell prepared making me feel a bit of a fool during the summoning.

I’m helped out, and we summon the titan.

The master wants to know about the fire in the sky (aka the sun) for some reason. I notice this was more or less the translation of the name I was given. The titan can’t help so he asks for some power instead.

The titan obliges but isn’t too happy about being held and attempts to break free.

He kills one of the others and knocks me down but using the tongue of flame, the master banishes him again. Now I know where the item I want is.

I head straight back for the masters lair to get the tongue. He doesn’t like being disturbed and attacks.

He falls to a few hacks of a sword. This is what he gets for making me perform sorcery.

I find a book on him about the tongue of flame – as well as the tongue itself. I’m not supposed to take it into the great pentagram apparently.

I now need to get the other 3 bits of the blackrock obelisk. First off I head for the earth one which is somewhere in the pits of the dead. I have to get through a locked door first and the key is way off to the north.

I get the key eventually and return to open the door.

There is a likely spot of earth + a tombstone just incase it wasn’t obvious.

I cast open ground and the heart of earth appears.

Next its the breath of air. I feel a bit more guilty about this one as the air titan seems doesn’t really deserve me pinching her power. I cast reveal and the item pops into existence. I then use my aerial servent spell to fetch it for me.



I ask Devon about the final piece. He doesn’t seem too sure but he thinks he might have found it and put it in a chest in his study. While I’m here he also gives me Salkinds old house.

The tear is exactly where Devon told me along with his stash of money which I pinch.

I was stuck for quite a while at this point. To pass the time I decided to take my tongue of flame to the great pentagram to see what happened. As the titan is released he rains fire down on all the world – this appears to be neccessary to proceed but I’m not certain on this one.

Either way, when I return to Mythran there is now a new topic of conversation and I get to ask about remaking the obelisk. To this end he sells me a new spell (Ethereal travel) which sends me to the etherial void once more.

This place is looking a bit different to the last time I was here. He did warn me about the titans intercepting me on the way. There is another central hub with four paths going off it.

I head down one and end up in a lava filled map. I find this strange looking symbol on the ground but it won’t do anything.

A lot more wandering and I end up right at the NE of the realm. This area is full of collapsing floors and little holes in the ground that spit fire.

I manage to get to a shrine and since the guardian asks me not to go near it, I know I really should. The chest is full of little balls which I take.

Using these balls on the points of the symbol pops up stepping stones.

I jump over these and find Pyros. He sets more demons on me but I just use the tongue immediately on him and both he and the demons die.

This is a pattern that I will be repeating. Next up is what I think at first is the water realm where I have to jump across a load of irrating columns. My avatar insists on jumping too far or not far enough half the time. Thank god for the quicksave button.

I use my breath of wind item on Stratos and defeat the air titan as well.

Next its water.

This is more jumping on platforms…

Hydros is at the far end and sets her other tentacle on me but I just use the tear to defeat her.

Next its the earth realm. This is just a lengthy cave area. There is some sort of invisible walkway on this bit but its a lot easier to cast endure heat and walk round the lava.

The hardest thing in this realm is attempting to climb this ledge which takes me about 5 minutes of frustrating clicking.

The final titan is here and sets golems on me but not in time to stop me using my final item.

I take these items back to the void and lay them out as instructed by the book I got from Mythran. My tip isn’t glowing yet…

Double clicking on this, I get a message that I feel powerful – I wonder what that actually did and if I could have used it earlier?

Now I just have to arrange the items correctly. They glow red when I get them in the right place so this isn’t a problem. A black obelisk pops up with strange demons/ghostly forms in it. I walk straight into it and the end cutscene begins.






The end cutscene shows the avatar walking through some sort of transitional world and then arriving in a lava filled world complete with giant guardian head. This ending is open to interpretation. Is this Britannia? Thats where I was supposed to be attempting to get back to so that would make sense. I have been told all the way through that Britannia is burning and the like so thats what I’ll assume.

The cluebook I’ve been using describes it as the guardians homeworld. Since I know I’m going to be starting U9 on earth I guess I’ll never know for sure.

It’s not a very satisfying ending I have to say. If all my questions were going to be answered in U9 I could live with it but I know that isn’t going to be the case. Despite the poor ending, I’m not too sorry to have got to the end of this one. After a good bit in the middle large portions of today were as frustrating as the start of the game. For me this was the worst game in the series so far. I even prefer Ultima 2 I think (judging it on 1982 standards). That doesn’t make Ultima 8 that bad a game given the company its keeping but it is definitely an irritating one and I’d only recommend it to people with a lot more patience than me.

Next: Wings Of Glory

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Day 142

My next stop is going to be Argentrock Isle – I use a map in my clue book to figure out where to go which saves me a lot of searching. The entrance is in the catacombs on the way to stone cove. My key of the Scion opens up the door.

This gets me straight to Argentrock Isle – the map I got with the Ultima Collection cluebook has little annotations on it and shows this as the little island right at the top of the map. This doesn’t bear any relation to where I’ve actually been going. I don’t get why all these locations come off the catacombs anyway. It made sense with the necromancers being in a tomb but why would the only access to the healers be through here. If you can make it to them you didn’t need healing in the first place.

There is the first recall pad I’ve seen for a while in here which I activate. This should save me some walking around later.

Argent Rock is the first new settlement I’ve seen in a long time, with a small collection of houses and a few people to talk to. The population is only around 5 but at least its not another dungeon. Everyone here is a disciple of Stratos the air titan whose powers can be used for healing.

I’m here to learn air magic and volunteer to become enlightened at the first opportunity. I have to pass a series of tests first though. The first of these is a test of wisdom where I have to read about the beliefs and systems of the healers and answer a series of questions.

The monastery has an extensive library full of books I need to read. This give all sorts of examples of virtue and what I should do in a given situation. Stratos seems to be a much more virtuous titan than the last valuing honesty and compassion. Casting resurrection using air magic here costs you your sight I learn though as you have to make a sacrifice of a sense.

The test is easy, once I’ve read all the books. This is just a way to force me to learn the culture of the place more than anything else.

Next up comes the test of centeredness. I’m guessing the writers struggled to come up with a title for this…

This test involves climbing to a high point and Stratos tries to blast me off it with wind.

The high point is just to the NW. As soon as I climb on I’m surrounded by wind. This pushes me in various directions. I have to walk in the opposite one to avoid being pushed over the edge. As long as I don’t try to run this is easy.

I return having passed the test and am sent to find Stellos next.

Stellos has more work for me. I have to create foci which I can use to cast the spells of this order. To do this I need to collect the silver they are made with, from the levels below the monastery, then take this to the blacksmith and finally activate them on the altar.

The levels below the monsastery are accessed through some stairs in a kitchen behind the library. This place is the usual dungeon complete with timing puzzles and the like.

The dungeon is pretty small however and I soon find loads of silver ore in a room to the far east.

I use my recall spell to teleport out of here to Tenebrae and get the blacksmith to make my foci. I have to ask him to make each one at a time (there are a total of 8).

While I’m around, I recall to Mythrans and buy a spell off him. I’ve only got enough money for the one right now. I’ve found things I’d quite like to sell if possible but I’ve not found anywhere sell anything yet so I’m not sure if its possible in U8.

I head back to activate my foci on the altar. I just have to place each one on it. This would be a lot easier if my backpack wasn’t in such a state. I decide to see if I can’t do something about it and sort some of my stuff into bags.

I move all my reagents into one bag and stack them all up. I move potions and scrolls into another and decide I’ll put all my foci into a 3rd after they are activated. This clears up my backpack no end and should save me ages in the long run. It wasn’t exactly entertaining in the meanwhile but its 10 minutes well spent.

I head back to Stellos with the news and he now wants me to go back to the caverns and complete another test. He doesn’t tell me what it is but says I will know what to do.

Down in the caverns to the west is an injured creature. I jump over to it and cast heal on it. The new magic is very simple to use – I just double click on a foci and the foci represents one of eight spells.

I return with the news and get congratulated but now a healing foci has been stolen. It will clearly have to be me that tracks down the villain.

I walk around talking to everyone but don’t learn much. When I return to Stellos, he gives me a bit of detail about one of the people here (Torwin) who is apparently conducting reasearch about combining foci. Torwin isn’t exactly the politist of people here and is the obvious culprit. There are only 4 people to choose from anyway, 1 of them is the guy that has lost the focus, Stellos is clearly not going to be the one so that only leaves the other 2.

The focus was apparently stolen during the night while its owner slept. I’m dropped a hint about using magic to learn the truth.

One of my spells is a hear truth spell. I cast this and talk to the monk in the library. He says one thing and I presumably hear another in brackets afterwards. He thinks Torwin has taken the focus and he has gone to the high point where I took my second test.

I head straight there and find Torwin. In a long cutscene he tells me that his father was the man I saw being executed at the start of the game. He’s too impatient to complete his training and wants to ressurect him. This would involve fetching him from the halls of the dead but since he was sent to the lurker this isn’t even a possibility. He wanted the second foci to attempt to combine both for more power. He won’t listen to reason and attempts the leap of faith to find Stratos.

This doesn’t work out and he plummets to his death. Before leaping he throws away the focus and a ring and I pick both of them up.

I return with the news and now get sent on the final test. I have to take the leap of faith myself and talk to Stratos.

The leap of faith involves jumping all the way to a platform I can only just see to the NW of windy point. Stratos must give me a helping hand as I make it no problem and carry on jumping all the way to the platform infront of Stratos. She sweeps me up in a load of air and I get to talk to her briefly.

Stratos is definitely a kindlier type of titan. She gives me a new focus and also mentions another item which she refuses to give me as it would sever her link with the healers here. I’m clearly going to need this in the long run but I’ll leave it for now. Apart from anything else I expect that would sever my link also and my spells would stop working. My next job is to seek out the water titan.

Today has been a big improvement on the last few days and far more along the lines of what I’d expect from an Ultima. The settlement at Argent Rock is ridiculously small but I’ve got the change in gameplay that I was looking for. There are still minor irritations such as having to create the foci 1 by 1 but the monastery was a lot more interesting than the dungeons that have gone before.

I don’t think the engine copes very well with indoors/outdoors. I’m sure Argent Rock is outside but with walking through the catacombs to get there and the graphics, it feels like its been built inside a giant cave. There are no clouds or weather in Pagan and its always dark. With the whole layout of the world being built around a catacomb hub, I really get the feeling that these areas were all just shoved together in an attempt to get the game released a year earlier than it should have been. Putting together arbitrary dungeons has to be a quick process compared to designing a realistic village complete with characters, dialog, books, schedules, etc… If that is the case then I’m hoping I’m past the filler and onto the meat of the game now.