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PC Format Origin Collector’s Series

This is a 32 page pullout from the September 1994 PC Format. It’s the first entry in their collector’s series which featured companies like Microprose, Lucasarts & Gremlin. Since it’s on here, it goes without saying that this first volume is entirely on Origin:-

PC Format Collector's Series - Origin

It includes a brief history of the company, interviews with Richard Garriott and Chris Roberts, previews of coming games (with Warren Spector interviews) and a look back at the Ultima and Wing Commander series. There is so much misinformation in the Ultima history that it beggars belief but there is plenty of good content in here otherwise. According to the Ultima 8 article, at this time Garriott saw the Avatar as being separated from the human plane and more of a supernatural being in Ultima 9 and already had an Ultima 10 plot ready to go.

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Wing Commander Academy Review – PC Format

After all the Underworld posts yesterday, I’ll rein myself back to an entry a day again for the moment. If you still want more Underworld, I’d strongly recommend having a look at the anniversary page over at the new home of Ultima Aiera (www.ultimacodex.com). There is an interview with Dan Schmidt (including a handful of questions from yours truly), design notes, concept art by Warren Spector and plenty more besides.

I’ve not started Wing Commander Saga yet so I’ll get back to some magazine scans today. These all come from the October 1993 PC Format. First is a review of Wing Commander Academy. It didn’t bowl the reviewer over and I can only agree in this case. It was a product that a lot of people had asked for to be fair but in my opinion it really could have done with coming out at least a year earlier if it was to find a large market:-

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This lack of timeliness is especially apparent when you see a 2 page advert for Privateer in the same issue, not that my PC could actually cope with Privateer when it came out. WCA did have that in its favour but it was still a poor option compared to any of the existing Wing Commander games or mission packs if you didn’t already own the lot. I’m sure I’ve got a proof and the negatives for this Privateer advert or at least a variant on it around here but I’ll save them for another time:-

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Not content with having a 2 page ad, there is also a full page for Shadow Caster:-

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Privateer / Ultima Underworld 2 Previews – PC Format

One last scan before I get started on FM Towns Ultima 3. This article is from the January 1993 PC Format:-

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Privateer was originally going to use Strike Commander’s realspace engine and run in SVGA but ultimately reverted to using an updated Wing Commander engine and VGA only, presumably shortly after this preview was written.

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QEMM & 2 Hot Games

After getting set up to run BBC games last week, I thought I ought to have a look at Chris Roberts’ other games on the system. This led to the idea of doing a longplay for Wizadore which sounded like a good idea until I realised how ferociously difficult it is. I am starting to get the hang of it but it’s a serious challenge. I may get that done by the end of the week but in the meanwhile it’s going to be more UK magazine scans as I have stacks of them lined up.

Today however, I thought I’d share an Origin compilation I found last week. I’ve never gone out of my way to pick up compilations but the only mention of it I could find on the web was a mostly blank entry on Mobygames with no scans so I had to buy it.

It’s a compilation of the floppy versions of Privateer and Shadowcaster bundled with QEMM 7 and it was released in 1993. QEMM was a memory manager for DOS which freed much of the base 640K of memory by loading drivers into higher memory. Before Windows 95, there were games where if you had the wrong combination of drivers (especially for certain CD drives) it was literally impossible to run them as you couldn’t free up enough memory. QEMM was the best choice in memory managers for years and simplified the whole process of freeing up base memory compared to the Microsoft equivalent.

To get back to the compilation, it’s got the uninspired but accurate title of QEMM & 2 hot games and comes in a box that is a fairly average size from the front but ridiculously wide from the side. As you can see from the photo it isn’t pretty. For such a large box it would have been nice to see a more attractive design as it looks like it was knocked together using clipart by someone colourblind.

The sides of the box have pictures of the side panels of the original boxes on them although their dimensions have been distorted adding to the general ugliness. The whole box is also a little flimsy for its bulk and the whole presentation gives a cheap feel to the package.

The box isn’t exactly crammed full but still includes a monster array of manuals including the full documentation for both games and the software on 3.5″ floppies. All the documentation looks to be exactly as it would be in the regular versions. In terms of content this is a great package with what were at the time brand new games, one of which is a classic. I remember what I paid for Privateer alone, so I can only assume that this compilation wasn’t cheap when new.

Whether or not that makes it rare I have no idea, but with nothing much on the web about it I thought it was worth a post. Rare or not, I can’t say it’s the most appealing item I’ve ever bought and it’s going to end up relegated to the dark corners of the collection where it is well out of sight.

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Privateer Review – PC Format

This is from the November 1993 PC Format. I can’t say I agree with the reviewers who spend half the review complaining about the price.

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