PC Zone Issue 32 – November 1995

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This weeks PC Zone is issue #32 from November 1995. It must have been a good month as there are loads of high scoring games reviewed, some of which I know well but most I’ve never played. The standout games for me include Magic Carpet 2 and Burn Cycle which I expected them to hate but on this occasion they actually liked an FMV game. The novelty mustn’t have worn off by this point. The PDF is in with all the other scans so far at http://www.pixsoriginadventures.co.uk/PCZone

PC Zone Issue 48 – March 1997

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I’m plugging another gap in the PC Zone scans with issue 48 from March 1997. The headline review is Ecstatica II which seems strange in a month that also features Diablo. I know which one is better remembered now (even if I would rather play Ecstatica myself). There’s not much else I’ve actually played in this other than Phantasmagoria 2 which was great fun for a fan of cheesy 80’s horror like myself. The PDF is in the archive at http://www.pixsoriginadventures.co.uk/PCZone

Wing Commander Armada Review – PC Zone

 

Here’s another vintage Origin game review from the October 1994 issue of PC Zone. Wing Commander Armada gets a lot of pages here for what was considered a filler game while we all waited for Wing Commander 3.

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PC Zone Issue 30 – September 1995

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I wanted a nice, short magazine to scan so this week’s PC Zone is Issue 30 from September 1995. The highlight for me is the preview of The Darkening but I’ve no doubt already posted that on here. You also get reviews of Simon The Sorcerer 2, Space Quest 6, Dungeon Master 2 and Terminal Velocity. I’ll resume the normal order next week when hopefully I should have a bit more time. The PDF is in with all the other scans so far at http://www.pixsoriginadventures.co.uk/PCZone

Ultima Underworld 3 Design Document

It’s now 10 years since I started this blog and also by coincidence (for the most part) this is the 1000th post. To mark the occasion, I thought I’d finally share the last big piece of Origin history I’m still holding onto.

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Some years back, I posted a story document for the proposed Ultima Underworld 3. Since then I’ve managed to get hold of a later design document which has been greatly expanded to include backstory, gameplay and design details. I’m reasonably sure this matches up with the one in the Richard Garriott archives at the University of Texas but without a side by side comparison I’ll never know.

I’ll let people read it for themselves but to summarise Underworld 3 was going to be built in the Wing Commander Prophecy engine, include multi-player, have a George Oldziey soundtrack (using modified themes composed for the already cancelled Silverheart) and would be set on a whole different world to Britannia.

The first story document bore little mention of Ultima but this has you crossing swords with an imprisoned Shadowlord who was banished to the world of Jaal in Ultima 5 when the Avatar destroyed his shard. The 3 Shadowlords apparently need to reunite to form into the Guardian which seems to imply this game would have been set some time between Ultima 5 and 7. I much prefer this idea to the Guardian being the Avatar’s dark half but I’m still not entirely convinced.

There’s some basic details on gameplay including some NPC and monster details (trouser snake?). It’s a glimpse into the game that might have been and is now available to download here.