Ultima 6 Review – PC Leisure

This is a review of Ultima 6 from PC Leisure, issue 2 (Summer 1990). The review is about as positive as it gets but extremely short. There is a longer section on the history of Ultima most of which is achingly familiar but there were a couple of things in here I didn’t know.

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I didn’t realise that Origin had bid for the D&D license only for their offer to be turned down before it ended up with SSI. I expect I should know this however and may have read it before at some time. SSI did some good games with the license but I can’t help but feel that Origin could have done more. Having said that, we probably wouldn’t have got all the fantastic Ultima spin-offs so it was possibly for the best.

I’d definitely never heard that Tom Clancy was a massive Ultima fan and included the game in one of his books. If he was ever included as a character in an Ultima, I can’t recall it. Does anyone know what book he mentions Ultima in?

Windwalker Review – PC Leisure

This is a short review of Windwalker from Issue 1 of PC Leisure magazine (Spring 1990). This was the first UK magazine entirely devoted to non productive uses of PC’s, although that didn’t mean just games and it was only quarterly.

The review is harsh giving the lowest possible score, although I can’t remember liking the game too much myself. Moebius wasn’t entirely awful but it really didn’t deserve a sequel.

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QEMM & 2 Hot Games

After getting set up to run BBC games last week, I thought I ought to have a look at Chris Roberts’ other games on the system. This led to the idea of doing a longplay for Wizadore which sounded like a good idea until I realised how ferociously difficult it is. I am starting to get the hang of it but it’s a serious challenge. I may get that done by the end of the week but in the meanwhile it’s going to be more UK magazine scans as I have stacks of them lined up.

Today however, I thought I’d share an Origin compilation I found last week. I’ve never gone out of my way to pick up compilations but the only mention of it I could find on the web was a mostly blank entry on Mobygames with no scans so I had to buy it.

It’s a compilation of the floppy versions of Privateer and Shadowcaster bundled with QEMM 7 and it was released in 1993. QEMM was a memory manager for DOS which freed much of the base 640K of memory by loading drivers into higher memory. Before Windows 95, there were games where if you had the wrong combination of drivers (especially for certain CD drives) it was literally impossible to run them as you couldn’t free up enough memory. QEMM was the best choice in memory managers for years and simplified the whole process of freeing up base memory compared to the Microsoft equivalent.

To get back to the compilation, it’s got the uninspired but accurate title of QEMM & 2 hot games and comes in a box that is a fairly average size from the front but ridiculously wide from the side. As you can see from the photo it isn’t pretty. For such a large box it would have been nice to see a more attractive design as it looks like it was knocked together using clipart by someone colourblind.

The sides of the box have pictures of the side panels of the original boxes on them although their dimensions have been distorted adding to the general ugliness. The whole box is also a little flimsy for its bulk and the whole presentation gives a cheap feel to the package.

The box isn’t exactly crammed full but still includes a monster array of manuals including the full documentation for both games and the software on 3.5″ floppies. All the documentation looks to be exactly as it would be in the regular versions. In terms of content this is a great package with what were at the time brand new games, one of which is a classic. I remember what I paid for Privateer alone, so I can only assume that this compilation wasn’t cheap when new.

Whether or not that makes it rare I have no idea, but with nothing much on the web about it I thought it was worth a post. Rare or not, I can’t say it’s the most appealing item I’ve ever bought and it’s going to end up relegated to the dark corners of the collection where it is well out of sight.

Inside King Kong

Loaf got confirmation about the King Kong game being Chris Roberts’ first, straight from the horse’s (or possibly gorilla’s) mouth yesterday. I’ve got a couple of follow up articles on it from Micro User.

First off the program listing had errors in it. Anyone old enough to remember typing in games from magazines won’t be surprised by this as you always ended up having to fix something. It was one of the ways you couldn’t help but pick up a bit of programming knowledge if you owned any of the home computers in the early 80’s. The correction is below:-

KingKongKlanger

No one actually asked for it, but I’m posting the follow up article on the King Kong game also. This is from Micro User’s August 1983 edition. In it the code from King Kong is analysed and critiqued for all the ways it could be improved.

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