Day 12


I’m 1-2 hours into Autoduel now. It’s perhaps not as good as I was hoping. The technology used is very limiting to what you can do with this sort of game. The graphics while driving around are quite basic presumably due to having to scroll and there isn’t much variety to the missions or combat. On the bright side the game world is large, and the gameplay itself is reasonably entertaining.

You get to create a driver at the start, there are three skills you can choose to put your points into, driving, mechanic & marksmanship. Driving skill means, the car is more likely to go where you steer it, marksmanship increases your chance of shooting your opponent, and mechanic skill improves how much you can salvage from other cars. You can buy mechanic skill from garages so I sank all my points into the other two.

There is also a fourth stat, prestige. This can be built up by completing missions, winning fights, or easiest of all winning in the casino with a $200,000 bet.

You start off in New York. There are a wide range of places to go and the obvious thing to do here would be to purchase a car but I’ve had the bright idea of building up some cash quickly by going to the casino in atlantic city first. I catch a couple of buses there from the truck stop.

All the towns have their own map, some having much more facilities than others. Poker at the casino turns out to be a goldmine – the cards you will draw each time are decided before they are drawn. Besides poker, you can also try your luck at other games สล็อตคาสิโนที่ดีที่สุดของ UFABET. This means with the use of savestates, I break the bank in no time. Even without this exploit, poker would be an easy way to get cash as you get a pair most of the time. The IRS take 1/3 of it back in tax when I walk out the door but I’m still very wealthy so I head back to New York to buy a car.

The choice for building cars is enormous, and even with maximum money there isn’t an ultimate car you can build – its all about preference and compromises. You can place a variety of weapons pointing in 8 directions, add armor to any part of the car, choose suspension types, tyre types & power plants among other things. The car you need will depend on the combat strategy you adopt. You can own 8 cars so its possible to have different ones for different missions.

The combat is quite tricky, you can only fire one weapon at a time and you cycle through them with alt-fire. My best technique in my pickup seems to be to block the other car in and keep shooting till it dies. I’m sure with a bit of practice and I could come up with a better method but this is working nicely for now. Now I have a car, I can also drive between all the towns or take part in arena battles.

Arena battles are really just a road section with a lot of enemies. You have to kill them all, to win. There are various different divisions you can take part in with different classes of car and driver. As for the highways, each city has several exits, each of which will take you to 1 other specific city. There are branches on the roads, which can lead you on ridiculously long routes if you go the wrong way, but there is always just one town at each end of the map. There aren’t too many cars on the roads at all, you typically only run into a couple between any two cities.

One curiousity is that if you go to Manchester, Origin Systems are one of the buildings. If you go in you get a text screen advertising a few of their earlier games.

There has been no plot in the game so far, but I gather that you have to get your prestige up before the plot missions are available. I’ve got it fairly high with a bit of gambliing and have just heard a rumour that they are looking for me at the Washington truck stop. Thats as far as I got so my next step will be to drive down to Washington.

My stats are pretty decent even this early on. If I put a bit of effort in, I’d expect to be close to finishing this tonight.

Day 11 – Autoduel

 

I’ve not actually played this yet. I only had time to have a quick read through the manual last night so there isn’t too much I can say about it. The game is a futuristic arcade/RPG, set in 2030, in which the highways have become lawless. You have to drive around battling other cars and trying to earn some money. It was created by Lord British and Chuckles, based on a Steve Jackson board game, and is the only non-ultima game I can think of that was credited to LB before the end of Origin.

The manual for the game is quite lengthy, but has very little on plot and much more about gameplay. There are no long terms goals set and the game looks completely open ended.  It takes place in the north east of the USA and you can drive between all the various cities. Each city has a variety of shops where you can buy armor, upgrade/buy cars, take part in arena battles for cash, get courier missions etc… The gameplay looks like its quite complex with a myriad of options for building your cars, and a variety of different missions to complete.

All in all, this looks like a promising game. It immediately puts me in mind of Privateer with cars instead of spaceships.  I’m going to play the apple 2 release. The PC version doesn’t look any better and having savestates is just far too useful for getting me through these early games quickly.

Day 10

I finished off Moebius today. The first task was to track down the condor and get some feathers. The game has a listen command you can use to track down anything on the map – it gives you a sound e.g. flapping of wings and a direction. I found the condor in the south east of the map and at dusk it nested so I swung my sword at it and took a few feathers.  This meant I could now transform into a condor and fly to the previously inaccessable level exit teleport. I couldn’t get this to work for a while, but a quick read of the manual reveals that I have to get the were-spell blessed by a priest first.

The final world is the world of fire. Thankfully this world is a lot shorter than the others, but the battles are also a lot tougher, with nothing except evil monks to fight + the warlord.

This is the fight with the final warlord. He kills you with one hit, but is far easier to hit than the monks so this is actually a much easier fight.

The warlord was guarding the orb but if I try to pick it up I get sick. It appears I will have to rescue the two priests first. I have to lead them back one at a time from the far side of the map as the second one drowns otherwise, but I get both shrines liberated and one of them gives me some gauntlets.

Once I have the gauntlets, I use them to pick up the orb and head for the exit teleport. I go through that and I’ve won the game.

The ending is very brief. Moebius himself says a few words and thats it. He does say to write in and inform him of your accomplishment – this implies that Moebius may have had completion certificates like the Ultima games.

I’m glad to have got this game out of the way. I didn’t especially enjoy playing it, and without the level maps I found on the web it would have been worse. Back in 1985, the graphics and novelty would have been enough I expect to forgive the other problems. Playing it now, I’m really just looking at the gameplay which was slow, boring and repetitive. I couldn’t even use the option of speeding the emulator up as I ended up passing turns through not moving quickly enough and running out of water. I’ll have the sequel Windwalker to play at some point, I really hope its more fun than this.

Next up: Autoduel.

Day 9 – Moebius

 

This game came out in 1985 for Apple 2 and was created by Greg Malone. It’s an unusual blend of RPG and martial arts which used motion capture for the fighting sections. Very briefly, the back story goes that Moebius aka The Windwalker, went into the four planes of existence and trapped the four element spirits inside a shard of crystal to create the orb of celestial harmony. He had to invest so much of himself to do this that he can now only exist inside the realm of air, hence the name windwalker. One of his disciples has stolen the orb, and taken it to the realm of fire. The land and weather are corrupted, you must travel to the realm of fire and defeat him.

 

On starting up their is a brief graphical introduction to set the scene, told by Moebius himself. Once this is over I create my character. Before the game lets you start you have to train in three disciplines.

The first of these is unarmed combat. The controls take a little getting used to. You have two left and two right keys, one of which moves you quicker than the other. There are also three punch, and three kick keys to aim at the head, middle or legs of your opponent. You can block with space. Low blows seem to hit way more often against everyone except evil priests who need kicking in the head.

This is the armed combat training. The same strategies seem to work here also.

This is the third discipline – divination. This just consists of stopping the little ying/yang from moving out of the box. This is used in the game to get spells after you return priests to shrines. The controls are odd again – the game doesn’t use the standard cursors but instead uses the eight keys around L. I’ve played a good 3-4 hours of this today and still can’t get used to it.

This is what it looks like when you start the game proper. I’d say there’s a bit more detail than in the U3 graphics. All the characters are represented by their top halves, which looks very odd. However, it does mean you know what you are fighting. The little ultima stick monsters, all look pretty similar so it gets around that.  The tiles also overlap a bit, i.e. a tree on one tile can stop you seeing the one behind it. This gives a mini 3D effect but given the amount of time you spend hacking through shrubbery in this game it would be nice to be able to see what was there. Often I end up trying to hack through a rock and blunting my sword because I can’t see it.

All combat takes place on screens exactly like the training ones shown above. At the start of the game, I’m hitting for 1 damage every time and winning fights is hard work.

When I do level up, Moebius appears and I get a little haiku about an animal as above. There are 6 of these for each realm. I immediately started to do more damage as soon as I leveled up and the game became a lot easier. Because of the arcade nature of the fighting though, stats are less important than a conventional RPG, however bad they are you can always win if you can play the arcade section well enough.

You have to play through each of the four realms (earth, water, air, fire) one at a time. In each realm you must kill the overlord, rescue 2 priests and take these two priests to two shrines to cleanse them. Once thats all done there is a teleport to take you to the next realm. There are only 2 monsters you will commonly face, assassins and palace guards. There isn’t much difference fighting either. The temples are guarded by evil monks – if you attempt to fight one of these with your swords they melt it so you always have to fight them with your hands. These are much harder to kill than other enemies.

Running out of food and water are the biggest threat in the first couple of worlds. You can get water from cisterns dotted around sparsely on the maps. Food can only be gained by killing people.

By the time I get to the 3rd world, the novelty of this game is wearing thin. All the fights can be won using the same strategy and are very easy once a monk has blessed your sword. Despite this its still very slow going, you can’t just walk anywhere, you have to chop trees down to get through and the fights keep coming constantly. So far there’s no plot and nothing new. The second zone was just more of the same. 

The air world has at least added some new elements. There is a demon that shows up at night, which just before dawn turns into the minstrel. If he catches you at night you get seriously hurt and your karma goes right down (which stops priests following you). From hints in the game and the manual, I have to catch him as the minstrel while wearing the amulet. There are observatories on each level which give you a map of the area – I find the amulet at one of them.

This is the minstrel who gives me an artifact, which after divination turns out to be a were-spell. I will need this to get to the exit teleport assuming I can find some condor feathers tommorow.

After a few hours on this game today, I’m not massively impressed. The graphics are definitely good for its day and the fighting element is a completely original idea.  There are the elements of a decent game in there but it is just too repetitive and too slow. This game is at least as big as Ultima 3 was but there just isn’t enough there to keep it interesting. I’ll stick with it anyway and look forward to Ultima 4 when I get it finished.

Day 8

 

I played through Caverns of Callisto last night. The game didn’t change much from what I’ve already described. The map was divided into 5 Levels and you need a key to get between each one. There are 8 panels in each section to be collected as well as the key + an ion drive on level 5.

Start Of Game

New creatures are added in each level. By the final one, spiders are dropping down from above and little purple arrow things head straight for you all the time. I didn’t try to shoot these as a rule, they all vanish if you can move them off screen so its easiest to run away and come back again.

The image above shows the laser shooting device that guarded each key. These could kill you through the protective bubble, as could little mini volcanoes which had a nasty habit of shooting out fireballs every time I went near them.

The thing that strikes me more than anything else playing this game, is the insane level of difficulty considering you had to play through the whole thing in one go to win  This was nothing unusual for games at the time, but using savestates this game took me over an hour to finish.  There is no way I would ever have been able to finish this without them.

Once I’d retrieved all the panels and the ion drive, I had to head back to the start again to reach my ship. Thankfully all the fuel reappears in the first 4 levels.

The Ion Drive

When I finally get to the start, you get a very brief scrolling message saying you can now head back to earth with details of your exploration and thats it.

I quite enjoyed playing through this game, you never have time to get bored and the level of challenge keeps going up. This was a pretty good shooter for 1983, but doesn’t have much to set it apart from countless others. 

 Next: Moebius