Day 136 – Ultima 8

I’ve finally reached the much maligned Ultima 8. Like every other Origin game in this period this was released unfinished and later patched. Apart from that I gather there were changes to the core gameplay with some un-avatar like behaviour and a load of jumping type puzzles which put off a lot of long term fans. Its a game I’ve never played so I’ll have to judge things for myself. I’m actually quite positive going into this – I think the core gameplay could do with a change. Ultima’s become far too much of a series of alternate virtues and I’d hope that Ultima 8 will get away from that at the same time. Developing this theme in Ultima 4 was inspired and revisiting it with alternate/anti virtues was a good idea also but we’ve seen it over and over now and its time for some originality. Its a real sign of staleness in a series when it has to repeat its predecessors too much (See Monkey Island 4 for an extreme example of this). Above all I’d like to see a strong original plot – I was a bit disappointed with Serpent Isles story and it was the first time in the entire series that I don’t think I could argue that it was a better game than its predecessor. 
 





The intro picks up where Serpent Isle left off – the guardian banishes me into the world of Pagan while he goes off to conquer first Britannia and then Earth. It’s brief but sets the scene nicely.

I wake up on a shore and get a little background information. I’ve just been fished out of the water in this guys fishing nets. He tells me of a couple of elemental gods of some sort (earth and water) and that the bodies of the dead are sent to the earth god in his halls.

I get my first look at the new engine – its certainly different. It is now fully isometric with smoothly animated characters. The portraits are gone which is a shame – I’m sure disk space dictated this. My avatar now has animations for running, sneaking and walking in each direction though and on the whole things look better. It’s a little early to say if I prefer this approach to U7 – its possibly a little artifical with everything being obviously in neat blocks again – Ultima 7 had moved away from this and no longer looked to be based on tiles (even if it was). It reminds me of a much improved version of the likes of Alien-8 or Knight Lore.

With the isometric view comes a restriction in movement direction. I can now only move the avatar in the 8 compass directions. This feels like a step backwards and was last seen in the Ultima 6 games. If I am to control the avatar in this way I’d prefer to use the keyboard to walk him around but this doesn’t seem to be an option.



I make my way West to some docks and get to see a scene of a man being executed. I’m forced to stand back and watch. Some sort of rule is being broken as the mans body is supposed to go to the earth god and not the sea god (lurker). The gods are clearly not imaginary as a giant creature comes out of the water to swallow the mans head after it rolls in. At the end of this scene, the main protagonists leave with just the dead mans wife being left behind and a guard who grills me then  stops me from talking to her. He isn’t hostile as such, just suspicious and lets me go. I don’t tell him I’m from another world as I don’t expect it would go down well.

I hardly had any time to get started on this and thats as far as I got. On first look, the new engine is probably an improvement. The background music is more ambient and adds a bit of atmosphere and the extra detail in the graphics made this cutscene make more sense than the equivalent in Ultima 7/Serpent Isle would have done. I will miss the portraits but the better animation may make up for this. I’m a bit skeptical as to how artificial the world could end up looking with the isometric tiles but I need to have a better look around before I can make my mind up.

Day 135

I started up again this afternoon on Pacific Strike expecting to just plough through a few missions and was a little surprised when I actually started to enjoy it. I’m not sure if I finally got the hang of it or if it was the better airplanes but I struggled a lot less to shoot things right from the start.

That’s not to say I sailed through all the missions even on the rookie mode. I still resorted to bailing out on one mission – the objectives were completed so I didn’t fail it. I even got an award.

The missions themselves carry on along much the same lines with the Japanese/Americans attempting to take islands and us trying to stop/help this.

The missions start to take an effect and after flying defensive missions we finally get to go on the offensive.


This starts out with a mission to destroy airfields.

These missions are the sort of thing I’ve seen before in Strike Commander – the larger strike groups and soft targets make it slightly more entertaining. I finally read the manual and now know how to target ground objects which helps no end. Unlike Strike Commander, they can’t be targeted once blown up so I know where I stand all the time. Most of the missions in the second half of the game seem to involve ground targets. I find these easy to take out and usually concentrate on them, leaving the fighters to my wingmen until I’m done.


The offensive missions continue with a strike against the Japanese fleet who are all located in a natural harbour. I get to use torpedos on this mission which are allegedly harder to hit with than bombs but within this game its impossible to miss as far as I can tell.

The new armaments keep coming with air-to-ground rockets. These are the equivalent of the rocket pods in strike commander – one hit seems to kill pretty much anything. We also get napalm later on which I never used.

There is the occasional bug still present in the game with a couple of crashes and the odd plane that flies impossibly high – I end up chasing this one above the cloud textures.

I’m having severe trouble keeping wingmen alive – basically they all die except Jester who is presumably immune. I no doubt missed out on loads of story between missions due to this but I really don’t want to have to fly the missions over and over just to keep them alive. They are replaced during flight anyway by non-story pilots who I never get to meet elsewhere.


The offensive missions keep coming and we go up against 6 carriers. They all die with a single torpedo – although I don’t remember seeing more than a couple.




I make it to the games final mission. We have established bases just outside of Japan. The emporer is prepared to surrender but the dictator is not and we must assassinate him.

This final mission isn’t actually that hard – there are quite a few zeros to take on but nothing much more than I’ve seen previously. The dictators house blows up with a single rocket.










The final cutscene shows the surrender of Japan and the atomic bomb being boxed up unused due to our success.

I was expecting to need most of the week to finish this game – I’m sure it got massively easier today. It definitely got a lot more entertaining. It may mirror real life but its strange for the game to start out with the hardest missions and then for them to get easier as the better planes come along. The rules of game design would always say you should do things the other way around. I would have given in on the game early on under normal circumstances. I would have been missing out though as in the end this was not that much less fun than Wing Commander and a lot better than Strike Commander. I may even go back to this some day and try to keep the pilots alive but I’d much rather press on to the next game right now. 

The storyline wasn’t all that interesting and I’ve skimmed over it as there just isn’t that much to say – constricting yourself to real life events doesn’t help here. As a Brit, I’ve more interest in the war in Europe but I’ll get my chance there with Wings Of Glory (admittedly in WW1). Despite that, I’m left feeling that this game deserves a better reputation and was hurt by a steep learning curve, bugs/performance problems before the patch and all the tedious/difficult missions being at the start of the game before you have the skills to play them.

Next: Ultima 8

Day 134




Our next set of missions is in the Solomons, where the Japanese are trying to take control of shipping lanes in this area. Our mission is to go out and destroy the transports.

I get to fly some new planes in this tour including bombers with tailguns. I can’t say that the planes feel all that much different to fly other than the different weaponry.

I’ve started using the option of turning the cockpit off in an attempt to make tracking targets a little easier. I’m still having serious problems shooting anything but I do manage to score my first definite kill.

One of my wingmen also dies off on the mission though. I could attempt to replay the mission and keep him alive no doubt but this is difficult enough as it is.

The Japanese definitely have the technological advantage over us with their new Zero planes.

New planes are becoming available to us also as the war goes on though and we get a new wildcat with 6 guns rather than 4 + a bit of extra armour.

Having flown a couple of missions we get to fly in the first ever carrier vs carrier battle.

One of my wingmen brings it down very quickly and we emerge from this tour on top.

Completing this mission grants me a promotion and I now get to pick whichever plane I like to fly a given mission.

The next tour is at Midway defending the base from the Japanese.

This is a tough mission and we have to fight off several waves of fighters – most of the base is wiped out but enough survives to count the mission as a success.

We have to attempt to sink 4 aircraft carriers on the tours next mission. Its succesful if you just destroy the one by all accounts although I gather from the playtesters guide that you need to get a few more to make the rest of the game easier. We sink at least a couple of them between us.



This victory gets me a medal. I don’t get to see a ceremony or anything but I have a medal box available in my bunk I can examine.

The tours final mission sees us attempting to finish off the remaining carriers. There are supposed to be 2 of them in the mission briefing but I only find the one.

This gets me another promotion which I’m told will allow me to choose my wingmen and the planes they fly.

For the next tour is back down to the solomons to ward off some bombers.

I’m about 1/3 of the way through this now and I’ve already had enough in truth. Its very difficult attempting to score any kills and the pace of the game feels very slow because of it. With the VGA graphics I can’t judge distance to my enemy at all – the grey cross usually obscures the enemy plane completely until they get very close. The missions feel a little more varied than Strike Commander – there are way more planes to fly at least but I’m missing my radar and HUD.

It does have its moments – if I was more into flight sims maybe I would love this game but I much prefer the immediate action of Wing Commander. It has to be said that this crop of 1994 games from Origin haven’t been the best and mark a real downturn as far as I’m concerned. There is better to come at least once I get this out of the way.

Day 133 – Pacific Strike

This is the second in Origins Strike series and not a game I’ve especially been looking forward to. It moves the Strike Commander gameplay into the 2nd world war with missions based on an air carrier. At the time the game came out it was much critisized for being unplayable at full detail on pretty much any machine, no matter how expensive. There were also issues with the digital sound being loaded off the drive each time and the game pausing and other gameplay issues. A patch was later released to address the issues but this sort of thing was becoming standard with each major Origin game.

I’m going into this playing the patched version with the optional speech pack and I don’t expect to have performance issues running it in Dosbox. I’d like this to be quite different to Strike Commander though as I’d really had enough of that game by the end.









The intro shows the Japanese attacking Pearl Harbour. My character is stationed there along with his wingman “Jester”.

Our first mission is to defend our base from the attack. The game puts me straight in the action.

On first impressions, the graphics are definitely a notch up from Strike Commander. There is more detail on all the models and more texturing.

I find the options and turn everything to full detail. This adds sky texturing among other things. There are no performance issues and I could crank up Dosbox more if I needed it so whatever performance problems there were at the time are not a there these days.

This being WW2, I don’t have all the missiles that were par for the course in Strike Commander. I also don’t have radar or a little crosshair to help me aim ahead of my enemy so its really back to basics. I score a few hits but I’m not sure I actually manage to take anyone down myself while defending our base.

Between the 2 of us and the flak gun we still take them out and we then get a call from to help defend some of our ships.

There is a lot more detail on the ship models than on anything in Strike Commander. Again, I’m not convinced I’m much help in the fight. Tracking a target is not easy as it just turns into a white crosshair which doesn’t stand out against the background. I make use of the keep eyes locked on target feature to get an idea where I need to turn.

I don’t help a lot but we get the job done and land back at home base.


On landing we get news that we are being transferred to a carrier ship where I expect we will be spending the rest of the game.


After a few brief cutscenes we find ourselves nearing Japan in the middle of the ocean.

Anyone who has played Wing Commander will know what to expect on the carrier. There are a few rooms with people in I can talk to and advance the storyline.



The briefing room is a variant on what we were seeing way back in Wing Commander 1. We are going to attempt to strike back at the Japenese in a mirror of their own Pearl Harbour attack. Our job is to take out an air base.

My plane is waiting for me to board it along with a technician who I can speak to at this point. This is very similar to what I’ll be seeing in Wing Commander 3 when I get that far. There is a nice animation of the ship being lifted onto the deck – this sort of thing must chew up disk space and is more what I’d expect from a CD game.


We have a few planes to take out and then I make a run on the airstrip and shoot a couple of buildings out. Again, I’m don’t contribute a lot to the mission but we get the job done.


We land after the mission and get the usual Wing Commander style debriefing that was missing in Strike Commander.


Next mission is to take out some Japanese boats.

I’ve barely started this today. First impressions are quite good actually for a game I wasn’t looking forward to. It is different enough from Strike Commander to be interesting for now and there looks to have been a lot of effort gone into the production standards. The manual talks of averting the nuclear bombs being used to end the war if you are successful enough and I do like the idea of having alternate histories for WW2 depending on your performance. There are 3 endings – the middle one being what actually happened, but there is also a losing path you can follow.

As for the flying part, I’m undecided for now and am still attempting to get the hang of it. I think this simpler combat may be more my style than Strike Commander was but I’ll hold off on judgement until I get a few missions in.

Days 131 & 132

It took a bit longer to finish up this game than I was expecting and this final dungeon ended up getting spead over 2 days. The stygian abyss is a huge 26 levels with most of the trickiest puzzles in the game.

The first days play started out well enough. I didn’t have much time so wasn’t expecting to finish things up. The dungeons were full of tougher monsters such as these genies which can be extremely annoying.

There are a few dragons to be found also but they just sit there and take punishment so can be vanquished with ease.

After about 40 mins on the first day I made it to the pie factory level about 10 levels in.

This is something a bit different and involves getting the ingredients for a pie and then making sure it reaches its goal on a series of conveyor belts.

I have to time stepping on a pressure plate to push the pie to the correct conveyor then race to the next plate. This is actually pretty simple once you know the route.

Some of the levels below here are outright annoying. This one involves flipping switches with the ping pong ball but it always bounces back and turns them back the other way. To rub this in you have to aim through windows while on a moving conveyor belt with boxes on it. You can use the boxes sometimes so the the ball runs out of steam at the right time but all in all its just frustrating repition until all the doors are open.

Another fairly painful level involves trying to get past a load of meeps which have to be released to push barrels around. I end up having to wait ages for them to move where I need them to get past. There are a couple of levels along these lines and the random movement of the meeps did get on my nerves a bit.

After this the levels pick up a bit and I start to make some real progress. This level involves trying a load of fake ladder downs until I collect them all and the real exit appears.

At the end I get to fight the black knight himself. He is fairly tough but this battle is nothing special. I use the panpipes to freeze him in place and hack away.

He has quite a horde of treasure but its no use to me now.

The final mayor is nearby also. I take him back to New Magincia and get the usual celebration cutscene.





I head back to LB, he congratulates me and that appears to be it. I can keep playing at this point but I’m assuming that the game is over.

I don’t have a lot to add to my comments from the last post about ROV2. It isn’t a bad game but perhaps not quite my thing. The abyss did turn out to be a little annoying in places but this is forgivable so near the end of the game and it was nothing insurmountable. I had a decent time playing this but I’m not really sorry I don’t have have a ROV3 to play as well.

Next: Pacific Strike