Day 106 – Tangled Tales Revisited

Something that has been bugging me for a while has been never seeing the end of tangled tales due to the cracked version not having the ending cracked as well. I got hold of one of those dual floppy drives this week with the 5 1/2 and 3 1/2 inch floppy drives in the same unit and managed to get it working in my HTPC. Its still not perfect, I can only get one drive working at a time by swapping the cable connector. I guess that these drives used a specific type of cable but its good enough for me to back up images of all my floppy disks while they still work.

 I’ve used a program called All Image to get a disk image complete with non-working sectors for the copy protection. I mounted this in Dosbox and at long last I get to see the ending.



Not really worth the wait but there it is. At least I know I can backup copy protected games. If anyone who reads this knows anything about getting both drives working at once let me know as I’m having to leave my HTPC in bits for now to swap drives.

Day 105

I go back out to Selims to find a mission and this time all the tables are full giving me a choice of missions. I choose the guy at the back who offers me a mission in Quebec, helping out the government against the rebels. The rebels have recruited a rival squadron (the hammerheads) who will be better equipped than anyone I’ve been up against.

The first mission, is a simple one and I just have to destroy some planes. In the next I have to blow up their base. This proves to be a lot more difficult. I seem to end up going round and round in the dogfights trying to get a Mig into my gunsight and every time I’m about to do so it speeds up and I have to catch it again.

I make it through to do the bombing a few times but its taking me about 20 minutes to shoot down the 3 Migs and I mess up the bombing run and run out of ammo. This painfully slow progress gets to me after about 2 hours spent on this and I’ve still only completed the one mission so I’ve decided to drop the difficulty level of the game a notch.

As soon as I do this things get a lot simpler. I can get on someones tail with a lot more ease and I seem more likely to hit. I’d prefer to have stuck it out at the higher level but this is a lot more fun so I’m going to stick with it for now.

We don’t seem to want to give the hammerheads a break and next mission we take out their cargo planes. These are the equivalent of cap-ships I guess but these ones at least have no firepower and are sitting ducks once their escorts and destroyed.

That completed this tour (every one seems to be 3 missions). I’ve accepted another now to help out in the oil wars in Alaska but since it took me 2 1/2 hours to do these 3 missions I’ll leave them for tommorow.

Day 104

The mission stopping a plane from landing sounded like an interesting one but the moment we get there Janet decides to just blow it up so it turns into a straight dogfight. Janet is reprimanded once again when we land and decides to leave the wildcats.

Its back to Selims. Stern has already gotten us another mission but he wants me to meet Prideaux – the leader of the Jackals (who Janet has now joined). They used to be friends but this guy is the complete opposite and will now fly any mission for the money.

We fly off to the Andes for our next mission helping to support the government here against an invasion. We provide air support for their forces. After the second mission our base is attacked. We scramble to protect it while Stern goes off to collect our payment for the first mission.

When we land, Stern is on the radio. He gets shot down by a wing of fighters leaving me in charge. We go on a unpaid revenge mission to destroy a nuclear facility.


After completing the mission we head back home for another nasty shock.

The base has been attacked in our absence leaving us short of planes and funds.

There is a funeral for Stern and its now up to me to make sure the wildcats recover from this double blow.

I’m still struggling to hit things in these missions although I’ll admit I’m getting better. It seems like a slow process to actually kill anything and I’m finding that my missiles hardly ever hit. Bombing is equally slow and I struggle to tell the difference between destroyed and live targets until its too late to release the bomb. Despite all this I am racking up the kills so I must be doing something right.

There has been very little variation in the missions and I can’t imagine that I will see anything new in the rest of the game. I’ll no doubt fly against different fighters but since I never get close enough to really see them, I can’t imagine I will notice the difference. Its not boring to play (yet) but it doesn’t leave me much to write about here.

Day 103 – Strike Commander

This is a game, I’ve been looking forward to playing again. I have finished the floppy version once before relatively recently (within the last 5 or 6 years) but I’ll be playing the CD re-release this time around with full speech + an extra cutscene at the start (and possibly another at the end for all I know).

This makes 2 Chris Roberts games in a row but this has nothing in common with Bad Blood and is far more similar to his Wing Commander series. Infact, it can pretty much be summed up as Wing Commander with fighter planes.

When it came out this was to my knowledge the most technically demanding game ever produced. The install process alone could take about an hour to run and once unpacked the game with speech pack came to about 45 Mb in an era when most of us didn’t even have a hard disk that big.

For this game the 2D sprites are gone and the game is in full 3D with texture mapping. On the downside this means that it’s not up to the visual standards of Privateer at least during flight. It’s curious that a game using older technology like Privateer can actually hold up better in the long run than something cutting edge.
 










The CD release has an new intro. It doesn’t show any plot, just a dogfight but its a lot more impressive than the Shadowcaster cutscenes.










The CD has both the original game and the mission pack. I get to choose which game and then I also get the games original intro from the floppy version. This is a much better way of doing the CD release – additional content with nothing missing. The intro just shows my squadron shooting down a couple of fighters then refusing the shoot the bailed out pilot due to our high moral values.

The game is set in the near future (this long since its release the very near future). After a tumultuous decade it is now commonplace for governments and organisations to hire mercenary fighter squadrons to look after their interests. I’m second in command at the Wildcats sqaudron which is unique as only accepting missions which aren’t immoral.

The cutscenes are done in a similar manner to Wing Commander (only with full speech).

The games first scene shows the companies accountant Virgil complaining about us scrapping a damaged fighter.

He shows me the companies ledger. The sums of money involved are massive but running a sqaudron is not exactly cheap. I can also talk to various pilots that are hanging around – this is nearly identical to the first Wing Commander game.

For the first mission we jet off to Mauritania. Some rebels are attempting to overthrow the government. To make matters worse there is a famine and the rebels are stopping the aid from getting through which is where we come in with an escort mission for a Hercules carrying aid.

My first thought about the graphics is that they definitely don’t look as nice as Privateer. This game may have been a generation ahead of the competition but its showing its age now.

Once up in the air and dogfighting it doesn’t look too bad though. Its not like you get that close to the other planes for long and the smoke effects still look ok.

It may just be me but I find the opening mission quite challenging and have to attempt it a few times. Ammo and missiles are quite limited and it’s definitely less arcade like than playing Wing Commander.

I’m yet to evolve a real strategy to dogfighting but I need to be close in order to hit. I’m just armed with one type of missile + a machine gun for this first mission. The machine gun gives you a little circle which tells you where to aim but it only works well at close range. It doesn’t take many hits to take a plane down but without the freedom to move in any direction in the manner of Wing Commander, its tricky to hit anything. I expect I’ll get the hang of it as I go along. On this first mission the commander helps me out and takes out half the planes himself.

I come in to land and have somehow managed a couple of kills which I paint onto my plane.

The next mission involves bombing things. The buildings are not a lot more detailed than just rectangular blocks on a featureless plane but they do the job and this is something you definitely couldn’t do in Wing Commander. I’m armed with a big payload of bombs this time around. I’m given a little indicator on my HUD as to where these will strike the ground and have to attempt to take out all the buildings.

 Again I’m not all that accurate but with the help of my wingman we take out all the buildings.

After a final mission which is another escort we fly back to home base. The commander wants me to sit in while he disciplines Janet for needlessly blowing up buildings on the last mission. I’m clearly being groomed to take over the squadron at some point.

We now need another mission and I’m sent out in a jeep to find one.

The place to get a mission is a bar called Selims.

There isn’t a lot of choice of people to talk to so I try Muhammed. He gives us a mission to stop a plane landing at an oil refinery for $3,000,000 which I accept.

I’ve never been into flight sims but this isn’t any sort of simulation and just concentrates on action. Despite that its definitely more demanding than Wing Commander and possibly a little less fun because of it.  The overall presentation is superb once again and the MT-32 music is one of the best soundtracks ever created on that hardware. I like the speech that has been added to this version also – while its not the best acting but its a lot better than I was expecting and does actually add to the experience.

I definitely found the 2nd two missions a lot easier than the first and it could be that I just needed to find my feet but when the difficulty gets ramped up I reckon I could struggle a bit with this game.

Day 102

Something I noticed today is that I’ve now posted over 2000 screenshots on this blog which considering I started out saying I wasn’t going to take many is quite a few but its a lot easier than taking notes.

I start out today trying to free the human being held by mutants in one of the villages.

I kill off all the guards then grill him for information.




He tells me about a plot by the human leader to implicate mutants in the capture of Captain Equitus and thereby cause a war.



I go back to give the oracle the news. He sends me back to Yvrium. He tells me I will need a collar to get in which I picked up ages back.

I put the collar on and walk straight in.


I ask around and find out that a mutant is being held captive in the city.

I kill off the guard then release the mutant.



He gives me a password to the mutant underground so my next job is to find it.

It turns out to be in Zero City. there is a room in one of the towers with a couple of guards. I tell one the password and he gives me instructions to press the fire alarm in the next room.

When I do this a trapdoor in the floor opens up.

There are new graphics for the subway and it definitely looks the part.

I’m given instructions to report to the leader down here but I have to get through the barriers first.

I find out that using a token (found in the building above) opens the barrier and I can get through to the rest of the level.


The Himukk knows me by reputation and mentions a human being held in Dominix’s palace. This has to be Equitus.


Before I go he tells me about an underground city beneath the palace which I may be able to use to gain access + I will also need the key to the cells from the captain of Dominix’s guards.

I head back to Yvrium and get attacked by a giant red bear thing on the way. This thing doesn’t seem to want to die so I run away.


Back in Yvrium I find a rogue who tells me how to get into the underground city and sells me the rope I will need to do it. I still need to get this key though.

When I mention the Captain to the guy at the bar he gives me a meal to deliver to him at the barracks.

I now spend about 15 minutes walking around the city trying to find the barracks. Eventually I discover it in the far north. The guards let me in. I attack the captain, take the key, then make for the town well. Everyone in town is attacking me at this point but I manage to avoid too much combat and climb down safely.

The underground city is a lot less hostile than the 2 underground areas I remember from Times Of Lore but I do have to take out a few rats in the first room. There are also green tentacles that burst out of the floor when an alarm goes off. I’m well stocked up with hearts so there is nothing to pose a problem.

The city here is basically a maze with buttons all over the place to press, which call lifts, open doors, call elevators etc. I just have to figure out the correct order to press them.

After a lot of wandering around I get to some barbed wire which I hack with my vibrablade weapon. Behind this are some guards and the prison cells I’ve been looking for. I try and few cells and when I get to the right one the end cutscene starts.
















This has to be one of the shortest games in this entire blog. I’ve not spent much more time on it than I did on Akalabeth months back. Having worked my way through the whole thing and I can’t say I’m much the wiser than when I started. There is quite a bit of plot during the intro and ending but everything inbetween is pretty much throwaway.

Times Of Lore was a nice game technically as it was clearly ahead of its time with adlib support and the game engine looking massively better than Origins other products at that time. The gameplay on the other hand was relentless and despite the game being short, I had definitely had enough by the time I finished it. I’m surprised at just how similar Bad Blood turned out to be and was expecting a lot more from it. There is clearly more variety in graphics and weapons but the underlying game is even simpler. It is also quite a lot shorter and easier which is surprising for a sequel.

I really don’t know what market Origin were targeting with the enhanced version. The gameplay doesn’t warrant it and despite the enhancements it is still very outdated. I’d reasoned that I should leave it until nearer the re-release year (1994) rather than jumping forward then back but even after the update its still far less impressive than Wing Commander and Ultima 6 both of which came out in the same year as the original (1990). For all this I didn’t really dislike Bad Blood but I didn’t like it much either. It basically failed to make any impression whatsoever and is ultimately the most forgettable game I’ve played since Wing Commander Academy.

Next: Strike Commander