Day 110

I accidently walk through a curtain in the first building I enter and find a crypt behind with all the town leaders in it.

They are here to entomb the ashes of a pikeman who lost his life in the same battle as the knight champion Astrid. It was part of the funeral ceremony that Iolo teleported into and he is now locked up in the town jail.

Lord Marsten gives me a good deal of detail about the town of Monitor. It is a town of warriors all of whom belong to three clans (bears, wolves and leopards). Everyone has to take a knight test at the age of 15, if they cannot pass it they are expelled from the town. The town was formed by people from the twin towns of Montor (from Ultima 3) when they fled the rule of “Beast British”. I don’t mention that I’m here on his request.

I find out that both Batlin and Gwenno have been through town. Batlin has some companions with him. The details are sketchy for now but he is travelling with a sailor, some sort of demon/gargoyle and an immensly strong man. Gwenno has gone off to the island with the monks to the east.

I volunteer to take the knights test myself – it can’t be that hard if its aimed at 15 year olds. After I’m done talking to Marsten Dupre is escorted in and rejoins the party. As I’d expect hes lost all his equipment also.

Inside the crypt I find something called a serpent gate which looks significant but I don’t know what to do with it.

I get more clues about Batlin from the guy who does the cremations. He will also give me 100 coins if I find the bodies of any dead pikemen and bring them back to him.

Iolo is in the jail. There isn’t much I can do for him but he is safe enough for now. Lord Marsten will release him if I become a knight and vouch for him. A lot of people in town won’t talk to me until I become a knight so I figure I’ll get it out of the way early and head out to find the test.

The test is looked after by a solitary knight. Since I have the password from Lord Marsten he lets me straight in after removing all my equipment and handing me some leather armour + a mace.

A few people in town gave me some clues about parts of the test. The first bit involves running fast through some fireballs. Next is a creating a stairway type puzzle like the one from Ultima 7.

This stairway needs to be a bit larger (my first attempt here didn’t do the job). Its made harder by snakes hiding under some of the rocks which attack when I move them. There is also one rock too few so I have to make part of the stairway after I’m on it.

A cyclops appears in one bit. He’d be a bit tough for this early in the game but I run around the room and set off a load of fireball traps which blast him in no time.

I carry on making my way through. Its a case of finding keys to open the next locked door at each stage. I’m attacked by some sort of guy that flickers in and out of existance. I find a scroll on his body which implies that he has been sent to kill me. Whoever sent him knows that I’m the avatar so this has to be Batlins doing.

At this point in the test a scroll tells me to use some claws to draw my blood which I must then use on the ashes of a dead goblin lord. This conjures up my totem animal (a wolf) which I have to slay. The wolf turns out to be tougher than I am and I wake up on the monks island.

I’m greeted by the monk who battled Thoxa at the start of the game.

He hands me over a amulet of balance – I’m 90% sure this is something to do with the Silver Seed add-on and tells me to use it at a serpent gate. I know where to find one of those so will give it a go as soon as I’ve got my companions all together.

After I’m done speaking with him, the monk teleports me straight back into the fight which  I win this time. I take the body and make my way to the exit where the knight opens the door for me. He then attacks me himself but is an easier opponent than I would have expected.

A scroll on his body tells me that a woman was behind the plot to kill me. I have no idea who this is at the moment.

I head back to town to be made a knight. As part of the process I have to get a tattoo on my face, and get a cloak made from the skin of my dead totem animal. I get the tattoo from a woman called Lydia.

Shortly after this I suddenly go down with an illness for no apparent reason. I find the town healer asap.

She needs some Varo leaves which I can get from a woman in Fawn. I’m not done exploring Monitor yet but this can’t wait so I head straight for Fawn.

I’m stopped outside the town and a man called Ruggs asks me to deliver a message to the woman I need to see.

Fawn is a very different looking place to Monitor or indeed anywhere in Ultima 7.

I don’t bother trying to explore but look for the greenhouse. Its the middle of the night so no one is there but I figure the house next door must be a good bet so I stomp around until I wake up the occupant.

She hands the leaves straight over. While I’m here I pass her the letter. Fawn is a town which worships beauty and she obviously has problems with loving Ruggs on this basis but gives me a letter to take back to him. I didn’t see him on the way out of town (and forgot to look) so I’ll hand this over next time I’m up here.

Back at the healers, I’m cured and led to believe that I got the virus from the tattoo. I’m going to have to corner Lydia about this.

I really don’t know my way around town yet and take a very indirect route to find Lydia. First off I find the furriers and hand over my animal for skinning. I need to come back and pick up the cloak in another day.

I find Lord Marsten and he tells me that I also need to hand over the wolf meat to the woman who runs the pub, so the meat can be used to prepare a banquet.

Lydia confesses straight away and then proceeds to attack me. She isn’t too tough considering this is a town of fighters. She knows I’m working for LB, I’m glad I didn’t tell this to Lord Marsten if this is the reaction.

I head off to the banquet for my knighthood.

The knights ask me about the test, apparently all the magical creatures I had to face should not have been there. Lord Marsten says he will speak will Shmed about it which hes not going to find easy since I killed him at the end.

A woman bursts in to report that her daughter has gone missing. Everyone immediately blames the goblins then start accusing people of being traitors.

A fight results….

After the meal everyone disperses. I take the opportunity to tell him about the two of his people I’ve had to kill. He’s surprisingly understanding about it and assumes that I’ve killed off the two traitors. They still want to blame the goblins for everything when clearly Batlin has more to do with this. There is probably another traitor in town I need to hunt out. He agrees to let me release Iolo – I just need to go and pick him up.

At the pub, its suggested that I should try to become the new champion knight. I’m not 100% sure that the old one is dead actually since they never found a body. I’ll need to hunt out the helmet which is supposed to be at the goblins camp. She also invites me to a late night rendevous.

A lot of waiting around and I meet up in the early hours of the morning. She isn’t much for small talk..

Sex in an RPG. This has to be one for the history books. I’m rewarded with a cape which belonged to her grandfather who was a former champion knight himself.

I head to the serpent gate to try out my amulet next. I’m not sure its working as I keep disappearing then appearing again looking different but in the end we teleport out.

I find myself on another gate. Shamino remarks that the ruins here are not ruins and look brand new. This bit of the game must be the silver seed add-on which I’ll start tommorow.

I’m far enough into the game now to get more of a feel for it. I’m not being sent on endless quests this time although I do have quite a few things to be looking at. Batlin and his companions went to Fawn so I need to chase them up, I’d like to attempt to be made champion knight so I will want to find the goblin camp and get the helmet back. Gwenno is on the monk isle as far as I know – I need to get myself a ship to get there which I also need to go to Fawn for but there aren’t many sailors around with the storms putting them off. Finally there are all my lost items. I’ve not seen any signs of these in Monitor so I guess they must be elsewhere, although it occurs to me as I write this that one of the knights was rumored to be using a magic shield. I’ve been challenged a few times to combat in the arena but I’m holding off until I’ve played the silver seed and upped my stats.

The game really does feel little different from playing Ultima 7. A lot of the music is the same as well as the graphics and the engine. Ultima 7 didn’t outstay its welcome unlike Strike Commander though so this is actually a good thing – I’ve been able to get straight into the game with no fuss. The lack of side quests so far is certainly a change, and the banquet amounted to an in game cutscene which I can’t think I’ve seen in any Ultima before now – it reminded me more of the sort of thing you would get in a Final Fantasy.  

All in all, this has been possibly the easiest game game of the series to get started on and I’m definitely hooked.

Day 109 – Ultima 7 Part 2 : Serpent Isle

I’m going into this game with very high expectations. Its an Ultima which is reason enough but its also the first game in quite a while that I have practically no knowledge of at all. I never got around to finishing Ultima 7 before so I never played this. Why an Ultima/Origin fan like myself never got around to playing these games for all these years is hard to explain but I think I basically wanted to play the series through from the start some day which I’m finally get around to now.

Starting a new Ultima is always slightly daunting as I know the game will be huge and figuring out what to do next isn’t always easy. Typically, I don’t really get into an Ultima until I’ve been playing for a good few hours. Its also the first time in the main series that I’m not in the familiar setting of Britannia since Ultima 3 which may not help. Having played the rest of the series to date, I’m well prepared this time around though and the engine should be instantly familiar since it uses the same one as Ultima 7.









The intro is brief but impressive for a disk based game. It has the now obligatory bad acting especially by LB who should have been kept well away from a microphone for these games. It was edited to fit onto fewer disks and the original version is on Denis Loubet’s website. The edited version is actually a good compromise and as I remember just removes a lot of wave animation from the sea replacing it with static ice instead.

In the intro a scroll from the guardian to Batlin is discovered in his belongings (18 months afterwards?). This scroll tells Batlin to follow Gwenno to the Serpent Isle if the avatar stops him coming through the black gate. The avatar + his usual companions all go through the pillars which will take us to what used to be the lands of danger and despair which I haven’t seen since the very first day of this blog nearly half a year ago in Ultima 1. I’ve read since that the Ultima 3 map was actually the four lands from the first game merged together although I haven’t tried comparing them. This possibly doesn’t help the logic any but then a whole land disappearing behind two magic pillars (which weren’t in any of the other games) doesn’t make much sense either so I’ll suspend my disbelief. Its still nice to have links like this to the origins of the series – the early games don’t have much storyline to draw on so this is a chance to go back and fill things out retrospectively.

This seems like a good point to read the manual which is something I would never have done back in 1993 before playing a game. It is written by a mage called Erstum who tells how the communities of Fawn, Montor and Moon moved through the pillars to escape the rule of Lord British who is described as hapless since he always relies on a stranger to solve his problems – he may have a point… It only gives the history of the first 3 games however as he doesn’t know how things turned out in the end. It appears as though the giant Earth Serpent from Ultima 3 also ended up travelling through the pillars and the manual mentions using its teeth to teleport around the world which sounds like something to look out for. Finally, there appears to have been settlement in these lands before the Sosarians emigrated as a scroll was found with yet another series of virtues this time based on the principles of Order and Chaos.

I’m not sure that every Ultima really needs to have an alternative set of virtues. It was a good idea once but its been near enough every game since Ultima 5. Anyway onto the game.

The first impression on starting is that it looks exactly like Ultima 7. Its even using all the same tiles. Ultima 7 looked good enough that this doesn’t bother me especially – I’m sure I’ll see some new stuff later on. The portraits at least, are much larger and more realistic in the same way as Underworld 2 which is a big improvement and gives the people a bit more character. The inventory screen also shows me wearing or holding anything equipped which is an improvement.

We’ve literally landed on the shoreline of Serpent Isle. I can’t help but notice that we are all decked out in the best equipment which is too good to be true at the start of the game. I’ve even got my black sword from Forge Of Virtue which I could have done with in Underworld 2.

I head off down the shore to look around and a multicolored lightning storm starts. It hits my companions one at a time and they all vanish into thin air.

It then hits me as well. I seem to be ok but a quick look at my inventory shows that all my nice gear has been swapped for all sorts of rubbish. I’m now wearing a woman’s fir hat…

Just down the beach a female monk teleports in . She is about to help me out when she decides to test me with the obligatory copy-protection questions.

I get the questions out of the way and she gives me an hourglass which the monks will be able to use to resurrect me + I can call upon the monks with it to resurrect my party members (if I had any left).

Next, she tells me something about a prophecy where a hero (that would be me) will come and save the land from chaos. Shes short on details but tells me to head to Monitor down the cost where I will find an old friend – one of my companions I expect.

She tells me I will need to communicate with the void (possibly with the time lord?) and will need a ring, necklace and earring to do this. Finally she tells me about a secret cave down in the South that I should look for.

After we are done talking another monk shows up.

Apparently Thoxa wasn’t supposed to be helping me out..

Thoxa surrounds me in fire so I have to keep out of it then the two of them attempt to kill each other.

Thoxa looks be out for the count but recovers and fireballs her opponent into submission.

She repeats her clues just incase I didn’t get them the first time and then they both teleport away.

Shamino appears almost straight away having heard the battle. He has also lost his equipment in the same manner but is otherwise unharmed.

I find the secret cave. This cave serves as a bit of a tutorial with Shamino basically telling me what to do – this is the first blatant in game tutorial I’ve seen in any Origin game so far. Following it through gets me a few weapons and I’m a bit better equipped than before.

Just South of the cave Shamino spots his magic bow which has swapped for a skull which was in his inventory instead. All the items we’ve lost can therefore be traced if we can figure out where their replacements came from. More than anything, I’d really like my sword back which was swapped for a pumice stone.

Monitor is just to the East. The guard has never heard of me – we are definitely not in Britannia any more.

He is still informative and tells me about a magician who appeared in the middle of town and is being held as a prisoner. This definitely sounds like one of my companions. He gives me a little information on Monitor which is the local city of courage. Their chief warrior has gone missing which sounds like a future quest if I ever heard one.

He lets me in but only with a couple of guards tagging along until I’ve gotten clearance.

This is about as far as I ever played into this game before now and its also where I’ve stopped for today. I should have a bit more time to make a real start on this tommorow.

Day 108

I retried my last mission from yesterday, just ignoring the tanks this time around and make it through first time. Next mission I have to blow up a bridge to stop tanks moving over the river.

The third and final German mission has me destroying ground based guns so that a fleet of A-11’s can come in and blow up the castle. 

Mission completed, I return to home base to find Walters waiting for me. He wants me to shoot down a jet containing stock bonds. Against my better judgement I agree.

Sure enough, we complete the mission then have to fight off a retaliatory strike from the oil company who’s plane we just shot down and he doesn’t even pay. I set out to try to recover the money.





I catch Walters trying to escape and he pulls a gun on me leaving me no option but to shoot. For our next mission we end up back in Mallorca working for Mendez again. During the second mission he attacks our strike base and I have to retreat and make an emergency landing.

When we get back to Turkey, the IRS has frozen our funds and ordnance leaving us in dire straights. There is a huge $40 million bounty on Mendez which we decide to collect.

Before we can get that far, Prideaux gets the plan out of one of my pilots and passes the news back to Mendez.

Janet has left the Jackals and is now looking to rejoin the Wildcats. She has found out about an F22 that the IRS have in storage and comes up with a plan to steal it. If we can get this plane we will then have the firepower to get revenge on Mendez.

Stage 1 of the mission involves flying to the IRS base, taking out its defences, then I land and steal the F22.






As soon as I take off with the F22 a couple of other fighters appear out of the blue. It turns out that Janet wants to F22 to go after Mendez herself. This leaves me with no option but to shoot down her and her associates.

This mission finally gives me the chance to fly a different plane having been in the F-16 for every single mission so far. The F-22 doesn’t exactly feel a lot different but it definitely turns more quickly.



I return to my base with the F-22. Now its back to Mallorca to get Mendez.

The games final mission isn’t actually all that difficult. Just 4 fighters + Mendez’s jet. As if I didn’t have reason enough to dislike him Mendez also tells me that Stern never collected the gold from him and his own forces shot him down. This guy definitely deserves to die.

As a final end to the game, I finally get to fight Prideaux who shows up above our base. The IRS want revenge and have even loaned him an F-22 for the job. This final fight isn’t really any more difficult than any that went before it.



In a mirror of the opening credits, Prideaux parachutes down and I once again refuse to resort to murder.








I land, get congratulated by the team and thats the end for now.

It seems to have taken a long time to get to the end of this game. It got more interesting in this final session today with the plot finally picking up but I’ve definitely had enough of Strike Commander for now and can’t say I’m especially looking forward to the expansion pack.

In almost every way this is a typical 90’s Origin game but for me it just falls a bit flat on the gameplay which isn’t as entertaining as it should be and is definitely not varied enough to sustain this many missions. There wasn’t an overall storyline running through most of the missions either beyond the minor details of the campaign itself. Most campaigns stood alone and it felt like things didn’t get going until the very end. Its still a decent game but it could have been a lot better and both Wing Commander 2 & Privateer were more fun. 

Next: Ultima 7 Part 2 – Serpent Isle

Day 107

The first mission today turns out to be the flying down the grand canyon one I was asking for at the end of yesterdays blog. I tell the other pilots its too risky to fly it solo (in other words the a.i. isn’t up to it).

I have to follow the canyon for a while and destroy the base at the end. The canyon is seriously wide so flying down it is really easy and I have the time compression key held down most of the way. Its still a change from any mission previously. Once over, this mission completes the tour and its back to base to pick up more work.

There are a choice of 3 people to talk to. I expect I’ll end up doing all 3 tours anyway, so I choose the new guy of the 3. He is a representative of the IRS. He tells me that Rhode Island is refusing to pay taxes since it considers itself independent of the USA. If we help to fight against them we get $5,000,000 + a contract stating that we will never be audited by the IRS.

There is a lot of grumbling among the pilots about working for the IRS. Virgil (who comes along for the tour) is also a native Rhode Islander and feels like he is betraying his country.

We complete the 3 mission tour and are about to head back when Virgil breaks the news that we have another mission before we go. Destroying a jet containing the director of the IRS. This is a nice payback for being all but forced to fly the previous missions. We still have the contract from the IRS and are untouchable by them even though we just killed their director.

For the next tour its back to California to help in the wars between North and South California over water. I get to fly with members of the California airforce this time who all speak like surfers. Its just a 3 mission tour this time – there is nothing really new although I do get to blow up an aircraft carrier in mission 3.

Next up its the last of the 3 tours I had to pick from. This time I’m going to Germany to help kick the Brits out of a castle. I have to fly against Tornado’s with ace pilots. I manage to crash into the ground on mission 1 while trying to machine gun a tank (probably not a good idea but I didn’t bring any bombs). I’ll try this one again tommorow.

Day 106

My missions in Alaska take me out to sea for the first time and I have to destroy an oil rig. Its not really any different to any other ground target but it has boats around it which shoot back.  

In the final of four missions in Alaska, I have to destroy enemy tanks while avoiding shooting tanks on my side. The only way I know to tell the difference is to see which ones shoot at me. I play through the mission a few times and complete it ok as far as I can tell but its still down as unsuccessful so I give in on this one and return home defeated.

I go back to Selims to get the final of the 3 missions I had to choose from. All I’m choosing is the order I play them in by the looks of things. This one is to go out to Egypt and fly in an air show. Its not well paid but there is no risk.

Of course nothing is that simple and as soon as we get there the Russians launch an attack which we get to repel for a huge payment and we don’t even fly our own planes so there is no expense.

I’m forced to make a manual landing on one of these missions when I get shot and run out of fuel after the final autopilot home. Thankfully this isn’t too difficult. The autopilot lines you up with the runway so its just a matter of not overrunning it.

The Egypt missions go well and I return successful this time. Its off to Selims again – Janet gives me a tip to get a mission off a guy called Walters. There is no one else to speak to so I don’t have a lot of choice in the matter. He wants us to fight in a corporate oil war in California.







When I leave Selims, I’m lured into an alleyway and attacked. As luck would have it Janet comes to the rescue.

 

The California missions are all based around San Francisco and I get to fly over the city in some of them and even blow up the transamerica building.


The 4 missions we fly for Walters aren’t really too hard compared to whats gone before but he continually misinforms us of the opposition we are up against and even gets us to destroy the wrong target in one mission which doesn’t go down well. He does at least pay up but we grass him up to the CEO of his company and he loses his job over it.

Another tour complete its back to Selims. Prideaux is in his niche and owns up to being the guy who bombed our base which is less than surprising. He tells me that Janet gave us the Walters missions out of guilt, seems she might have been better off with the Wildcats after all if shes going to develop a conscience.

Next up, its off to Arizona where I’m to try to stop Nevada taking over a stretch of the Grand Canyon.

It doesn’t really look much like the real thing but it’s canyon-esque at any rate and reminds me quite a bit of the last mission in Wing Commander 3.

The more I play of this game, the more impressed I am with the game engine which really does put out some amazing visuals for its time. I’m enjoying the game a lot more now I’ve reduced the difficulty and making steady if not speedy progress towards the end. The opposition is more varied than I expected, especially the huge variety of ground targets but in truth, each mission plays nearly identically to the one before. I’m not sure where it would come from but I’d like to see a bit more variety. There is talk of a mission flying down the grand canyon in the manner of the Star Wars trench run which would be a good start if it happens.