Day 51 – Ultima 6

 I’ve not really started the game yet but I’ve read the manuals and watched the intros which must warrant a post. I’m fortunate enough to own the anniversary edition of this game which has a cassette tape with a monologue from LB on the history of the series. I ogg’ed this cassette years back and have uploaded it on to here for anyone interested:-

Side 1
 
Side 2

The documentation doesn’t give a lot of detail of the story to come.  It mentions that gargoyles have started venturing up from the dungeons raiding, taking over the shrines and are rumored to want to kill the avatar and something must be done to stop them.









This was the first Ultima to be developed specifically for the PC. The difference is pretty apparant straight off with the intro sequence being fully animated (sort of) and backed up with a great MT-32 soundtrack. I say sort-of fully animated as the graphics used just slide around on the screen, but for the most part remain static. Its all still very effective. There are actually 2 intro sequences. The first comes before you start the game and shows you on earth being summoned back to Britannia and stepping through the moongate.

I import my character from Ultima 5 at this point. He’s pretty low level but the stats are all near enough maxed which should help out a bit.

At this point the second intro starts up. As soon as I step through the moongate a load of gargoyles attempt to sacrifice me.

Fortunately my old companions turn up at the right moment through a moongate and we escape.

A few gargoyles follow through the moongate however so the game proper starts with a battle.

Thankfully the battle is very easy. I’m in Lord British’s throne room and the next thing to do is to talk to him but I ran out of time at this point.

The intro still looks great – playing these games on Dosbox with the HQ3x scaler they really look as good now as you remember them being at the time. I always found the Rule Britannia theme a bit annoying but its in full effect here played on a fairly realistic MT-32 style pipe organ. At least I will only hear it in one game location so I can live with it. This was the first Origin game to have a full game soundtrack (in DOS) although on other platforms they had them all the way back to Ultima 3 which was 7 years earlier.

I’ll leave any comments on the gameplay until I’ve actually got somewhere.

Day 50 – Wing Commander

 I decided to go for Wing Commander next for the sake of variety, although the change of game type was fairly short lived as I’ve finished it the same morning I started.


Just starting up the game is something special. It uses the Origin FX engine which debuted in this game for all the cutscenes. This was still being used in games years later and also in the Origin FX screensaver that would play all these sequences. Starting the game we get a shadowy orchestra and conductor which we zoom over, past earth and into a huge Origin FX logo with fireworks. Combined with a great MT-32 soundtrack you know this game will be a classic right from the start.

Their isn’t an introduction as such. Just a few spaceships shooting each other and then the logo zooms on. The storyline from the manual is basic stuff. We’ve been at war with the Kilrathi (a cat based species) for 25 year since they attacked us without provocation. You are a rookie pilot on the Tigers Claw who must do your bit toward the war.

Starting off the game you on on the arcade machine in the bar. The game immediately ends – this is just a way of getting your nickname without having to take you out of the game to do it. You can go back and play a real game as training if you want however.

This is the ships bar. The storyline of the game is pretty much entirely carried out from in here. You can talk to the bartender and both the pilots between each mission. You can pick up some hints and tips also.

You get a closeup whenever you talk to anyone. This is paladin who will be showing up in the next few games.

To save your game you pick a bunk and it pops a person in it representing your save game. Exiting to DOS can be done by stepping out of the airlock. The attention to detail here is again superb. The interface for the game never takes you out of the world.

Stepping through the exit takes you into the mission briefing room.

The requirements of each mission are spelled out by the commander.

The briefings may also jump between characters so you get a little interaction.

At some point in the briefing it will zoom into the map to show the route you have to fly.

When its over you get a nice animated sequence, with a crescendo of MT-32 music showing you running for your ship.

Your ship is prepared to launch. This animation changes with each of the 5 ship types in the game.

And finally there is an impressive launch out of the ships hanger. So far I’ve not even got to the main part of the game which is the flying but the music, animation and sheer effort that is shown in the storyline inbetween is unprecedented for a game of this era. Chris Roberts set out to create a movie – I don’t think Wing Commander 1 really achieved that as the locations for the plot were too limited but it was the nearest thing seen on a PC at the time.

All the items in space are represented by bitmaps – its a polygon free zone. Having played Space Rogue this decision made perfect sense at the time. Screenshots like the one above looked great on the box also. You are shown inside your cockpit. The hand on screen moves when you steer, things blow up when you get damaged and the like.

I soon run into my first wave of Kilrathi. They go down pretty easily. I was playing this series years ago and am something of a veteran so I don’t anticipate struggling with too many of the missions  (at least until the expansion packs which got really hard).

Your routes quite often take you through asteroid belts. The asteroids really look quite good even now, spinning around. They are a bit irritating as they can sometimes come out of nowhere and kill you in one hit. Going reasonably slow this can usually be avoided.

When I run into the next group of fighters, one of the rams me and I’m dead. Maybe this isn’t going to be as easy as I thought. There is a great death sequence with my coffin being shot into space. I reload and try again.

No problems this time. I make it back to the Tigers Claw and get landing permission.

Just like taking off, there is an animated langing sequence.

I’m then debriefed on the mission. You get told how many kills you both got and what went right/wrong. Something you will notice is that your wingmen are not much use. I invariably get nearly all the kills.

The next mission is to protect a transport ship. The variety of missions in the game is pretty small really – that can be said to some extent for all space sims which is probably why the genre seems to have died out although I’m sure it will be back sooner or later.

This is the drayman I have to protect.

Once its at the jump point and I’ve destroyed all the Kilrathi swarming around it hyperspaces out of system.

I get back to base and get put in a new squadron with a better ship.

I also get a Bronze star medal.

The takeoff animation changes to show the scimitar.

On this mission I run into a mine field – these are like asteroids except you can get away with just afterburning through the lot of them.

I never get to fly with him but Maniac shows up in the bar. He’s also a rookie starting out at the same time as me. He will be back for most of the rest of the series.

I get my first mission to take out a cap ship. There isn’t much to this really. Just keep shooting until it dies. The cap ships don’t appear to have any particular weaponry except flak guns which deal some damage when you are within a certain radius. If you take their escort out first they are sitting ducks though. For some reason wingmen are much better are taking out capships than fighters and can get them in no time if I order them to attack while I distract the fighters.

Something that does come up every few missions is the idea of Kilrathi aces. There isn’t any particular bonus for taking them out but you will come up against a new one every few missions. They tend to be a bit harder to hit and can definitely take more damage.

We take out the ace as well as everyone else on the mission and I get a promotion + a new ship to fly.

Every 5 missions or so you get a cutscene showing how the war is going. These directly relate to whether you were successful in your missions or not.

The first of these shows a group of scientists halting a Kilrathi invasion.


I haven’t got too much to say about most of the remaining missions or the storyline really. The variety is limited and the missions are either fly round some nav points, destroy a cap ship or protect a ship. There is nothing else to it. The plot shows you gradually pushing the Kilrathi out of the system, but there isn’t much to it so I’ll just put the screenshot up here.

Another cutscene showing some marines blowing up a Kilrathi installation.







This mission above bears some mention as it is a little tricky to say the least. The Ralari has about 4 Jalthi fighters firing on it as soon as you come within range. You literaly have seconds to take a couple of them out or the Ralari gets blown up. I had to repeat this about 10 times before I finally beat the mission.





Eventually you go on the offensive and find the location of the Kilrathi head of operations in the system.

This is the star base you have to destroy to win the game. Its not really any tougher than any other cap ship. It does have a lot of defence though. I take the easy option and take it out first while avoiding the fighters then just afterburn out of there.









That brings up the end sequence, which is perhaps a little briefer than I would have liked but still looks pretty good.

I’m a bit shocked that I managed to finish the whole game in little more than a couple of hours – I have a lot of Wing Commanders to play though so perhaps its not a bad thing. I remember the expansion packs being truly difficult.

This game is still impressive years later, but the gameplay is quite shallow if I’m honest compared to something like X-Wing which had a real tactical edge to it. That wasn’t the aim of wing commander though and X-Wing didn’t come out until a few years later anyway. This game offers simple arcade action and does it with real flair. Its as playable as it ever was although the bitmap graphics are a bit strange when you are used to 3d.

With getting through the whole thing so fast I feel like this post is somewhat rushed and I’ve barely covered the game. I’ll be returning to it for Secret Ops 1 & 2 anyway so it might be for the best.

Next: Ultima 6

Day 49

The dragon was exactly where I had seen him before so I cast my invisibility and water walk spells…

and stole one of his scales. The shaman made me my invulnerability spell and suddenly the game gets a whole lot easier.

I head for the imperial palace. The guards let me straight in wearing my robe.

In the palace I find a scroll by the evil alchemist with all sorts of clues. There are details of the poison used on the emporer and it also tells me how to meet the god of luck but this only happens on a full moon. Finally I learn that the evil alchemist travels through a mirror to the astral plain on the new moon so if I destroy the portal then it will trap him in there.

First its time to deal with the evil warlord.

No doubt this would be tough if I didn’t have the invulnerability spell…

..but with it hes down in no time.

For some reason I let him recover, run off and sail away threatening to return. No doubt a hint at a sequel that (thank god) never happened.

The evil alchemist hangs out in front of his portal. As long as I take a sidestep before walking into his room he doesn’t even notice  me. I sleep in the room until he disappears through the portal with a flash.

Then cast the exorcise spell I learned right back at the start of the game. This destroys the portal.

He’s trapped at the other side but still manages to corrupt the shrines. That would be another job to do then. Thats both the games main baddies polished off anyway. Now I just need to heal the emporer.

I go down to see the medicine man to get an antidote for the emporer but get nowhere as I needed to copy the scroll of the evil alchemist so its another trip back to the palace.

While I’m there I start gathering ingredients. There is some jade hidden in the throne.

In the warlords bedroom is another ingredient.

There is a nubian princess downstairs. Using the foreign language scroll, I get some jasmine tea from her which is another ingredient.

I get the scroll copied and since I’m on the way past have a go at freeing a shrine. Not freeing it was causing my robe to burn so I’m kind of forced into the job even though its not part of the main quest. All I have to do is cast exorcise and aim at the possessed monk.

 Something I should mention in that the levelling up in this game doesn’t seem to be based on combat. I only ever levelled up after peforming tasks like freeing shrines, killing the warlord, etc. You don’t meet any harder enemies in the game at any point either ao by the end I was killing them in about 2 or 3 hits. This seems a strange way of doing things as it makes the start of the game such a pain.

Now I have the scroll, the medicine man sends me in search of another medicine man….

Before I go for that I go for another ingredient. There is a cave full of thieves with a trapped explorer in it on one of the groups of islands.

I kill off the thieves and he rewards me with some gold dust.

Thats 4 out of 5 ingredients. I can only get the last ingredient (the peach seed) at the full moon so I head back to find the 2nd medicine man. I hand him the scroll of introduction the 1st one gave me and he sends me off to his shop to get a scroll with the antidote recipe.

Since I’m using a walkthrough I already knew this recipe, but I need a copy of the scroll anyway so I go to the shop and do this. Thats everything in place except the seed.

The new moon is a long way off so I sleep away a few days then head back to the Isles of the Dead.

At midnight the panda guarding the tree turns into the god of luck who blesses me and gives me the seed.

Back to the medicine man again, he takes the ingredients and heads back to his hut.

I follow behind, sleep for a bit and then he hands me the medicine.

The emperor is in the jail. I give him the antidote and it triggers the endgame.










Its a pretty poor end sequence. It hardly adds to what there was of the plot but its about as good as I would have expected given the rest of the game. I didn’t enjoy its predecessor Moebius – I think this game was worse. It certainly didn’t improve upon the faults of the original and removed a few of the better aspects of it. Knights of Legend had more going for it than this but the combat in that game was much, much worse than here so this was more fun overall.

I don’t get the combat in this game. Just like Moebius there are only about 4 different opponents and they are all equal difficulty from the moment you start the game. An RPG for me should have a variety of opposition and you can’t attempt certain areas until you become strong enough. You can even make a case for stronger opponents as you level up although I’m not keen on that either. This is worse than either option. If you take the effort to really learn the game and level up a lot you will end up having a really easy time of it, just when you don’t need the help since you have been playing the game for ages.

The other things that I didn’t like were just simple gameplay mechanics. Movement is too slow. The storms that make me constantly have to wait every time I try to sail anywhere are unbelievably annoying. Finally the plot of the game went nowhere – this game offered no more plot than Moebius which is just unforgivable this many years on. The manual lists a bibliography of books that were used to research the culture and the like. Very little of this comes across in the game and it was pretty much wasted effort as far as I am concerned.

Rather than attempting to extract my copy off 5.25 inch disks, I just downloaded it from abandonia.com where they rate it 5 out of 5 so I guess there is no accounting for taste. Windwalker isn’t utterly awful but it just isn’t any fun, my rating would be more like 2 out of 5. Still, its another one over with and I can get onto some decent games now.

I’m a bit undecided as to the next game. I’m trying to work through a year at a time and this is the last 1989 game so its 1990 next. Bad Blood would have been the next one but it was re-released in 1994 in VGA with a few other updates. Thats the version I will be playing so I guess I may leave it until I get to that year. I don’t really want to jump 4 years ahead then back again. That leaves me either Ultima 6 or Wing Commander.

Not exactly a bad couple of games to have to choose between I have to say. Both classics in their own right but I’ve had a whole string of RPG’s it seems during the 80’s. I think I’d enjoy Ultima 6 more if I had a change first so next up is probably Wing Commander.

Day 48

I went back for another go on Windwalker last night and as soon as I loaded it up, my savegame was gone and I was right back at the beginning of the game. I’ve no idea what this was about, but I started over again and it didn’t take too long to get to the same spot again.

The next stop was to go to train at a monastery to become a monk – this gets me a robe and staff. If the training is anything to go by the staff makes the combat a lot easier as I can hit people while they are out of range. To get to this monastery I had to beat two assassins guarding the entrance however. This took a ludicrous number of attempts. I’ve resorted to some minor cheating at this point – I don’t have any details for savegame editing but I used cheat engine to hack my karma so I can put it back up to 10 whenever I like. I presume it will get better when I level up but the combat is a joke. I die in a couple of hits and I’m having to hit these guys about 15-20 times. I didn’t want to cheat in another game but this is pretty minor so it doesn’t worry me too much – this will be the last game I cheat in, honest.

Eventually I get past these assassins and into the monastery. This has a load of silent monks walking around who won’t speak to me + one older monk. Before I talk to him I head to the top floor and read all the scrolls in the library.

Theres all sorts of background information up here, quite a bit of it will blatantly be useful later in the game like a Nubian language phrasebook.

When I talk to the old monk he says I can join their order if I follow the routine for a whole day.

Following this routine consists of running around after the old guy for the whole day, meditating and the like. These monks have a lifestyle about as interesting as Windwalker itself. Anyway, I follow them round all day and the next morning, I’ve passed the test and now have to fight my self to conquer my inner demons.

This turns out to be the single easiest fight I’ve had which shouldn’t surprise me given that everyone else can beat me up just as easily.


Aside from getting the robe and staff, Moebius also pops up to finally raise me a level. There seems to be a minor copy protection thing going on here where he asks me the name of the order I’m about to join. These are all printed out in the manual. I’m now a member of the order of the badger which probably isn’t something to admit to in public.

I’m going to need some striped sea turtle shells for the next section of the game, which I can buy from the fisherman in the first village. I wait for the morning and follow him when he sails out until hes caught some shells and buy 4 of them off him.

There is a shaman in the isles of the dead right at the top of the map who can use a shell and 4 particular items to create 4 talismans. These mean I can cast spells in effect so the next stage is to get these four talismans.

The Isles of the Dead are surrounded by storms. These are another test of my patience. What happens is everything is frozen while its raining and thunderbolts randomly appear on the screen one at a time along with a digitised sound. If one hits you and they invariably do you lose a load of health. Sitting through one of these storms takes about 30 seconds, and I’d swear that sailing around the islands you barely get any distance before you run into another.

I have a huge supply of blessed incense to heal up after these, but even that takes a while. You have to watch your health tick back one at a time while the incense burns along the bottom of the screen. Just starting the game up takes ages – every stat on the right of the screen ticks on one at a time for no reason whatsoever other than to wind me up.

I find the cave pretty easily and get two of the talismans made with the heron feathers and the blind mans shoe. The next chore is to seek out a water beetle, sneak up on it with my newly acquired invisibility spell and get one of its mandibles.

Sailing around these islands with the constant storms looking for one of these things takes quite a bit of time. Eventually I do actually find one, cast my invisibility and steal its mandible. Its then back to the shamans again, and he makes me the water walk talisman.

The next talisman involves using both invisibility and water walk to sneak up on a water dragon but that can wait for tomorrow. I did see one of these while I was looking for the beetle so I know where to look at least. This will net me an invincibility talisman at which point the walkthrough says the game is pretty much over as the spell lasts a long time and you can use it to gain enough money that the incense to raise your spirit back up is not a problem.

Day 47

I’ve made a start on Windwalker. I can’t say I’m too taken with it – the game plays like a slightly updated version of Moebius. The updates are pretty minimal really and its hard to see all that much difference. The adlib support is also  minimal although there are also digitised sounds used in the game which is a first for Origin. Music is limited so far to the introduction + a short tune at the end of combat. Digital samples aren’t used all that much but you get grunts when you hit people.

Speaking of the combat, this has got a lot harder this time around. One of the blessings of the first game was that the combat part was dead easy so it didn’t slow me down much. Things are a lot harder here – to add insult to injury the game effectively uses a lives system where you lose 1/10th karma if you die. Lose it all and thats the end of your game and you have to start from scratch. If you decide to restart the game after a battle you lost to get around this, you automatically lose karma anyway as there is some checking mechanism involved when the game reloads. I’ve had to restart once already because of this but will be more careful from here on out – basically it comes down to accepting that the thief has just stolen all your money if you lose a battle, or attempting to escape from prison if a guard beats you.

Movement is once again fairly painfully slow, but I get the impression the games world is going to be a bit smaller this time. I haven’t got the patience to do anything other than follow a walkthrough to the end with this game anyway and that walkthrough looks promisingly short. I’m glad to say, this is the only game left in the entire catalogue that I don’t actually want to play through so after this it should be good all the way. I must have played 90%+ of the remaining Origin titles at least at some point even if I haven’t finished them and I can’t think of a bad one in there. Particular highlights on the way for me include Martian Dreams, the two Underworlds, the two Crusader games, Bioforge and pretty much the whole Wing Commander series. The prospect of playing some of them is keeping me going through the likes of this.

 

To get back to Windwalker, the game starts with quite a nice intro, where you are practicing some moves and some shadowy figure transforms your giant statue into a skeleton. The VGA graphics here are not bad at all and a big step up from anything I’ve seen yet. The intro doesn’t give you any of the backstory, which to be brief is along the lines of evil warlord deposes the emperor and you have to put him back again.

Moebius appears and gives me the option of training or venturing forth. I have a go at some training. There are two gameplay modes for the combat here, one of which is like your typical kung fu game, the other has the opponent unable to move until you do, so is turn based. There seem to be more varied options in the combat than the last game but there aren’t any more of them. I can do stuff like a cartwheel which kicks my opponent at the end. The animation is really basic though – the cartwheel move uses about 3 frames of animation so its not exactly smooth. Combat comes down to choosing the right move for the distance you are from your opponent as far as I can tell.

In all honesty, I’ve never been that keen on martial arts games. I’ve had some fun on the likes of Street Fighter, One Must Fall and Mortal Kombat over the years but probably spent more time just trying out moves I got off the internet than anything else. This is obviously trying to be more tactical than those but its less fun. I would rather play Ye Ar Kung Fu in fact if anyone remembers that one.

I get bored with the training pretty rapidly and venture forth into the world. This uses a really strange perspective. Moebius, used an isometric display long before any of Origins other games. This takes it a bit further and does a 3D sort of effect which is very hard to describe. Basically things on the top of the map appear from the top up so you might see the top of a tree before the bottom of that tile is really visible. To make things odder still the background represents the time of day and sort of scrolls along as a 2D graphic so you get sunsets, etc.. To finish off the oddness you still have the giant heads representing characters. Why go to the length of making a pseudo 3D world in an attempt for some realism then have giant disembodied heads wandering around it to ruin the effect?

The characters in the game have a bit more to say this time around. There isnt a keyword system, the game just remembers what you have learned and you select it off a list. This all works well and is probably the best developed system in any of the games I’ve played so far.

You start the game on a tiny little island with a few houses, 1 shop and one temple. I buy a load of incense in the shop.

In the temple is a scroll with instructions on how to use the incense. Basically get it blessed by a monk and you can use it to heal, or regain honor, etc..

I quickly run out of things to do, so get a boat and sail off. One of the islands has a house on it with the above scroll and a map of the world. The scroll gives me a clue about an invisibility talisman I can make with a turtle shell and a blind mans shoe. As luck would have it there is a blind man outside the merchants shop.

On the way back, I see a heron flying around. If I wait for it to land I can steal some feathers which I know the merchant will buy so I steal these repeatedly.

The merchant buys my feathers so I’m now rich (ish). While I’m here I buy the blind beggars shoe.