Wing Commander Prophecy – Soundtrack CD

This soundtrack CD was released in 1997 and features 13 tracks allegedly either from or inspired by Wing Commander Prophecy. A copy found its way into my possession last week which I’ve managed to listen to several times since.

Apart from Cobolt 60 who have a couple of tracks, all of them are by different bands most of which are European. I can’t say I’m too familiar with any of them although Paradise Lost is (or was) a local band for me. So local in fact that one of the members used to live above the fish & chip shop about 30 seconds walk from my house. At least it was a fish and chip shop back then. These days it’s an Indian/kebab house that just got done for breaking food hygiene laws. I can only say I’m glad I don’t like kebabs…

To get back to the album, most of the tracks are fairly dark with plenty of emphasis on drum and bass. Only a few of the them have clear connections to the game in their titles, (e.g. Prophecy or The Vampire Strikes Back) but the reference doesn’t stretch to the lyrics. In terms of quality, it’s a real mixed bag with so many bands in there. The music usually falls somewhere between metal and dance and none of it is quite my thing. Most of it is decent enough apart from an out of place dance style track near the end of the album. It’s definitely not a CD I’d listen to often but I can see some of these tracks working well as background music to an action game.

The odd thing is that I don’t remember any of the music being in the game itself, which mainly used an orchestral score. The only place I recall anything different was in the simulator missions which were optional. A couple of those missions used remixed (and much improved) versions of the two Cobalt 60 tracks without the lyrics but those are the only tracks I recognised. How the soundtrack CD to a game ended up not including any of the game’s soundtrack is anyone’s guess.

The CD contains a multi-media element of a Prophecy gameplay video with Cobolt 60’s music over the top. This shows an earlier version of the game with a different HUD design and is available on WCPedia for anyone wanting a look. If you prefer to own the real thing, thanks to all the bands involved this CD seems to be extremely common and available very cheaply.

Speaking for myself, I’m holding off on spending money on pretty much anything for the immediate future as against my better judgement I just agreed to spend an inordinate amount buying and importing the remainder of ex-Origin developer and serial game collector Rhea Shelley’s Origin trinkets, documents and assorted nik-naks. There is a lot of it so expect an onslaught of scans and photos as I work through everything when the parcels arrive.

As much as it goes against my hoarding instincts, I’ll have to sell some of this stuff on as I couldn’t really afford it all. If you ever wanted to own some of the original cover proofs or a near life-size cardboard promo of the Bioforge cyborg then keep your eyes on Ebay in the next month or two.

Ultima Patcher 1.1

Today saw the long awaited release of the complete Ultima 7 on GOG and I’ve updated my GOG Ultima patcher to support both games. It adds general MIDI patches for both Ultima 7 & Serpent Isle which should offer an improvement over the default Soundblaster.

As ever if there are any other patches I should include or any problems please let me know.

Crusader No Remorse Guide – New Scan

I’ve rescanned the Crusader No Remorse guide from scratch and reuploaded it. The previous version was one of the few scans on here which I didn’t do myself and I was never happy with the quality of it as all the inside pages were scanned in monochrome including the ones in colour.

I’ve also uploaded another couple of Lucasarts’ guide books:- Day Of The Tentacle and Tie Fighter – Defender Of The Empire.

Omega Review + Tournament Coverage – Computer Gaming World

This is a review of Origin’s tank programming game Omega taken from the November 1989 issue of Computer Gaming World:-

OmegaReviewCGWPage1 OmegaReviewCGWPage2

OmegaReviewCGWPage3

In the same issue, CGW started a monthly feature covering the tournament for the game that Origin ran. A flyer for this tournament was included in every copy of the game and it ran for several months with contestants pitting their tanks against each other. The winner won all of Origin’s games, an Omega jacket, $500 and an Omega trophy. The trophy and/or jacket would make nice collectibles to say the least although I’ve no idea what happened to them. Each month’s competition had a brief writeup in CGW with the final results being declared in true Origin style as an announcement by Cybertank manufacturers OSI. I’ve included scans of all of the monthly features below:-

OmegaTournament1 OmegaTournament2

OmegaTournament3 OmegaTournament4

OmegaTournament5 OmegaTournament6

While I’m posting I’ll mention that I’ve added a couple more guide scans to the downloads page. These are X-Wing Collector’s CD (the biggest guide I’ve scanned so far) + Indiana Jones And The Last Crusade. More Lucasart’s scans are on the way when I get around to it.

Escape From Mount Drash – VIC 20 Version

Escape from Mt Drash was published in 1983 by Sierra, apparently without the knowledge of Richard Garriott, despite being badged with the Ultima name as a cheap attempt to get sales. It clearly didn’t work as it’s one of the holy grails for Ultima collectors and was rumored to not even exist back when I buying most of the Ultima games. There are a handful of copies known about now but it is without doubt one of the rarest games going. Suffice to say I don’t actually own this one myself, and probably never will. I wouldn’t exactly turn it down if I got the chance to get it for a half decent price, but let’s face it this isn’t a real Ultima game in any sense of the word and there is no way it is worth the $1000’s it would no doubt go for on Ebay.

The game was only ever released on the Commodore VIC-20 and required the 8K memory expansion to run. It was written in BASIC, which presumably made it relatively easy to port to the PC and it was this port that I played back in the early days on this blog. I found a ROM of the original game recently though which is what I’m playing here. I’ll keep this fairly short since the game ended up being nearly the same as the port.

The plot is that you have been imprisoned in Mt. Drash by the evil Garrintrots. The mountain is full of old mine tunnels which they have converted into tests designed as their entertainment and you have to make it to the top level. It’s basically a simple 15 level maze crawl with a few monsters and spells thrown in.

First impressions on starting this up were actually favourable. It certainly moves nice and quickly compared to the dungeons of Ultima 1, and this original version includes background music. I suppose that makes this the first Ultima game to include music and initially it doesn’t sound too bad all things considered. It includes a rendition of Camille Saint-Saëns’ Danse Macabre which I’ve always liked since it was included in a sequence in Alone In The Dark.

The gameplay in the PC port was extremely faithful, and the only real difference here is in combat. The combat in this game is odd to say the least. You and the monster are represented at the bottom of the screen and as far as I can tell the fighting involves timing your sword thrust to jab the monster just as it approaches you. If you are too late, the monster keeps coming and you lose a life, too early on the other hand and it bounces back off the sword point before bouncing back off the rear wall and making another attack. While it’s bouncing around I can swap back to a neutral stance and then get ready to thrust again. The bottom line of all this is that if you press the c key when the combat first starts, all you have to do to win every fight is quickly alternate back to parry then thrust by pressing x once, then hammering the c key. This method got me through every fight unscathed.

As you progress the levels get marginally more difficult. The number of monsters increases first, then you have to pick up gems before the level exit opens up. Finally the overhead map stops working and you have to figure everything out for yourself. Suffice to say, none of these make the game difficult and each of the levels takes no more than a minute or two to complete.

At the end of the game the screen starts blinking white….

… then there is a quick congratulations with a fanfare and the game restarts.

I wanted to like to this game and I did actually kind of enjoy playing it at first. The music soon started to grate though and I’d had enough by the end of the 15 minutes it took to finish it.  Going by the last price I saw on Ebay I reckon this works out at something like $150 a minute if I’d actually bought this. If you are going to play it, I definitely prefer this original version to the port though.

You have to allow some leeway for games written in BASIC on early home computers and it certainly isn’t the worst game I’ve ever played. That honour goes to Sqij! on the ZX Spectrum, a game so badly programmed that you have to do a memory poke just to get the controls to respond, at which point it really goes downhill. Compared to that Escape From Mt Drash is truly great but it doesn’t exactly come with a seal of recommendation for all that, and you have to be an insatiable Ultima fan to go anywhere near this one.

To change the topic, I was informed about missing pages in some of the pdf’s on here for Wing Commander 1 & 2 Strategy Guide, More Avatar Adventures, Quest For Clues 3 and The Dig. Those are all fixed for anyone who wants to download them again. More of my scans on replacementdocs are being approved and I’ve now started to remove them from the downloads on here. I definitely need to clear some of them off my own webspace. With the amount of bandwidth they have been using up it’s a miracle that my account hasn’t been stopped already.

I’m away most of next week so that’s probably all the updates for a while. I’ll see if I can’t actually get Pilgrim Truth finished while I’m away. I’ve been reading it in tiny chunks over the space of about a month which is no way to read any novel. When I get back I’ll be having a look at one of the console Wing Commander ports next, either the SNES or Mega CD version.