Day 41 – Tangled Tales

I made a start on Tangled Tales last night and managed to get a fair way until the program crashed. For some reason I hadn’t bothered saving my game either so I’m going to have to start again! I’ll hold off on the screenshots and the like until I play through it again and just write a bit about the game in general here.

In Tangled Tales you play a wizards apprentice and must perform a series of tasks to presumably qualify as a wizard at the end of the game. After the 160 page monster in KOL, the manuals here are a far more managable 10 pages or so each, one of which gives a bit of backstory and the other the gameplay mechanics. The game uses a mouse driven icon interface again which seems to have become a standard judging by the last few Origin games. Its not perfect but combining mouse and keyboard its pretty quick and easy to do anything you want.

The game comes of 4 floppies, one is a boot disk and the others contain 3 standalone adventures which you play through in sequence. Each adventure is a decent size if the first one is anything to go by but not so large as to be overwhelming.

It was aimed at being an introductory RPG. There are some RPG elements in there but they are very basic, and I’d say it plays as much like an adventure game. There are a lot of people to talk to, items to pick up and use in various locations or give to people to solve puzzles. You can have a party but you only control your own actions and these are limited to attack, run or cast a spell. After KOL something nice and simple is a pleasant change and above all the game so far is fun.

The interface is a bit unusual. The game has a small window in the top right with the usual world map tile view. This is nowhere near as impressive graphically as KOL and is more along the lines of 2400AD. On the top left is another fairly small window representing what you can see. This is usually a still graphic, although in dungeons it does attempt to represent what you see in the manner of the Ultima dungeons. All these graphics are nicely drawn again. The largest part of the screen taking up most of the bottom half is the interface itself. This contains all the icons, text and the like.

Combat is a bit different from all the other Origin RPG’s. You get a picture of what you are fighting, but just choose attack or cast spell from the icons list and get text messages when you or a party member hit/are hit. You have to equip armour and weapons which affect how you fight but its a very simple system.

Before it crashed I think I was pretty near to finishing the first quest after 2-3 hours play although I don’t know for sure until I actually finish it. The reason I’d not saved is that every time you die you just get resurrected with no penalty so there didn’t seem to be any point. In fact dying also revives your whole party so its better to die and walk back than having to pay to resurrect your party. I’m enjoying the game anyway, its the perfect light relief after KOL and playing through the first bit again won’t be any great hardship.

Day 40

I had a long session on KOL and managed to finish it off today. Again I’m not going to go into detail, the format was pretty much the same as everything that went before. In some ways the game grew on me a bit, the quests got more elaborate with it gettting harder to chase down the information needed from the townspeople. Take away the awful combat system and this game could potentially have been good. Since you will be spending 95% of your time in the combat though its utterly ruined.

Some of the quests would have been even more painful without the cheating. One of them is a giant maze where your party is split up at the start. Whoever designed that must have been a masochist if they thought that was going to be entertaining.

I can’t say I got any real feeling of a plot throughout the game – there is some sort of vague storyline for the quests but it doesn’t really contribute to any overall plot and at the end of the game you free segallion and thats it. The fact I was cheating utterly and rushing through meant I missed stuff out but I’m pretty sure I didn’t miss a lot.

At the end of the game you free Segallion (who is a sort of hero mentioned in the manual) and he hints at more quests to be done which of course never happened. I’ve included every screen from the endgame. You can also go after this back to the person who gave you the quest to get another item which would have been useful in KOL2 no doubt.

 I’m glad to have got the end anyway. Having cheated theres no sense of accomplishment here but at least I can move onto the next game which will hopefully be a bit better than this one.

Next up: Tangled Tales



















































Day 39

 It would be a stretch to call it fun but its definitely an improvement now I’ve hacked my character. All the random encounters are down to one or two monsters with a one man party and I’m speeding through the quests (relatively speaking). I started out by treking up to Htron at the north end of the map and have completed another 4 quests.

I could go into detail but I’m not sure the game is good enough to warrant the effort so I’ll write a bit here and just dump my screenshots in one big group. Suffice to say that the formula remains exactly the same although I do have to trek to the far side of the map and back to complete most of these quests. There isn’t necessarily anywhere nearby to save the game either – I’m really glad I’ve cheated at this point. It took about 1 1/2 hours to complete these four quests so at that speed I can look forward to another 6 hours of this rubbish but I am at least getting somewhere.  

The standard of graphics is still really excellent with new character and house graphics for everyone in the game. The production values for this game were sky high, its just a pity the gameplay is utterly dire.
















Day 38

I’m sorry to say that I’ve given in on attempting to play this game properly and have resorted to cheating by hacking my save game. As far as I’m concerned Knights Of Legend is gaming hell – its the slowest most tedious game I’ve ever played in my life. I can see why the planned sequels never got made. I don’t plan to make a habit of cheating on any of the other games but I’m supposed to be enjoying myself here and can’t cope with another month of this crap.

An FAQ on the web gives detailed hacking instructions so I max out all my stats and weapon skills yet I’m still not that hard!!!! I also have to hack the weapon itself. As soon as I do this however I can now kill pretty much anything in one hit. This means I can ditch my party and just use the one character to complete all the quests.

I make my way to the next quest location.

The enemy don’t stand a chance now and I mow them all down. I still end up searching around the map for the last few but get them all in the end.

I get another password and letter when I take the quill back. Now I know the words the mayor should talk to me.

I combine the three quests to make the word kam, say it to the mayor and he gives me another quest to find a sword.

I have to trek right down to the south coast this time and climb some cliffs. The map layout is a bit of a variation on the last few with a series of tunnels dug out of the cliff to explore. It still amounts to wandering around until I’ve killed everyone.

I get the sword, take it back to the mayor and he gives it to me.  I’ve run out of quests in this town so I’ll head somewhere else next.

All these quests are utterly formulaic and pretty much identical. Basically its say the keyword to someone, they send you after an item but don’t tell you exactly where, you ask people about whoever stole the item and one of them tells you where to go, you trek there, kill everything, trek back, repeat. Its utterly formulaic and judging by the rest of the game I really don’t expect to see anything new at any point as it would be verging on fun and therefore out of place.  Apparently there are 24 of these quests I have to complete and I’ve so far managed 4. Even using just the one uber player + walkthrough, I bet this game still takes me another 10 hours+ to finish.  I can definitely cope with it now, however, and can knock it off a bit at a time in much shorter play sessions.

Day 37

Finding the location for the first quest wasn’t too tricky. I just followed the river down and eventually got the above message.

Completing the quest is just like a combat screen only the map is much more detailed. The ruffians are holed up in a bit of fortress with drawbridges and the like. I adopt an ambush strategy where I sit all my party at one end of the drawbridge out of sight and then send a fast character to run round the map attracting guards and getting them to follow me back over the bridge.

This strategy works well enough but the time taken to complete the quest is enormous. I don’t think moving my party in would really have been much faster though as I would have to set their moves every time rather than passing for 5 of them and just having the one character run around. This quest took me around 2 hours+ to play through, all of which time I can’t save. If my party had been wiped out on the way back to the town the whole session would have been lost. This is just ridiculous. You are looking at a 2-3 hours session to attempt one of these quests. I really hope I find some great weapons at some point that are going to make my life easier.

Theres no great reward when I get the gavel back – just a password.

Elsewhere in town, asking Stephen about his standard gets me another quest.

Everything here works the same as last time. I have to ask around town to get a clue of where to go. Then I go there, get a message and get a similar but different combat screen. Again it takes 1-2 hours to play through.

A pattern is emerging here as when I get back I just get another password.

Another house in the same town, another quest to pick up another object…

I set out to try and find the spot in the woods for the next quest but am set upon by one lot of monsters after another before I get there. I do find a tree with an elf in it who gives bow training. I train up my archers a bit here but he refuses to train one of them till she’s been to the arena. My party is half dead by now so I head off back to town rather than attempting the quest.

Its as near to the big town in the middle of the map, so I have a bit of a wander around there instead. Unfortunately I have no money as I’ve had to run from battle just to survive this long (thereby dropping half my stuff). There isn’t much I can do for this reason so I have to trek back to Brettle (the original town) instead.

I’ve started to get a bit of experience by now so I go off looking for the arena. Its north of Brettle, I put my two qualifiying characters in there and they each have to fight a single monster 1on1.

Its easy enough and I win both of them. Unfortunately my whole party gets wiped out on the way back so I will have to try this again next time I play.

The speed of this game could drive me nuts before I finish it. The combination of 3 hour play sessions and ludicrously slow combat might mean I take a month+ to finish this. I’m sorely tempted to either cheat or just skip this game altogether but I’ll stick with it for now. If I ever win one of these 2-3 hour battles and get my party wiped out afterwards, I may change my mind.